This is the introductory post from the Blog: This set of rules is born of frustration with Games Workshop and Warhammer 40K. GW produce a great range of...
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cheshirekat72
Jan 19, 2009 10:32 am
Fast work, Craig. I think this YahooGroup is a great idea and will be quite useful in getting this ruleset to grow. Quite fitting as well, as I am just sitting...
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lanceelvenblade
Jan 19, 2009 4:06 pm
hi chaps, to get the ball rolling I thought I'd start a topic on morale. I really like the idea of d-markers. I think they are very novel and help model combat...
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lanceelvenblade
Jan 19, 2009 4:14 pm
Personally in a sci fi or 'modern39; combat where guns are used I think hth combat is a bit secondary. However it still plays a big part of the game in 40k or if...
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cheshirekat72
Jan 19, 2009 4:32 pm
I just finished a very interesting game of FoW. It was quite fun and satisfying, but left me with a few questions about game mechanics. We used Kyle's 40k list...
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lanceelvenblade
Jan 19, 2009 4:41 pm
To date my experience of FoW is limited but I would tend to agree the cover mods may be a little low. -1 and -2 are ok for d6 games as they reduce odds by 16.6...
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Jason Mastros
cheshirekat72
Jan 19, 2009 4:48 pm
"As for the 1 always hits - i like every unit to have a chance of hitting but would suggest making it 0 if people think 1 is too high. Ny 0 I mean rolling a 1...
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cheshirekat72
Jan 19, 2009 4:51 pm
Lance, I agree that there should probably be a point of no return for units that suffer heavy casulties, or at least some sort of break/panic/flee test. I...
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lanceelvenblade
Jan 19, 2009 4:59 pm
In the game Defiance from MJ12 games (great game but a bit too complex) there is the ability to merge units/sqauds that have los. So stragglers from one unit...
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lanceelvenblade
Jan 19, 2009 5:08 pm
This is a concept I like from Defiance. It prevents units running between covers without fear. When a unit activates, it can choose to 'save its shooting' and...
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:18 pm
... I should point out that the concept of D-markers originates from the mod-seventies and some rules published in an early issue of Miniature Wargaming. I...
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:22 pm
Hi Lance, ... is ... I don't disagree - So how would you build that into the FoW rules without overcomplicating things? Craig....
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:29 pm
Thanks for the report. One of the things I don't like about W40K is that many heavily-armoured and tough troop types become almost invulnerable, such as...
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:32 pm
... Agreed. We can look to increase the cover mods. This what playtesting is about ;) A unit of guardsmen well dug into ruins should be very difficult to...
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Jason Mastros
cheshirekat72
Jan 19, 2009 5:34 pm
I like that solution too. 1 chance in ten seems a bit high for a lucky shot, but one it twenty seems reasonble for a Golden BB. ...
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:34 pm
... armored vehicles on the field, as a Lasgun shot would still have a 1/20 chance of damaging a battle tank. But we can cross that bridge later. ... Hmmm......
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lanceelvenblade
Jan 19, 2009 5:36 pm
... game ... which ... of ... A system we have used in other games is TO HIT = 5+(FV-opponents FV)/2 rounded up. this means if your skill is 1 or 2 higher your...
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Craig Cartmell
craigcartmell
Jan 19, 2009 5:36 pm
Unit consolidation should be allowed where there is an officer or senior/charismatic NCO available to drag the together. That is quite realistic. ... fitting ...
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Jason Mastros
cheshirekat72
Jan 19, 2009 5:58 pm
Here's my 2p on the cover issue. Leave the values as they are, but include a simple mechanic to determine how well the troops are using cover (even in the...
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forgeofwar@...
Jan 19, 2009 8:07 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the forgeofwar group. File : /Warzone FL...
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Craig Cartmell
craigcartmell
Jan 19, 2009 8:22 pm
You lot are brilliant :) ... 19-2009.xls...
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cheshirekat72
Jan 19, 2009 8:38 pm
I have done a lot of tweaking, comparing against the rulebooks, and re- tweaking on these force lists for Warzone. I was trying to capture the relative...
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lanceelvenblade
Jan 19, 2009 10:48 pm
No issues with the concept, just concerned about complexity and needing to add some form of counter/chit against each unit to show what the are doing. Perhaps...
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Jason Mastros
cheshirekat72
Jan 20, 2009 12:36 am
Yeah, three levels-normal, cautious, or on the deck would probably work best on this scale. When I playtested it I only had a few units in play, and for a...
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kyle_k201
Jan 20, 2009 5:12 pm
Guys, In the files section you'll find a file called forge-of-war-Kyle Rev1.pdf. It's 3 pages from Craig's rules. My proposed rule changes are in RED. Read...
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kyle_k201
Jan 20, 2009 5:23 pm
I forget to tell you why I wanted to change the rules. First, I didn't quite like the "always hit on a 1" rule. Units with lots of figures such as Imperial...
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lanceelvenblade
Jan 20, 2009 9:29 pm
Hi, I guess this a question for Craig really. I like what I've seen of Forge so far. Its straight forward but with some mechanics that really make you think...
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johnleahy55
Jan 21, 2009 2:12 am
I have seen it posted as FOW. That usually brings to mind the game Flames of War which is a pretty well known name in the hobby right now. I would suggest...
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cheshirekat72
Jan 21, 2009 3:22 am
I just played an interesting variant solo game. I played with moderns using appropriate IG stats and weapons for both sides, trying to model a Soviet assault...
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lanceelvenblade
Jan 21, 2009 9:21 am
agreed, FoW is for Flames, so FORW makes sense. Where did the name come from - I did a google and found some links to Warhammer but am not really up on all the...