Well for BEARS
s-n/a f-6 st-6 g-5 a-3 w-2 p-4
special rules
pluck becomes 7 once wounded
RATTLERS
Tricky thing, but here goes
To represent a nest use a marker, any model moving in 6" of the
marker will be attacked on a 6+ roll by the player(may use fame), if
the model is attacked, then roll to wound using a strength of 3. If
this wounds the model is injected with venom, and will take an extra
wound at the beging of each turn on a 5+(may use fame).
If taken out of action the serious injury table changes
Henchmen die on a 1-3
Heros re-roll full recovery if they roll it twice then ok, this
represent the extreme methods sometimes used to try and save the
patent.
WOLVES
move-10"
s-n/a f-5 st-4 g-3 a-2 w-1 p-3
packs wolves beifit from the same rule as cavlry, representing the
ability of packs to bring down bigger animals, than 1 on its own.
should be about 4-6 in a pack to keep it managable.
MOUNTAIN LIONS
don't know enough to write rules sorry
Please use and report back what you find and give feed back your own
ideas, and what should be changed.
Bryan
--- In LOTOldWest@..., "toerymer" <therymer@...> wrote:
>
> Hello all,
>
> Has anyone developed any rules for animals such as bears, mountain
> cats, Coyotes/Wolves & alligators that they could share?
>
> I would like to add some random encounters, and also possibly use
them
> in scenarios.
>
> Would the Lord of the Rings game have animal stats that I could use
as
> a base?
>
> Happy New Year to you all!
>
> Cheers Tony
>