You can set the sort order of messages? Just click on the link in the date column. Your preferences will be remembered, so you don't have to do it again when you return.
... all the info you require. ... (See Section 78). ... which means they must pursue (See Section 86)and are not permitted to fire pistols prior to charging...
Hi Dave and all, Finally had a read through PKG. My first thought is that they pretty much are ITNOG and HandG for ECW. That ain't bad. I already know how...
Hi John Thanks for your observations. As you rightly point out the game is based very much on my earlier ITNOG and H&G rules. However, as with this new set and...
... I have been playing 12 to 18 units. We are going to try something larger after we have a good handle on the rules. ... I only put counters down if the MPs...
1. The rules seem to contradict themselves on whether a unit can move obliquely or not. At one point it says a unit may move in any direction, including...
Hi Kenportner I think we need to be clear on the difference between moving diagonally and moving obliquely. Diagonal movement is where a unit turns and faces...
Great rules btw, I have a few more elements to paint and then look forward to giving the rules a go. Just a quick question on basing of pikes and muskets, how...
Right, I have no issue with the concept of a bonus for the charger. It's just that charge bonuses usually make it easier for the charging unit to cause...
Hi Jeremy Glad you like the rules Regarding bases I would do on base of pike, flank either side by two bases of muskets, a bit like this: MMMMPPPPMMMM ...
Hi Ken The 'CHARGE BONUS' is an extra movement allowance to allow a charging unit to get into base contact with the enemy and has nothing to do with the actual...
greetings 1st time i have made a comment on any rules.. I have only played the rules once they are differant and in some ways good and some ways differant.....
Dave, Oh, I did not understand Initial Contact Penalties completely then. I thought that the penalty was only for purposes of calculating the target unit's...
Hi Ken Thanks for your comments, they are really appreciated and it helps me view things from a different angle. I agree with what you say, especially cavalry...
Hi Ken Initial contact penalties cause an automaitic loss in th edefending units moral point status. But as a result of these emails it may be better to apply...
We had no problem with applying Inital Contact Penalties to the defender. Only thing we could think of was breaking the Pike & Musket into ratios like the Fire...
Greetings: Â Well to be honest lets face it this is a game and meant to be enjoyed. I have no issues with anything the rules come up with but since most units...
I don't know what would be more realistic or make more sense. But maybe change the name from "Initial Contact Penalty" to Impact MP Loss or something like...
Hi All As a result of the emails that have been flying around regarding melee, pike ratios etc., I have revised the melee rules so that they now include the...
Dave, So a unit of gallopers that charges a unit of infantry (mixed musket & pike) will automatically inflict 4 MP if the Gallopers manage to roll lower than...
Ken What you say is correct, but I am assuming that you have not played a game using the rules. The problem with just reading the rules is that some things can...
Dave, In the example (section 72) you have: The Parliamentarian player now checks to see if it is able to inflict damage on the Royalist infantry. The ...
Hi Gregory Thanks for pointing out the typo. Errors will continue to slip though the net as I try to Iron out some of the glitches in the rules, cos more often...
Dave, That's an interesting explanation and one I hadn't considered. I agree that it's better to have some element of chance rather than the automatic penalty...
Hi All Yep its that time again. I have uploaded the revised pages as well as a full set of the rules. Have fun Dave. PS. Unless something really good turns up...
Although it does not say it in the rules, I will amend the rules to read as follows: Whenever an emey unit in melee voluntarily withdraws from a melee or is...
Thats the way we played it. We moved the foward unit first the the support unit. The support unit was on the flank. Games are going great. Between 4 to 6...
I am really pleased that the rules are working well and that you are having many fun and exciting games with them. It's great that you have such a large group...