Hi,
I've just uploaded ADRIFT v4.0.44 to the website. This contains the
following changes:
Enhancements
============
o ALR text replacements fully recursive
o <NEW> tag on duplicated tasks only displayed, not added to command
o 'lay' added as synonym for 'lie'
o Debugger option to disable ALR substitution
Bug Fixes
=========
o Opening game with embedded files in generator when Embed option
off works properly
o Turns variable updates properly
o Doesn't incorrectly reference ambiguous objects not yet seen when
taking
o Referenced Object prioritises objects visible to player if
multiple options
o Object moving works within events starting immedidately
o ALR and variables replacements made after each task execution
o Formatting of text using <center> tags corrected
o Object states don't always display in lower case
o Correct objects referenced locking and unlocking objects
o Modules:
- import and export object states in restrictions properly
- pause and resume tasks set correctly when importing events
- move objects in actions should work correctly for first object
in list
- object states correct in task actions
o Tasks that reduce stamina cause characters to die if stamina
reaches zero
o Clearing screen during [MORE] doesn't end up in loop
o Players walking to hidden displays movement if selected
o Cancelling selections for battle values doesn't reset them to zero
o Prevented recursive ALRs running away
o Duplicate End of Game messages removed
o Get All overrides properly
Campbell