--- David Fraser <davidkfraser@...> wrote:
> SO: do I tell my explorers that in order to be
> effective in
> hand-to-hand combat, they must put skill points
> into:
>
> Archaic Melee Weapons - Fist (1D3 damage)
> Archaic Melee Weapons - Kick (1D6 damage)
> Unarmed Combat (to double the damage)
>
> Or just Unarmed Combat? If so, how do I use this
> confusing entry?
As has been said before, to be effective in Unarmed
Combat, one would have to put skill points into all
three skills. RQIII has fist and kick as seperate
skills and Martial Arts as a third skill that
functions in exactly the same manner as Ringworld's
Unarmed Combat skill.
Cheers,
John
"Every tool is a weapon if you hold it right."
--- Ani DiFranco
"There is no such thing as an obsolete weapon or tool, merely obsolete thinking
in its employ."
---- Mark D. (CapnCarp@...)
A state, is called the coldest of all cold monsters. Coldly lieth it also; and
this lie creepeth from its mouth: "I, the state, am the people."
---- Friedrich Nietzsche
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