The armor saves in the Fubar list don't seem to be in line with the 40K saves. Most of the saves seem to have been directly copied from the Eldar codex. The...
I have detected a problem with my yahoo account, so my replies from yesterday and today bounced. I'll try to summarize them here: @Steve - I agree that...
Here I come again with my approach for Necrons. Again, simplyfing an actually simple army... Assumptions: Necrons are relentless warriors, so all of them are...
Small Roller is a little gem that lets you roll dice and take a good look at the odds & percentages. You can run multiple iterations of Small Roller at the...
Nice! Litko makes great stuff... it's just a little on the pricey side, but always good quality. I've been meaning to order a few odds and ends from him -...
Hi all We played a couple of games of FUBAR last night using the basic rules and the sci-fi supplement for some clashes between Star Wars Rebel and Imperial...
Hi David, One of the things I like about this group is that people really stress test the rules :) in ways I had not originally thought of. My original idea...
Hi All, Thomas has been a busy beaver again and updated all the FUBAR Vietnam files. The old ones are available too for comparison. We need some of you...
Hi All, Thanks to Pete Jones, who's Super Simples RPG rules (available from the blog on Free Wargames Rules), set my little grey cells salivating, I have now...
I think that the new wording ("start or end of their move") would make for a better game in the end. Games become interesting when you have to sacrifice ...
I think it's fine as David used it. After all, it's definitely a feasible real-life tactic to advance, spot an enemy, give fire and then back off to safety. ...
I think it should be left as-is. Chances are it's not something that every unit will do on a regular basis. Leaving it in gives players the option of doing...
Hi all! I was inspired to write up some, hopefully, simple rules for characterdriven games of FUBAR having just watched Indiana Jones and going "I'd like to do...
Thanks Craig. It's true. I'm just about at a point where everything is in place; my favourite aspects from my favourite 'Nam games. After some seriously fun...
These look really interesting and maybe just the thing that many FUBAR40K players are looking for. I do like the idea of heroes having levels too, so you can...
Hi Thomas, I'm sure that everyone here is looking forward to Version 1. Remember, writing rules is easy - editing them is hard work :) Cheers, Craig....
It's a similar move to the Blitzkrieg that Germans get in Flames of War. Maybe a definition that poor troops must do this at the start/end of the move, but...
Leave it. Hit and run are real tactics. When playing Fubar I may have Chaos Space Marines on the table, But I'd like to play Fubar not 40K Move, shoot, ...
Leave it as is. On Guard is a functional counter. Greens Moving then Shooting as opposed to Move/Shoot/Move would be great in the 'X' Version as an option use...
All, An update to FUBAR FPS (formerly known as Rooms & Corridors) has been updated and placed in the FUBAR Workshop folder, along with a sheet of very basic...
I like where this is going. I absolutely love the Hero points and ways to spend them... perfect as they are now. The Stamina points should work too, but are...
Looks like you had a great time Steve :) It's good to see that I'm not the only old, bearded and 'well built' (cough) chap on this forum. I'll have aread of...
Hi All, OK I've dragged together everything I can remember and edited a draft 3.0 version which you will find in the Files Section under FUBAR/Core Rules in...
Craig, I think it's ready to be published. The clarifications and rewordings have really improved some of the sections, especially Firing. I only see two...