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#4584 From: "Steve" <scooper@...>
Date: Wed Nov 25, 2009 6:02 pm
Subject: Re: Sculpting bystander masters
cooper12a
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Nice stuff! Love the toad with skulls & the black elf chick... you say 'more'
old west, what Old west you done?

--- In LOTOldWest@..., jason wiebe <bobsimian@...> wrote:
>
> i'll want them all!  I also want to sculpt more western miniatures, but time
> is such an issue...
>
> On Wed, Nov 25, 2009 at 9:07 AM, Steve <scooper@...> wrote:
>
> >
> >
> > Just to let people know I've started work on some masters for the various
> > 'massacre' scenarios, in the first instance for my own satisfaction viz
> > perceived gaps in the market, but hopefully made commercially available to
> > everyone else.
> >
> > First three: Settler woman, Apache woman, Apache girl
> >
> > Ideas- black, as well as white settlers, including figures with 'rifle'
> > rather than 'repeating rifle' for WAGON TRAIN
> >
> > Other Native bystanders (Apache boy will be next on list)
> >
> > If you've got 'wants' mention them now...
> >
> >
> >
>
>
>
> --
> online portfolio:
> http://www.ifreelance.com/pro/41556
> http://www.pariahartworks.com
> thanks!
> jason w
> jason@...
>
>
> [Non-text portions of this message have been removed]
>

#4583 From: jason wiebe <bobsimian@...>
Date: Wed Nov 25, 2009 5:48 pm
Subject: Re: Sculpting bystander masters
bobsimian
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i'll want them all!  I also want to sculpt more western miniatures, but time
is such an issue...

On Wed, Nov 25, 2009 at 9:07 AM, Steve <scooper@...> wrote:

>
>
> Just to let people know I've started work on some masters for the various
> 'massacre' scenarios, in the first instance for my own satisfaction viz
> perceived gaps in the market, but hopefully made commercially available to
> everyone else.
>
> First three: Settler woman, Apache woman, Apache girl
>
> Ideas- black, as well as white settlers, including figures with 'rifle'
> rather than 'repeating rifle' for WAGON TRAIN
>
> Other Native bystanders (Apache boy will be next on list)
>
> If you've got 'wants' mention them now...
>
>
>



--
online portfolio:
http://www.ifreelance.com/pro/41556
http://www.pariahartworks.com
thanks!
jason w
jason@...


[Non-text portions of this message have been removed]

#4582 From: "Steve" <scooper@...>
Date: Wed Nov 25, 2009 5:07 pm
Subject: Sculpting bystander masters
cooper12a
Offline Offline
Send Email Send Email
 
Just to let people know I've started work on some masters for the various
'massacre' scenarios, in the first instance for my own satisfaction viz
perceived gaps in the market, but hopefully made commercially available to
everyone else.

First three: Settler woman, Apache woman, Apache girl

Ideas-  black, as well as white settlers, including figures with 'rifle' rather
than 'repeating rifle' for WAGON TRAIN

Other Native bystanders (Apache boy will be next on list)

If you've got 'wants' mention them now...

#4581 From: "Havener, Mark" <mark.havener@...>
Date: Mon Nov 23, 2009 7:02 pm
Subject: Warhammer Historical Campaign Weekend - March 20-21!
elfholme
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The weekend of March 19-21 in Sacramento, California (USA), I will be
running a campaign weekend for Legends of the Old West (Saturday) and
Legends of the High Seas (Sunday).  I've been considering hosting a
Warhammer Historical Weekend here in the US for a couple of years
now...why should the Brits have all the fun?  The events will take place
during a local Game Convention - Conquest Sacramento.  Their website:
http://www.con-quest.com/ .  Pre-registration rates are $25 now through
November 25th.  There will be no additional charge for the campaigns,
and I will be supplying prizes (some of the other locals may want to add
to the prize pool as well).



The events were just submitted this morning, so they haven't been
"officially approved" yet, but I've already gotten the okay from the guy
in charge of miniatures, so that should just be a formality.



Here is the description from the Legends of the Old West event:



"Legends of the Old West Campaign - Desperation County War!



Feel like you're missing out every time you hear about a Warhammer
Historical Weekend happening in the UK? Now you don't have to travel
thousands of miles to enjoy a Legends of the Old West campaign day! Each
player will need to bring a $200 starting posse, plus enough models to
add to their posse as the day goes on. There will be special rules for
hiring Hired Guns. There will be prizes for most wins, highest Infamy
rating, and best looking posse. There will be a couple loaner posses
available, contact the GM (below) for details. Once you have registered
for the convention, email the GM at mark.havener@.... There is no
additional cost for the campaign, but registering with the GM will
reserve your spot."



There is also a WAB tournament (The Scott Hayes Memorial) at the
convention, so there will be events going on for all three of these
Warhammer Historical games that weekend...it's like a Warhammer
Historical weekend with a bunch of events for other games besides!



There are 20 spots open for each of the Legends campaigns.



-Mark H.





Mark Havener

Svc Info Developer II

US Healthcare: CalWIN Project

HP Enterprise Services

Telephone +1 916.608.3306

Email mark.havener@...

950 Iron Point Road Suite 160 Folsom CA 95630







[Non-text portions of this message have been removed]

#4580 From: "Steve" <scooper@...>
Date: Mon Nov 23, 2009 10:26 am
Subject: Re: Jammy in defeat!
cooper12a
Offline Offline
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He he!

--- In LOTOldWest@..., "colinbun" <colinbunting@...> wrote:
>
> Jammy in victory:
>
> Last game in our campaign, a 4-way bar room brawl.  I take a Medicine Man and
roll a 2 for his pipe: 1 reroll of a Head for the Hills test.  I pass about 8
such tests and it's getting towards packing up time.  1 guy failed his very
first test and is out quite early on, leaving 3 of us still playing.  I ask the
GM if he wants to call the game a draw, and my opponents (who are now also on
tests) say we should have a test each to finish off.  I roll first: snake eyes! 
I announce "reroll" and get a double-5 so I'm okay.  Then both my opponents fail
in turn and I win!
>
> We still have to total posses up and I doubt I will win the campaign but at
least I have a story to tell.
>
> Cheers,
> Colin
>
> --- In LOTOldWest@..., "Steve" <scooper@> wrote:
> >
> > played a three way bar-room brawl last night & lost... 2 heroes survived, 2
heroes & 2 henchmen OOA.
> >
> > BUT then... both henchmen were unscathed, one hero made 'full recovery' &
the other was 'hardened'! Got enough income to upgrade desperado's heavy pistol
to a shoulder stock, & just afford a trip to the doc which cured one
long-standing wound on my Tough Hero who was down one Grit... Got multiple
advances, & the only way I 'lost' as such was in income.
> >
> > Much better than the last game where my mounted brave & di yin got
expensively taken out!
> >
>

#4579 From: "colinbun" <colinbunting@...>
Date: Sat Nov 21, 2009 3:27 pm
Subject: Re: Jammy in defeat!
colinbun
Offline Offline
Send Email Send Email
 
Jammy in victory:

Last game in our campaign, a 4-way bar room brawl.  I take a Medicine Man and
roll a 2 for his pipe: 1 reroll of a Head for the Hills test.  I pass about 8
such tests and it's getting towards packing up time.  1 guy failed his very
first test and is out quite early on, leaving 3 of us still playing.  I ask the
GM if he wants to call the game a draw, and my opponents (who are now also on
tests) say we should have a test each to finish off.  I roll first: snake eyes! 
I announce "reroll" and get a double-5 so I'm okay.  Then both my opponents fail
in turn and I win!

We still have to total posses up and I doubt I will win the campaign but at
least I have a story to tell.

Cheers,
Colin

--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> played a three way bar-room brawl last night & lost... 2 heroes survived, 2
heroes & 2 henchmen OOA.
>
> BUT then... both henchmen were unscathed, one hero made 'full recovery' & the
other was 'hardened'! Got enough income to upgrade desperado's heavy pistol to a
shoulder stock, & just afford a trip to the doc which cured one long-standing
wound on my Tough Hero who was down one Grit... Got multiple advances, & the
only way I 'lost' as such was in income.
>
> Much better than the last game where my mounted brave & di yin got expensively
taken out!
>

#4578 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 2:01 pm
Subject: Re: Rules query- US cavalry
cooper12a
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I hi-lite increased Henchman stats on the posse sheet to flag up that they are
maxed in that characteristic.

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> I guess that means we've been playing it wrong for a while at our club. I had
a Tough that had G6 and W3, but I guess that should have been impossible then.
>
>
> R
>
>
> --- In LOTOldWest@..., "Steve" <scooper@> wrote:
> >
> > Pg 89- no more than one increase per stat for henchmen until they get Kid
Done Good
> >
> > which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P
> >
> > Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2
> >
>

#4577 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Sat Nov 21, 2009 11:58 am
Subject: Re: Rules query- US cavalry
foureyedtrol...
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I guess that means we've been playing it wrong for a while at our club. I had a
Tough that had G6 and W3, but I guess that should have been impossible then.


R


--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> Pg 89- no more than one increase per stat for henchmen until they get Kid Done
Good
>
> which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P
>
> Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2
>

#4576 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 11:45 am
Subject: Re: Rules query- US cavalry
cooper12a
Offline Offline
Send Email Send Email
 
Pg 89- no more than one increase per stat for henchmen until they get Kid Done
Good

which means a Raw Recruit cannot advance beyond the starting scores for a
Trooper in S,St, F & P

Which seems a bit harsh given the RR is just young & undertrained, not
inherently feeble, unless we rationalise it that they are all like Falstaff's
recruits in Henry IV part 2

#4575 From: "Steve" <scooper@...>
Date: Sat Nov 21, 2009 11:32 am
Subject: Jammy in defeat!
cooper12a
Offline Offline
Send Email Send Email
 
played a three way bar-room brawl last night & lost... 2 heroes survived, 2
heroes & 2 henchmen OOA.

BUT then... both henchmen were unscathed, one hero made 'full recovery' & the
other was 'hardened'! Got enough income to upgrade desperado's heavy pistol to a
shoulder stock, & just afford a trip to the doc which cured one long-standing
wound on my Tough Hero who was down one Grit... Got multiple advances, & the
only way I 'lost' as such was in income.

Much better than the last game where my mounted brave & di yin got expensively
taken out!

#4574 From: Charles Tricker <bucket_boy101@...>
Date: Fri Nov 20, 2009 1:18 pm
Subject: RE: Re: Rules query- US cavalry
bucket_boy101
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I think on the same page as the stat advance page.  I don't own the rulebook, I
usually borrow from my friend, he has it atm.

Cheers
Charles






To: LOTOldWest@...
From: foureyedtroll@...
Date: Fri, 20 Nov 2009 11:07:38 +0000
Subject: [LOTOldWest] Re: Rules query- US cavalry




























       Where does it specify henchmen may only gain one increase for each
statistic? As far as I saw it, they can gain as many as they want, so long as
they don't exceed the maximum stats profile.



--- In LOTOldWest@..., "Steve" <scooper@...> wrote:

>

> Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?

>


















_________________________________________________________________
For more of what happens online Head to the Daily Blob on Windows Live
http://windowslive.ninemsn.com.au/blog.aspx

[Non-text portions of this message have been removed]

#4573 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Fri Nov 20, 2009 11:07 am
Subject: Re: Rules query- US cavalry
foureyedtrol...
Offline Offline
Send Email Send Email
 
Where does it specify henchmen may only gain one increase for each statistic? As
far as I saw it, they can gain as many as they want, so long as they don't
exceed the maximum stats profile.


--- In LOTOldWest@..., "Steve" <scooper@...> wrote:
>
> Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?
>

#4572 From: "Steve" <scooper@...>
Date: Fri Nov 20, 2009 10:47 am
Subject: Rules query- US cavalry
cooper12a
Offline Offline
Send Email Send Email
 
Henchmen only get one advance in each stat. For US Cavalry, Raw Recruits start
out with dire stats because they are greenhorns, not because they are inherently
weedy or spineless. Yet you could have a Recruit with maximum experience & he'd
still be barely better than a starting Trooper. Any mileage in making an
exception for recruits & saying they can advance to the same maxiumums as a
Trooper?

#4571 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 1:35 pm
Subject: Re: Re : Other WH skirmish rules ?
cooper12a
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Ah- learn something new every day. Basically a long handled romphaia/falx then?
Still wouldn't want to stand near anyone lopping about with one...

--- In LOTOldWest@..., Olivier Perronny <sgt_perry@...> wrote:
>
> That's a 'straight' scythe, a modified weapon from the farm tool, a very
dreadful weapon indeed.
>
> http://perrysheroes.free.fr/spip.php?article245
>
> It's more like the medieval voulge.
>
> Olivier
>
>
> --- En date de : Mer 11.11.09, Steve <scooper@...> a écrit :
>
> > De: Steve <scooper@...>
> > Objet: Re: Re : [LOTOldWest] Other WH skirmish rules ?
> > À: LOTOldWest@...
> > Date: Mercredi 11 Novembre 2009, 13h20
> > The whole idea of 2-H weapon fighters
> > being supported by a mate is dodgy in terms of 'realism'...
> > I wouldn't want to stand right next to a comrade swinging a
> > massive axe & especially not a scythe!!!
> >
> > --- In LOTOldWest@...,
> > Olivier Perronny <sgt_perry@> wrote:
> > >
> > > Hi,
> > >
> > > I don't really agree on the 'pike rule' for the
> > rifle+bayonet. As Steve Burt said, A rifle with a fixed
> > bayonet is too short to really support a model engaged in a
> > fight.
> > >
> > > I have been working on the French Revolution LotOW
> > variant and the musket+bayonet is two handed weapon. If a
> > model uses a pike or a (standing) scythe, he can support a
> > friendly model and give him +1 attack (as in the Lord of the
> > Rings rules).
> > >
> > > Olivier
> > >
> > > --- En date de : Mar 10.11.09, elfraed
> > <alcook54@> a écrit :
> > >
> > > > De: elfraed <alcook54@>
> > > > Objet: [LOTOldWest] Other WH skirmish rules ?
> > > > À: LOTOldWest@...
> > > > Date: Mardi 10 Novembre 2009, 16h21
> > > > I was reading "WH-Legends of the High
> > > > Seas"...
> > > > The 'Parry Rule' would work well with swords in
> > LOTOW,
> > > > whilst the 'Pike Rule' would work well with
> > posses of
> > > > Chinese Tong or Infantry with fixed bayonets.
> > > > Does anybody know of other WH skirmish rules
> > which could be
> > > > adapted to LOTOW?
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >     LOTOldWest-fullfeatured@...
> > > >
> > > >
> > > >
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >     LOTOldWest-fullfeatured@...
> >
> >
> >
>

#4570 From: Olivier Perronny <sgt_perry@...>
Date: Wed Nov 11, 2009 1:19 pm
Subject: Re: Re : Other WH skirmish rules ?
sgt_perry
Offline Offline
Send Email Send Email
 
That's a 'straight' scythe, a modified weapon from the farm tool, a very
dreadful weapon indeed.

http://perrysheroes.free.fr/spip.php?article245

It's more like the medieval voulge.

Olivier


--- En date de : Mer 11.11.09, Steve <scooper@...> a écrit :

> De: Steve <scooper@...>
> Objet: Re: Re : [LOTOldWest] Other WH skirmish rules ?
> À: LOTOldWest@...
> Date: Mercredi 11 Novembre 2009, 13h20
> The whole idea of 2-H weapon fighters
> being supported by a mate is dodgy in terms of 'realism'...
> I wouldn't want to stand right next to a comrade swinging a
> massive axe & especially not a scythe!!!
>
> --- In LOTOldWest@...,
> Olivier Perronny <sgt_perry@...> wrote:
> >
> > Hi,
> >
> > I don't really agree on the 'pike rule' for the
> rifle+bayonet. As Steve Burt said, A rifle with a fixed
> bayonet is too short to really support a model engaged in a
> fight.
> >
> > I have been working on the French Revolution LotOW
> variant and the musket+bayonet is two handed weapon. If a
> model uses a pike or a (standing) scythe, he can support a
> friendly model and give him +1 attack (as in the Lord of the
> Rings rules).
> >
> > Olivier
> >
> > --- En date de : Mar 10.11.09, elfraed
> <alcook54@...> a écrit :
> >
> > > De: elfraed <alcook54@...>
> > > Objet: [LOTOldWest] Other WH skirmish rules ?
> > > À: LOTOldWest@...
> > > Date: Mardi 10 Novembre 2009, 16h21
> > > I was reading "WH-Legends of the High
> > > Seas"...
> > > The 'Parry Rule' would work well with swords in
> LOTOW,
> > > whilst the 'Pike Rule' would work well with
> posses of
> > > Chinese Tong or Infantry with fixed bayonets.
> > > Does anybody know of other WH skirmish rules
> which could be
> > > adapted to LOTOW?
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >     LOTOldWest-fullfeatured@...
> > >
> > >
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>     LOTOldWest-fullfeatured@...
>
>
>

#4569 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 12:20 pm
Subject: Re: Re : Other WH skirmish rules ?
cooper12a
Offline Offline
Send Email Send Email
 
The whole idea of 2-H weapon fighters being supported by a mate is dodgy in
terms of 'realism'... I wouldn't want to stand right next to a comrade swinging
a massive axe & especially not a scythe!!!

--- In LOTOldWest@..., Olivier Perronny <sgt_perry@...> wrote:
>
> Hi,
>
> I don't really agree on the 'pike rule' for the rifle+bayonet. As Steve Burt
said, A rifle with a fixed bayonet is too short to really support a model
engaged in a fight.
>
> I have been working on the French Revolution LotOW variant and the
musket+bayonet is two handed weapon. If a model uses a pike or a (standing)
scythe, he can support a friendly model and give him +1 attack (as in the Lord
of the Rings rules).
>
> Olivier
>
> --- En date de : Mar 10.11.09, elfraed <alcook54@...> a écrit :
>
> > De: elfraed <alcook54@...>
> > Objet: [LOTOldWest] Other WH skirmish rules ?
> > À: LOTOldWest@...
> > Date: Mardi 10 Novembre 2009, 16h21
> > I was reading "WH-Legends of the High
> > Seas"...
> > The 'Parry Rule' would work well with swords in LOTOW,
> > whilst the 'Pike Rule' would work well with posses of
> > Chinese Tong or Infantry with fixed bayonets.
> > Does anybody know of other WH skirmish rules which could be
> > adapted to LOTOW?
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >     LOTOldWest-fullfeatured@...
> >
> >
> >
>

#4568 From: Olivier Perronny <sgt_perry@...>
Date: Wed Nov 11, 2009 11:46 am
Subject: Re : Other WH skirmish rules ?
sgt_perry
Offline Offline
Send Email Send Email
 
Hi,

I don't really agree on the 'pike rule' for the rifle+bayonet. As Steve Burt
said, A rifle with a fixed bayonet is too short to really support a model
engaged in a fight.

I have been working on the French Revolution LotOW variant and the
musket+bayonet is two handed weapon. If a model uses a pike or a (standing)
scythe, he can support a friendly model and give him +1 attack (as in the Lord
of the Rings rules).

Olivier

--- En date de : Mar 10.11.09, elfraed <alcook54@...> a écrit :

> De: elfraed <alcook54@...>
> Objet: [LOTOldWest] Other WH skirmish rules ?
> À: LOTOldWest@...
> Date: Mardi 10 Novembre 2009, 16h21
> I was reading "WH-Legends of the High
> Seas"...
> The 'Parry Rule' would work well with swords in LOTOW,
> whilst the 'Pike Rule' would work well with posses of
> Chinese Tong or Infantry with fixed bayonets.
> Does anybody know of other WH skirmish rules which could be
> adapted to LOTOW?
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>     LOTOldWest-fullfeatured@...
>
>
>

#4567 From: "Steve" <scooper@...>
Date: Wed Nov 11, 2009 11:54 am
Subject: Re: Additonal Rules from WH
cooper12a
Offline Offline
Send Email Send Email
 
In LotRSG anyone can use a a spear... in LotOW they are a specialised Tong
weapon.
As discussed, can't imagine pikes being used in LotOW

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> The only reason for using the pikes rule would be if you had units with pikes
as part of an American War of Independence game using the Old west rules, or
maybe the War of 1812. After the Napoleonic era, the pike pretty much
disappeared from battlefields.
>
> Bayonets take their place, but crucially improved musketry mean that line
battles are more decisive, and cavalry become a force more regularly armed with
carbines and firearms over lances and swords. Without the shock charge of
cavalry, the need for dedicated pikes becomes less.
>
> Bayonets, as was pointed out, wouldn't qualify as pikes, unless your muskets
upon which they are mounted are about 7-10 feet in length.
>
>
> Richard
>
>
>
> --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@> wrote:
> >
> > On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@> wrote:
> > >
> > >
> > > --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@>
wrote:
> > >>
> > >> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@> wrote:
> > >> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule'
and a 'Pike Rule'. These could easily be included in a set of house rules for
LOTOW.
> > >>
> > >> Not sure about the Pike rule - I can't think of anybody who would
qualify.
> > >> The Parry rule for swords is handy, though
> > >>
> > >
> > > The pike rule would apply to soldier posses
> > >  with fixed bayonets
> >
> > It shouldn't - a rifle with bayonet isn't nearly long enough to reach
> > from a second rank, unlike a pike.
> >
>

#4566 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Tue Nov 10, 2009 11:10 pm
Subject: Re: Additonal Rules from WH
foureyedtrol...
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The only reason for using the pikes rule would be if you had units with pikes as
part of an American War of Independence game using the Old west rules, or maybe
the War of 1812. After the Napoleonic era, the pike pretty much disappeared from
battlefields.

Bayonets take their place, but crucially improved musketry mean that line
battles are more decisive, and cavalry become a force more regularly armed with
carbines and firearms over lances and swords. Without the shock charge of
cavalry, the need for dedicated pikes becomes less.

Bayonets, as was pointed out, wouldn't qualify as pikes, unless your muskets
upon which they are mounted are about 7-10 feet in length.


Richard



--- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...> wrote:
>
> On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@...> wrote:
> >
> >
> > --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@>
wrote:
> >>
> >> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@> wrote:
> >> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and
a 'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
> >>
> >> Not sure about the Pike rule - I can't think of anybody who would qualify.
> >> The Parry rule for swords is handy, though
> >>
> >
> > The pike rule would apply to soldier posses
> >  with fixed bayonets
>
> It shouldn't - a rifle with bayonet isn't nearly long enough to reach
> from a second rank, unlike a pike.
>

#4565 From: "Gav Ford" <gav@...>
Date: Tue Nov 10, 2009 4:37 pm
Subject: Re: Re: WWII for LotOW?
dusnomia
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On Mon, Nov 09, 2009 at 01:16:31PM -0000, bucellari wrote:
> There was a set in the works designed for Commando actions called "V for
> Victory". Sadly now that Rob's left this project looks like it may never
> see the light of day, at least not from Forgeworld.

> Some of the ideas from VfV will appear in the February edition of Wargames,
> Soldiers and Strategy (Mark, please forgive the plug!) in an article on the
> hypothetical 1938 British Civil War.


Good to hear the rules will appear somewhere.  I was still holding out some
hope at that book would appear someday.

--
Gav Ford
gav@...
http://revford.co.uk
I think we need to:  Transform the communications condenser

#4564 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 3:47 pm
Subject: Re: Re: New Member
pyruse
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On Tue, Nov 10, 2009 at 3:38 PM, elfraed <alcook54@...> wrote:
>
>
> --- In LOTOldWest@..., "keith22659" <homerly@...> wrote:
>>
>> Anyone in the Newmarket Area?
>
> NEWMARKET? Where in the world is Newmarket?

If it's in the UK, about 15 miles east of Cambridge.
if it's the one in the US, it's in New Hampshire.

#4563 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:38 pm
Subject: Re: New Member
elfraed
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--- In LOTOldWest@..., "keith22659" <homerly@...> wrote:
>
> Anyone in the Newmarket Area?

NEWMARKET? Where in the world is Newmarket?
>

#4562 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 3:27 pm
Subject: Re: Re: Additonal Rules from WH
pyruse
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On Tue, Nov 10, 2009 at 3:14 PM, elfraed <alcook54@...> wrote:
>
>
> --- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...>
wrote:
>>
>> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
>> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
>>
>> Not sure about the Pike rule - I can't think of anybody who would qualify.
>> The Parry rule for swords is handy, though
>>
>
> The pike rule would apply to soldier posses
>  with fixed bayonets

It shouldn't - a rifle with bayonet isn't nearly long enough to reach
from a second rank, unlike a pike.

#4561 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:21 pm
Subject: Other WH skirmish rules ?
elfraed
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I was reading "WH-Legends of the High Seas"...
The 'Parry Rule' would work well with swords in LOTOW, whilst the 'Pike Rule'
would work well with posses of Chinese Tong or Infantry with fixed bayonets.
Does anybody know of other WH skirmish rules which could be adapted to LOTOW?

#4560 From: "elfraed" <alcook54@...>
Date: Tue Nov 10, 2009 3:14 pm
Subject: Re: Additonal Rules from WH
elfraed
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--- In LOTOldWest@..., Steve Burt <steve.and.mary.burt@...> wrote:
>
> On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
> >   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.
>
> Not sure about the Pike rule - I can't think of anybody who would qualify.
> The Parry rule for swords is handy, though
>

The pike rule would apply to soldier posses
  with fixed bayonets

#4559 From: Steve Burt <steve.and.mary.burt@...>
Date: Tue Nov 10, 2009 2:53 pm
Subject: Re: Additonal Rules from WH
pyruse
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On Tue, Nov 10, 2009 at 2:35 PM, elfraed <alcook54@...> wrote:
>   I was reading in "WH-Legends of the High Seas" about a 'Parry Rule' and a
'Pike Rule'. These could easily be included in a set of house rules for LOTOW.

Not sure about the Pike rule - I can't think of anybody who would qualify.
The Parry rule for swords is handy, though

#4557 From: "bucellari" <wssreviewer@...>
Date: Mon Nov 9, 2009 1:16 pm
Subject: Re: WWII for LotOW?
bucellari
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> I'm working on some rules for this, am finding Mountain Men posse a very good
starting point for partisans. Am thinking Lawmen will be good starting point for
Kaminski Brigade.
>

There was a set in the works designed for Commando actions called "V for
Victory". Sadly now that Rob's left this project looks like it may never see the
light of day, at least not from Forgeworld.

Some of the ideas from VfV will appear in the February edition of Wargames,
Soldiers and Strategy (Mark, please forgive the plug!) in an article on the
hypothetical 1938 British Civil War.

The basic principle was you had troops of different qualities and then the army
lists determine what sort of troop type and equipment is available.

Guy

#4556 From: "foureyedtroll1986" <foureyedtroll@...>
Date: Mon Nov 9, 2009 10:17 am
Subject: Re: Wagon train scenario
foureyedtrol...
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I was sure you won that. All I remember is my posse lasted about 4 games,
although I do recall your dog soldier's stake-down rampage through the people
nearby. I also remember making more than a few mistakes, such as forgetting dive
for cover, jamming checks,

In any case, it's a good scenario, although I don't recall having played it that
often since. I still think my favourite scenario is Hang 'em High, shooting the
rope is always worth the risk, either you'll heroically save your chum, or put
him out of his misery. Hehe.


Richard


--- In LOTOldWest@..., "colinbun" <colinbunting@...> wrote:
>
> That was me you played, and you won.  I only had about 6 Indians and trying to
kill 12 holed up civilians is hard work when your opponents turn up on turn 1. 
My posse went from strength to strength after that, though.
>
> Cheers,
> Colin
>

#4555 From: "Steve" <scooper@...>
Date: Mon Nov 9, 2009 10:13 am
Subject: Re: WWII for LotOW?
cooper12a
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Hah! Perhaps we should all announce our real life 'skills'? Reckon I must have
'suffers fools gladly' & 'scalpelman' & 'lightning 1-finger typist'

Partisans were born-woodsmen (peasants, poachers, hunters) or woodsmen who'd had
to learn the art fast (e.g. escapee Jews). the various mountain man types fit
this

--- In LOTOldWest@..., "foureyedtroll1986" <foureyedtroll@...>
wrote:
>
> I'm looking at adapting the rules for a Zombie Survival role-play game, where
the participants play themselves (no special skills save for their actual
knowledge and expertise).
>
> However, I was quite tempted to do a WWII version using the Foundry British
Home Guard and German Fallschirmjagers minis. A sort of Dad's Army What If game
if you like. I reckon most of the rules will lift straight out...
>
> Repeating rifles = Kar98, etc.
> Sixguns = Colt 1911, Webley revolver, etc.
> Sub-machine Gun from Showdown = Thompsons, Stens, etc.
>
> And so on. Only some skills might need to be changed, but generally the rules
fit nicely. Only Commissars should have Life is Cheap though. Maybe some SS
units too if you include those. I reckon partisans should be based off of the
Lawmen list, as safety in numbers makes sense for civilian soldiers, with
vigilantes serving as true partisans, and the Sheriff and Deputies serving as
Leaders and Officers.
>
> Perhaps the Pro-German Militia should be akin to a mix between Outlaws and
Mountain Men? Not sure, I don't know much about that element of the war, it
wasn't part of my module on terrorism and partisan movements.
>
>
> Richard
>
>
> --- In LOTOldWest@..., "Steve" <scooper@> wrote:
> >
> > anyone come up with house rules for this? I'm aware of the WWII LotR group.
> >
> > I am interested in adapting the rules for 28mm early/mid war east front,
both streetfighting & Pro-German Russian militia vs. Sov Partisans rural fights.
> >
>

#4554 From: "colinbun" <colinbunting@...>
Date: Mon Nov 9, 2009 9:00 am
Subject: Re: Wagon train scenario
colinbun
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That was me you played, and you won.  I only had about 6 Indians and trying to
kill 12 holed up civilians is hard work when your opponents turn up on turn 1. 
My posse went from strength to strength after that, though.

Cheers,
Colin

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