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#4578 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 2:01 pm
Subject: Re: Rules query- US cavalry
cooper12a
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I hi-lite increased Henchman stats on the posse sheet to flag up that they are
maxed in that characteristic.

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> I guess that means we've been playing it wrong for a while at our club. I had
a Tough that had G6 and W3, but I guess that should have been impossible then.
>
>
> R
>
>
> --- In LOTOldWest@..., "Steve" <scooper@> wrote:
> >
> > Pg 89- no more than one increase per stat for henchmen until they get Kid
Done Good
> >
> > which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P
> >
> > Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2
> >
>

#4577 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Sat Nov 21, 2009 11:58 am
Subject: Re: Rules query- US cavalry
foureyedtrol...
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I guess that means we've been playing it wrong for a while at our club. I had a
Tough that had G6 and W3, but I guess that should have been impossible then.


R


--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> Pg 89- no more than one increase per stat for henchmen until they get Kid Done
Good
>
> which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P
>
> Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2
>

#4576 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 11:45 am
Subject: Re: Rules query- US cavalry
cooper12a
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Pg 89- no more than one increase per stat for henchmen until they get Kid Done
Good

which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P

Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2

#4575 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 11:32 am
Subject: Jammy in defeat!
cooper12a
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played a three way bar-room brawl last night & lost... 2 heroes survived, 2
heroes & 2 henchmen OOA.

BUT then... both henchmen were unscathed, one hero made 'full recovery' & the
other was 'hardened'! Got enough income to upgrade desperado's heavy pistol to a
shoulder stock, & just afford a trip to the doc which cured one long-standing
wound on my Tough Hero who was down one Grit... Got multiple advances, & the
only way I 'lost' as such was in income.

Much better than the last game where my mounted brave & di yin got expensively
taken out!

#4574 From: Charles Tricker <bucket_boy101@...>
Date: Fri Nov 20, 2009 1:18 pm
Subject: RE: Re: Rules query- US cavalry
bucket_boy101
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I think on the same page as the stat advance page.  I don't own the rulebook, I
usually borrow from my friend, he has it atm.

Cheers
Charles






To: LOTOldWest@...
From: foureyedtroll@...
Date: Fri, 20 Nov 2009 11:07:38 +0000
Subject: [LOTOldWest] Re: Rules query- US cavalry




























       Where does it specify henchmen may only gain one increase for each
statistic? As far as I saw it, they can gain as many as they want, so long as
they don't exceed the maximum stats profile.



--- In LOTOldWest@..., "Steve" <scooper@...> wrote:

>

> Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?

>


















_________________________________________________________________
For more of what happens online Head to the Daily Blob on Windows Live
http://windowslive.ninemsn.com.au/blog.aspx

[Non-text portions of this message have been removed]

#4573 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Fri Nov 20, 2009 11:07 am
Subject: Re: Rules query- US cavalry
foureyedtrol...
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Where does it specify henchmen may only gain one increase for each statistic? As
far as I saw it, they can gain as many as they want, so long as they don't
exceed the maximum stats profile.


--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?
>

#4572 From: "Steve" <scooper@...>
Date: Fri Nov 20, 2009 10:47 am
Subject: Rules query- US cavalry
cooper12a
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Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?

#4571 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 1:35 pm
Subject: Re: Re : Other WH skirmish rules ?
cooper12a
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Ah- learn something new every day. Basically a long handled romphaia/falx then?
Still wouldn't want to stand near anyone lopping about with one...

--- In LOTOldWest@..., Olivier Perronny <sgt_perry@...> wrote:
>
> That's a 'straight' scythe, a modified weapon from the farm tool, a very
dreadful weapon indeed.
>
> http://perrysheroes.free.fr/spip.php?article245
>
> It's more like the medieval voulge.
>
> Olivier
>
>
> --- En date de : Mer 11.11.09, Steve <scooper@...> a écrit :
>
> > De: Steve <scooper@...>
> > Objet: Re: Re : [LOTOldWest] Other WH skirmish rules ?
> > À: LOTOldWest@...
> > Date: Mercredi 11 Novembre 2009, 13h20
> > The whole idea of 2-H weapon fighters
> > being supported by a mate is dodgy in terms of 'realism'...
> > I wouldn't want to stand right next to a comrade swinging a
> > massive axe & especially not a scythe!!!
> >
> > --- In LOTOldWest@...,
> > Olivier Perronny <sgt_perry@> wrote:
> > >
> > > Hi,
> > >
> > > I don't really agree on the 'pike rule' for the
> > rifle+bayonet. As Steve Burt said, A rifle with a fixed
> > bayonet is too short to really support a model engaged in a
> > fight.
> > >
> > > I have been working on the French Revolution LotOW
> > variant and the musket+bayonet is two handed weapon. If a
> > model uses a pike or a (standing) scythe, he can support a
> > friendly model and give him +1 attack (as in the Lord of the
> > Rings rules).
> > >
> > > Olivier
> > >
> > > --- En date de : Mar 10.11.09, elfraed
> > <alcook54@> a écrit :
> > >
> > > > De: elfraed <alcook54@>
> > > > Objet: [LOTOldWest] Other WH skirmish rules ?
> > > > À: LOTOldWest@...
> > > > Date: Mardi 10 Novembre 2009, 16h21
> > > > I was reading "WH-Legends of the High
> > > > Seas"...
> > > > The 'Parry Rule' would work well with swords in
> > LOTOW,
> > > > whilst the 'Pike Rule' would work well with
> > posses of
> > > > Chinese Tong or Infantry with fixed bayonets.
> > > > Does anybody know of other WH skirmish rules
> > which could be
> > > > adapted to LOTOW?
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >     LOTOldWest-fullfeatured@...
> > > >
> > > >
> > > >
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >     LOTOldWest-fullfeatured@...
> >
> >
> >
>

#4570 From: Olivier Perronny <sgt_perry@...>
Date: Wed Nov 11, 2009 1:19 pm
Subject: Re: Re : Other WH skirmish rules ?
sgt_perry
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That's a 'straight' scythe, a modified weapon from the farm tool, a very
dreadful weapon indeed.

http://perrysheroes.free.fr/spip.php?article245

It's more like the medieval voulge.

Olivier


--- En date de : Mer 11.11.09, Steve <scooper@...> a écrit :

> De: Steve <scooper@...>
> Objet: Re: Re : [LOTOldWest] Other WH skirmish rules ?
> À: LOTOldWest@...
> Date: Mercredi 11 Novembre 2009, 13h20
> The whole idea of 2-H weapon fighters
> being supported by a mate is dodgy in terms of 'realism'...
> I wouldn't want to stand right next to a comrade swinging a
> massive axe & especially not a scythe!!!
>
> --- In LOTOldWest@...,
> Olivier Perronny <sgt_perry@...> wrote:
> >
> > Hi,
> >
> > I don't really agree on the 'pike rule' for the
> rifle+bayonet. As Steve Burt said, A rifle with a fixed
> bayonet is too short to really support a model engaged in a
> fight.
> >
> > I have been working on the French Revolution LotOW
> variant and the musket+bayonet is two handed weapon. If a
> model uses a pike or a (standing) scythe, he can support a
> friendly model and give him +1 attack (as in the Lord of the
> Rings rules).
> >
> > Olivier
> >
> > --- En date de : Mar 10.11.09, elfraed
> <alcook54@...> a écrit :
> >
> > > De: elfraed <alcook54@...>
> > > Objet: [LOTOldWest] Other WH skirmish rules ?
> > > À: LOTOldWest@...
> > > Date: Mardi 10 Novembre 2009, 16h21
> > > I was reading "WH-Legends of the High
> > > Seas"...
> > > The 'Parry Rule' would work well with swords in
> LOTOW,
> > > whilst the 'Pike Rule' would work well with
> posses of
> > > Chinese Tong or Infantry with fixed bayonets.
> > > Does anybody know of other WH skirmish rules
> which could be
> > > adapted to LOTOW?
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >     LOTOldWest-fullfeatured@...
> > >
> > >
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>     LOTOldWest-fullfeatured@...
>
>
>

#4569 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 12:20 pm
Subject: Re: Re : Other WH skirmish rules ?
cooper12a
Offline Offline
Send Email Send Email
 
The whole idea of 2-H weapon fighters being supported by a mate is dodgy in
terms of 'realism'... I wouldn't want to stand right next to a comrade swinging
a massive axe & especially not a scythe!!!

--- In LOTOldWest@..., Olivier Perronny <sgt_perry@...> wrote:
>
> Hi,
>
> I don't really agree on the 'pike rule' for the rifle+bayonet. As Steve Burt
said, A rifle with a fixed bayonet is too short to really support a model
engaged in a fight.
>
> I have been working on the French Revolution LotOW variant and the
musket+bayonet is two handed weapon. If a model uses a pike or a (standing)
scythe, he can support a friendly model and give him +1 attack (as in the Lord
of the Rings rules).
>
> Olivier
>
> --- En date de : Mar 10.11.09, elfraed <alcook54@...> a écrit :
>
> > De: elfraed <alcook54@...>
> > Objet: [LOTOldWest] Other WH skirmish rules ?
> > À: LOTOldWest@...
> > Date: Mardi 10 Novembre 2009, 16h21
> > I was reading "WH-Legends of the High
> > Seas"...
> > The 'Parry Rule' would work well with swords in LOTOW,
> > whilst the 'Pike Rule' would work well with posses of
> > Chinese Tong or Infantry with fixed bayonets.
> > Does anybody know of other WH skirmish rules which could be
> > adapted to LOTOW?
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >     LOTOldWest-fullfeatured@...
> >
> >
> >
>

#4568 From: Olivier Perronny <sgt_perry@...>
Date: Wed Nov 11, 2009 11:46 am
Subject: Re : Other WH skirmish rules ?
sgt_perry
Offline Offline
Send Email Send Email
 
Hi,

I don't really agree on the 'pike rule' for the rifle+bayonet. As Steve Burt
said, A rifle with a fixed bayonet is too short to really support a model
engaged in a fight.

I have been working on the French Revolution LotOW variant and the
musket+bayonet is two handed weapon. If a model uses a pike or a (standing)
scythe, he can support a friendly model and give him +1 attack (as in the Lord
of the Rings rules).

Olivier

--- En date de : Mar 10.11.09, elfraed <alcook54@...> a écrit :

> De: elfraed <alcook54@...>
> Objet: [LOTOldWest] Other WH skirmish rules ?
> À: LOTOldWest@...
> Date: Mardi 10 Novembre 2009, 16h21
> I was reading "WH-Legends of the High
> Seas"...
> The 'Parry Rule' would work well with swords in LOTOW,
> whilst the 'Pike Rule' would work well with posses of
> Chinese Tong or Infantry with fixed bayonets.
> Does anybody know of other WH skirmish rules which could be
> adapted to LOTOW?
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>     LOTOldWest-fullfeatured@...
>
>
>

#4567 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 11:54 am
Subject: Re: Additonal Rules from WH
cooper12a
Offline Offline
Send Email Send Email
 
In LotRSG anyone can use a a spear... in LotOW they are a specialised Tong
weapon.
As discussed, can't imagine pikes being used in LotOW

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> The only reason for using the pikes rule would be if you had units with pikes
as part of an American War of Independence game using the Old west rules, or
maybe the War of 1812. After the Napoleonic era, the pike pretty much
disappeared from battlefields.
>
> Bayonets take their place, but crucially improved musketry mean that line
battles are more decisive, and cavalry become a force more regularly armed with
carbines and firearms over lances and swords. Without the shock charge of
cavalry, the need for dedicated pikes becomes less.
>
> Bayonets, as was pointed out, wouldn't qualify as pikes, unless your muskets
upon which they are mounted are about 7-10 feet in length.
>
>
> Richard
>
>
>
> --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@> wrote:
> >
> > On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@> wrote:
> > >
> > >
> > > --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@>
wrote:
> > >>
> > >> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@> wrote:
> > >> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule'
and a 'Pike Rule'. These could easily be included in a set of house rules for
LOTOW.
> > >>
> > >> Not sure about the Pike rule - I can't think of anybody who would
qualify.
> > >> The Parry rule for swords is handy, though
> > >>
> > >
> > > The pike rule would apply to soldier posses
> > >  with fixed bayonets
> >
> > It shouldn't - a rifle with bayonet isn't nearly long enough to reach
> > from a second rank, unlike a pike.
> >
>

#4566 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Tue Nov 10, 2009 11:10 pm
Subject: Re: Additonal Rules from WH
foureyedtrol...
Offline Offline
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The only reason for using the pikes rule would be if you had units with pikes as
part of an American War of Independence game using the Old west rules, or maybe
the War of 1812. After the Napoleonic era, the pike pretty much disappeared from
battlefields.

Bayonets take their place, but crucially improved musketry mean that line
battles are more decisive, and cavalry become a force more regularly armed with
carbines and firearms over lances and swords. Without the shock charge of
cavalry, the need for dedicated pikes becomes less.

Bayonets, as was pointed out, wouldn't qualify as pikes, unless your muskets
upon which they are mounted are about 7-10 feet in length.


Richard



--- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...> wrote:
>
> On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@...> wrote:
> >
> >
> > --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@>
wrote:
> >>
> >> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@> wrote:
> >> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and
a 'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
> >>
> >> Not sure about the Pike rule - I can't think of anybody who would qualify.
> >> The Parry rule for swords is handy, though
> >>
> >
> > The pike rule would apply to soldier posses
> >  with fixed bayonets
>
> It shouldn't - a rifle with bayonet isn't nearly long enough to reach
> from a second rank, unlike a pike.
>

#4565 From: "Gav Ford" <gav@...>
Date: Tue Nov 10, 2009 4:37 pm
Subject: Re: Re: WWII for LotOW?
dusnomia
Offline Offline
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On Mon, Nov 09, 2009 at 01:16:31PM -0000, bucellari wrote:
> There was a set in the works designed for Commando actions called "V for
> Victory". Sadly now that Rob's left this project looks like it may never
> see the light of day, at least not from Forgeworld.

> Some of the ideas from VfV will appear in the February edition of Wargames,
> Soldiers and Strategy (Mark, please forgive the plug!) in an article on the
> hypothetical 1938 British Civil War.


Good to hear the rules will appear somewhere.  I was still holding out some
hope at that book would appear someday.

--
Gav Ford
gav@...
http://revford.co.uk
I think we need to:  Transform the communications condenser

#4564 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 3:47 pm
Subject: Re: Re: New Member
pyruse
Offline Offline
Send Email Send Email
 
On Tue, Nov 10, 2009 at 3:38 PM, elfraed <alcook54@...> wrote:
>
>
> --- In LOTOldWest@..., "keith22659" <homerly@...> wrote:
>>
>> Anyone in the Newmarket Area?
>
> NEWMARKET? Where in the world is Newmarket?

If it's in the UK, about 15 miles east of Cambridge.
if it's the one in the US, it's in New Hampshire.

#4563 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:38 pm
Subject: Re: New Member
elfraed
Online Now Online Now
Send Email Send Email
 
--- In LOTOldWest@..., "keith22659" <homerly@...> wrote:
>
> Anyone in the Newmarket Area?

NEWMARKET? Where in the world is Newmarket?
>

#4562 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 3:27 pm
Subject: Re: Re: Additonal Rules from WH
pyruse
Offline Offline
Send Email Send Email
 
On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@...> wrote:
>
>
> --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...>
wrote:
>>
>> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
>> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
>>
>> Not sure about the Pike rule - I can't think of anybody who would qualify.
>> The Parry rule for swords is handy, though
>>
>
> The pike rule would apply to soldier posses
>  with fixed bayonets

It shouldn't - a rifle with bayonet isn't nearly long enough to reach
from a second rank, unlike a pike.

#4561 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:21 pm
Subject: Other WH skirmish rules ?
elfraed
Online Now Online Now
Send Email Send Email
 
I was reading "WH-Legends of the High Seas"...
The 'Parry Rule' would work well with swords in LOTOW, whilst the 'Pike Rule'
would work well with posses of Chinese Tong or Infantry with fixed bayonets.
Does anybody know of other WH skirmish rules which could be adapted to LOTOW?

#4560 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:14 pm
Subject: Re: Additonal Rules from WH
elfraed
Online Now Online Now
Send Email Send Email
 
--- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...> wrote:
>
> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
>
> Not sure about the Pike rule - I can't think of anybody who would qualify.
> The Parry rule for swords is handy, though
>

The pike rule would apply to soldier posses
  with fixed bayonets

#4559 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 2:53 pm
Subject: Re: Additonal Rules from WH
pyruse
Offline Offline
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On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
>   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.

Not sure about the Pike rule - I can't think of anybody who would qualify.
The Parry rule for swords is handy, though

#4557 From: "bucellari" <wssreviewer@...>
Date: Mon Nov 9, 2009 1:16 pm
Subject: Re: WWII for LotOW?
bucellari
Offline Offline
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> I'm working on some rules for this, am finding Mountain Men posse a very good
starting point for partisans. Am thinking Lawmen will be good starting point for
Kaminski Brigade.
>

There was a set in the works designed for Commando actions called "V for
Victory". Sadly now that Rob's left this project looks like it may never see the
light of day, at least not from Forgeworld.

Some of the ideas from VfV will appear in the February edition of Wargames,
Soldiers and Strategy (Mark, please forgive the plug!) in an article on the
hypothetical 1938 British Civil War.

The basic principle was you had troops of different qualities and then the army
lists determine what sort of troop type and equipment is available.

Guy

#4556 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Mon Nov 9, 2009 10:17 am
Subject: Re: Wagon train scenario
foureyedtrol...
Offline Offline
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I was sure you won that. All I remember is my posse lasted about 4 games,
although I do recall your dog soldier's stake-down rampage through the people
nearby. I also remember making more than a few mistakes, such as forgetting dive
for cover, jamming checks,

In any case, it's a good scenario, although I don't recall having played it that
often since. I still think my favourite scenario is Hang 'em High, shooting the
rope is always worth the risk, either you'll heroically save your chum, or put
him out of his misery. Hehe.


Richard


--- In LOTOldWest@..., "colinbun" <colinbunting@...> wrote:
>
> That was me you played, and you won.  I only had about 6 Indians and trying to
kill 12 holed up civilians is hard work when your opponents turn up on turn 1. 
My posse went from strength to strength after that, though.
>
> Cheers,
> Colin
>

#4555 From: "Steve" <scooper@...>
Date: Mon Nov 9, 2009 10:13 am
Subject: Re: WWII for LotOW?
cooper12a
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Hah! Perhaps we should all announce our real life 'skills'? Reckon I must have
'suffers fools gladly' & 'scalpelman' & 'lightning 1-finger typist'

Partisans were born-woodsmen (peasants, poachers, hunters) or woodsmen who'd had
to learn the art fast (e.g. escapee Jews). the various mountain man types fit
this

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> I'm looking at adapting the rules for a Zombie Survival role-play game, where
the participants play themselves (no special skills save for their actual
knowledge and expertise).
>
> However, I was quite tempted to do a WWII version using the Foundry British
Home Guard and German Fallschirmjagers minis. A sort of Dad's Army What If game
if you like. I reckon most of the rules will lift straight out...
>
> Repeating rifles = Kar98, etc.
> Sixguns = Colt 1911, Webley revolver, etc.
> Sub-machine Gun from Showdown = Thompsons, Stens, etc.
>
> And so on. Only some skills might need to be changed, but generally the rules
fit nicely. Only Commissars should have Life is Cheap though. Maybe some SS
units too if you include those. I reckon partisans should be based off of the
Lawmen list, as safety in numbers makes sense for civilian soldiers, with
vigilantes serving as true partisans, and the Sheriff and Deputies serving as
Leaders and Officers.
>
> Perhaps the Pro-German Militia should be akin to a mix between Outlaws and
Mountain Men? Not sure, I don't know much about that element of the war, it
wasn't part of my module on terrorism and partisan movements.
>
>
> Richard
>
>
> --- In LOTOldWest@..., "Steve" <scooper@> wrote:
> >
> > anyone come up with house rules for this? I'm aware of the WWII LotR group.
> >
> > I am interested in adapting the rules for 28mm early/mid war east front,
both streetfighting & Pro-German Russian militia vs. Sov Partisans rural fights.
> >
>

#4554 From: "colinbun" <colinbunting@...>
Date: Mon Nov 9, 2009 9:00 am
Subject: Re: Wagon train scenario
colinbun
Offline Offline
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That was me you played, and you won.  I only had about 6 Indians and trying to
kill 12 holed up civilians is hard work when your opponents turn up on turn 1. 
My posse went from strength to strength after that, though.

Cheers,
Colin

#4553 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Mon Nov 9, 2009 12:46 am
Subject: Re: Wagon train scenario
foureyedtrol...
Offline Offline
Send Email Send Email
 
First game I played was as Lawmen vs. Plains Indians on this very scenario
(actually, it was the first game either of us had played I think). I came on as
defenders in the first turn, and it got a bit hectic. I can't actually remember
who won, but I think I probably lost because that posse didn't live very long.

Although I'm not a fan of Foundry Old West Minis...

OW11/8 might make good un-armed settlers in general if you don't specifically
need girls and kids (remember, there was a massive imbalance in the number of
male settlers to females in the old west)
OW5/8 and/or OW6/3 as Rifle-armed settlers?


Richard



--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> I played this for the first time last night. We don't own any wagons yet so
made a perimeter out of a privy & 2 shacks plus various barricades. worked fine
(You may remember we played Vendetta in the great outdoors, using apache
wickiups & stands of trees etc - also worked fine) the Adobe Walls fight looks
pretty much like this concept too...
>
> well, it's a little bizarre being so genocidal as to keep chopping up women &
kids while the US infantry are closing in and shooting at you - they arrived on
turn 2 grrr! I need to create a stock of 6 rifle armed settlers & sculpt or
aquire a few more females ( the FOUNDRY soiled dove & dance hall girl looked a
bit frivolous for settlers - but my HASSLEFREE little girls worked fine. One
even survived!)
>
> Its an experience fest for the attacker but an easy ride casualty wise for the
defender, who doesn't get the full brunt of the attacker's attention...
>

#4552 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Mon Nov 9, 2009 12:44 am
Subject: Re: Miniature sizes
foureyedtrol...
Offline Offline
Send Email Send Email
 
Thought I'd throw up a link for the BlackCat website if you haven't visited
yet...

http://www.blackcatbases.com/?af=727


--- In LOTOldWest@..., Jon Christenson <prjon@...> wrote:
>
>
> I love mischief makers. Thanks for the recommendation! I'll be ordering up
some pygmies!
>
> Jon Christenson
>
>
>
>
> To: LOTOldWest@...
> From: foureyedtroll@...
> Date: Mon, 2 Nov 2009 23:22:27 +0000
> Subject: [LOTOldWest] Re: Miniature sizes
>
>
>
>
>
> To be honest, most companies other than Foundry seem to do 28mm to eyes scale
for LotHS. I think the scale lessons had been learnt from Old West, but
certainly the Black Cat minis are about 28mm to the eyes, unless you get the
Pygmy island natives.
>
> Just ordered a bunch of the Pygmies to use as island natives, and also to make
a non-player 'crew' for a third player to use in games such as X marks the spot,
clash of swords, or anything set on an island. They won't be able to win, but
are there as much for taking part and causing mischief for the other players
than anything else.
>
>
>
>
>
> _________________________________________________________________
> Windows 7: Unclutter your desktop.
>
http://go.microsoft.com/?linkid=9690331&ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL\
_WIN_evergreen:112009
>
> [Non-text portions of this message have been removed]
>

#4551 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Mon Nov 9, 2009 12:09 am
Subject: Re: WWII for LotOW?
foureyedtrol...
Offline Offline
Send Email Send Email
 
I'm looking at adapting the rules for a Zombie Survival role-play game, where
the participants play themselves (no special skills save for their actual
knowledge and expertise).

However, I was quite tempted to do a WWII version using the Foundry British Home
Guard and German Fallschirmjagers minis. A sort of Dad's Army What If game if
you like. I reckon most of the rules will lift straight out...

Repeating rifles = Kar98, etc.
Sixguns = Colt 1911, Webley revolver, etc.
Sub-machine Gun from Showdown = Thompsons, Stens, etc.

And so on. Only some skills might need to be changed, but generally the rules
fit nicely. Only Commissars should have Life is Cheap though. Maybe some SS
units too if you include those. I reckon partisans should be based off of the
Lawmen list, as safety in numbers makes sense for civilian soldiers, with
vigilantes serving as true partisans, and the Sheriff and Deputies serving as
Leaders and Officers.

Perhaps the Pro-German Militia should be akin to a mix between Outlaws and
Mountain Men? Not sure, I don't know much about that element of the war, it
wasn't part of my module on terrorism and partisan movements.


Richard


--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> anyone come up with house rules for this? I'm aware of the WWII LotR group.
>
> I am interested in adapting the rules for 28mm early/mid war east front, both
streetfighting & Pro-German Russian militia vs. Sov Partisans rural fights.
>

#4550 From: "Steve" <scooper@...>
Date: Sun Nov 8, 2009 4:35 pm
Subject: Re: WWII for LotOW?
cooper12a
Offline Offline
Send Email Send Email
 
I'm working on some rules for this, am finding Mountain Men posse a very good
starting point for partisans. Am thinking Lawmen will be good starting point for
Kaminski Brigade.

#4549 From: "Steve" <scooper@...>
Date: Sun Nov 8, 2009 1:59 pm
Subject: Wagon train scenario
cooper12a
Offline Offline
Send Email Send Email
 
I played this for the first time last night. We don't own any wagons yet so made
a perimeter out of a privy & 2 shacks plus various barricades. worked fine (You
may remember we played Vendetta in the great outdoors, using apache wickiups &
stands of trees etc - also worked fine) the Adobe Walls fight looks pretty much
like this concept too...

well, it's a little bizarre being so genocidal as to keep chopping up women &
kids while the US infantry are closing in and shooting at you - they arrived on
turn 2 grrr! I need to create a stock of 6 rifle armed settlers & sculpt or
aquire a few more females ( the FOUNDRY soiled dove & dance hall girl looked a
bit frivolous for settlers - but my HASSLEFREE little girls worked fine. One
even survived!)

Its an experience fest for the attacker but an easy ride casualty wise for the
defender, who doesn't get the full brunt of the attacker's attention...

#4548 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Sat Nov 7, 2009 12:17 pm
Subject: Re: newbie question about Steam Engines for 28mm
foureyedtrol...
Offline Offline
Send Email Send Email
 
Well, 28mm is roughly 1:50, so between O gauge and OO gauge.

Redoubt
(http://www.redoubtenterprises.com/shop/?page=shop/browse&category_id=78038019d5\
6796c710b005244d64b824)
Dixon (http://www.dixonminiatures.co.uk/dixoncatalogue.asp?maintype=12)

Both of these do a specifically designed 25/28mm scale wargames model, although
Redoubt's model fits O gauge track rather than a custom track piece, so you
could buy off-the-shelf model railway track for that one (comes in about 3ft
lengths flexible shape). Failing that, you could find a toy plastic train with
the right look, just keep an eye open for old west looking locos in cheap toy
shops. Bear in mind a good paint job can usually make a cheap plastic toy look
good as real scenery.


Richard


--- In LOTOldWest@..., "paul" <sniperhog@...> wrote:
>
> Hi Guys
>
> I notice the American steam engine photo's posted by tm_ide...
>
> any idea where that can be sourced from?
>
> My gaming group, Abingdon Wargames Club, has access to some great scenery but
we do need an engine, coaches and railway track!
>
> thanks for any help you can give
>
> Hedgehog
>

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