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forgeofwar · Forge of War

Group Information

  • Members: 690
  • Category: Wargaming
  • Founded: Jan 19, 2009
  • Language: English
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Guys, I was on the Majestic 12 website today and downloaded the Demo version of their sci-fi infantry skirmish game Defiance. The game uses 1D10 and is...
8 Feb 6, 2009
4:14 pm

lanceelvenblade
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In the Cover section of the rules, it says, "If a unit in cover shoots out of it at another unit then their cover is 'blown&#39;. Any opposing unit that can draw a...
3 Feb 3, 2009
4:41 pm

kyle_k201
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The previous modified rules, version 3 have been removed from the Proposed Rules folder....
1 Feb 3, 2009
3:44 pm

kyle_k201
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I've placed in the Proposed Rules folder our modified rules, version 4. Changes include: Independent Leaders may no longer have D-markers. Close combat is...
1 Feb 3, 2009
3:42 pm

kyle_k201
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I just got back from a 4 hour drive and my teenage daughter slept through most of the ride. So, I sat and thought how I would design an army to win using...
10 Feb 3, 2009
1:49 am

kyle_k201
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With the current rules revisions and such i was wondering if any stats are going to be done for 40K vehicles? Just i tried my best to fit vehicles into At-43...
8 Feb 2, 2009
7:59 am

adamishyrwude
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I know the 40k codices have unit sizes defined in them but does anyone have any views of what should be allowed generically. Some games (mainly the mass combat...
9 Feb 1, 2009
5:25 pm

adamishyrwude
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Just created this topic for you all to express your views on the X Men army list. I created it for people with large Heroclix collections who have been without...
4 Jan 30, 2009
10:50 pm

lanceelvenblade
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Guys Instead of arguing for or against a penalty for a unit coming out of Hiding.....how about a narrative instead? Then, after you endure my bit of fiction...
9 Jan 30, 2009
10:46 pm

lanceelvenblade
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I realized last night on the way home from work that most of my mis- understanding of what was trying to be achieved with "On the Deck" was because "On the...
11 Jan 29, 2009
10:33 pm

lanceelvenblade
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Hi Guys, I'm afraid I have been a bit distracted this week. The credit crunch has taken a bite out of my ass and I will be made redundant on this coming...
3 Jan 28, 2009
10:34 pm

Jason Mastros
cheshirekat72
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Good morning guys, In the proposed rules section I placed a revised complete set of rules. It incorporates most all of the proposed rules that have been ...
4 Jan 28, 2009
10:18 pm

Jason Mastros
cheshirekat72
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I guess I should proof read what I type before I post the message. "Finally, I removed the old Rev1 and Rev 2 fules files from the folder since most of the...
1 Jan 28, 2009
3:05 pm

kyle_k201
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The Forge-of-War stats for the units and ranged weapons have already been completed. Now, I'd like to start on the close combat weapons. The problem is I only...
4 Jan 27, 2009
12:13 pm

kyle_k201
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This is a concept I like from Defiance. It prevents units running between covers without fear. When a unit activates, it can choose to 'save its shooting' and...
2 Jan 27, 2009
12:10 pm

lanceelvenblade
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wasn't too sure what else to call them for now. What I'd like to see is a mechanic for morale and units breaking/fleeing. I think the d-markers are excellent...
7 Jan 27, 2009
12:09 pm

lanceelvenblade
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Lance, You don't happen to live in a trailer on Dale Farm do you? (insert grin here) I saw on the news today that 1000 traveller trailers are being evicted ...
6 Jan 26, 2009
10:26 pm

lanceelvenblade
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Hi chaps I am not a great fan of yahoo groups as I find is a bit difficult to follow the thread of conversations sometimes. I do like the file upload facility...
1 Jan 26, 2009
11:21 am

lanceelvenblade
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hi chaps, to get the ball rolling I thought I'd start a topic on morale. I really like the idea of d-markers. I think they are very novel and help model combat...
7 Jan 26, 2009
10:18 am

lanceelvenblade
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Guys, After the discussion we've had about 40K figures with multiple close combat attacks, I've placed in the Proposed Rules folder a new unit statistics file....
3 Jan 24, 2009
6:49 pm

adamishyrwude
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Guys, In the files section you'll find a file called forge-of-war-Kyle Rev1.pdf. It's 3 pages from Craig's rules. My proposed rule changes are in RED. Read...
10 Jan 22, 2009
9:06 pm

Jason Mastros
cheshirekat72
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If you have a favorite 40K character that you want stats for or a squad not included in the unit lists (Sister of Battle & others), here's how I calculated the...
4 Jan 22, 2009
7:31 pm

lanceelvenblade
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I am Jason Mastros, 36, from Fort Pierce, Florida, USA. Token Yank, at your service. :-) I work in education, have a fiancee, two cats, and own a few thousand...
1 Jan 22, 2009
3:09 pm

cheshirekat72
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All the weapons stats are based on the Games Workshop weapons information as found in the rulebook. Add up the following to determine the Weapons Value. Weapon...
1 Jan 21, 2009
1:02 pm

kyle_k201
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I just played an interesting variant solo game. I played with moderns using appropriate IG stats and weapons for both sides, trying to model a Soviet assault...
2 Jan 21, 2009
9:26 am

lanceelvenblade
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I just finished a very interesting game of FoW. It was quite fun and satisfying, but left me with a few questions about game mechanics. We used Kyle's 40k list...
10 Jan 20, 2009
12:36 am

Jason Mastros
cheshirekat72
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I have done a lot of tweaking, comparing against the rulebooks, and re- tweaking on these force lists for Warzone. I was trying to capture the relative...
1 Jan 19, 2009
8:38 pm

cheshirekat72
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Personally in a sci fi or 'modern&#39; combat where guns are used I think hth combat is a bit secondary. However it still plays a big part of the game in 40k or if...
3 Jan 19, 2009
5:36 pm

lanceelvenblade
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Fast work, Craig. I think this YahooGroup is a great idea and will be quite useful in getting this ruleset to grow. Quite fitting as well, as I am just sitting...
1 Jan 19, 2009
10:32 am

cheshirekat72
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This is the introductory post from the Blog: This set of rules is born of frustration with Games Workshop and Warhammer 40K. GW produce a great range of...
1 Jan 19, 2009
9:30 am

Craig Cartmell
craigcartmell
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