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forgeofwar · Forge of War

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  • Members: 690
  • Category: Wargaming
  • Founded: Jan 19, 2009
  • Language: English
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900 Christopher
clkeagle Send Email
Jun 18, 2010
2:17 am
Craig, Looks fun and simple... it's like the infant child of Forge of War and Flying Lead by Ganesha Games. And since those are my two favorite rule systems...
901 Craig
craigcartmell Send Email
Jun 18, 2010
7:21 am
Suppressions lasts for your next activation and then its gone. No book-keeping, no counters, just lie the figure down. Essentially you have been cowed by the...
902 Craig
craigcartmell Send Email
Jun 18, 2010
7:26 am
Good idea Chris. My original thought was to release a one page supplement with four 'game plans' on. The idea being that with rules this simple, and the small...
903 Christopher
clkeagle Send Email
Jun 18, 2010
12:52 pm
Outstanding. I've been collecting quite a bit of 15mm sci-fi lately, so I might use whatever you release as a roadmap to create a "generic sci-fi" supplement....
904 Christopher
clkeagle Send Email
Jun 18, 2010
4:24 pm
I actually had some downtime today, so I threw together some ideas for a "generic sci-fi" FUBAR expansion and added it to the folder. Let me know what you...
905 Craig
craigcartmell Send Email
Jun 18, 2010
6:23 pm
Outstanding work Chris. I'll study these in detail over the weekend. One thing I would suggest is maybe reducing the FPs for small arms a bit and make the...
906 Christopher
clkeagle Send Email
Jun 18, 2010
9:07 pm
It seemed that for conventional forces, you were going with limited or no saves and starting with low FPs. I figured for the hard sci-fi stuff the easiest way...
907 Craig
craigcartmell Send Email
Jun 19, 2010
6:02 am
Hi Chris, OK I'll go with that :) I'll get the Clone Wars supplement sorted out this weekend, its all done in notes form just needs the final write up and...
908 Christopher
clkeagle Send Email
Jun 20, 2010
5:59 am
I wanted to try out the main rules and a couple of elements from my Sci-Fi expansion, so I just played two games in 40 minutes. I played Near Future Police...
909 Craig
craigcartmell Send Email
Jun 20, 2010
7:42 am
Chris, What can I say? This the reason I love this development group, guys cooperating on creating decent rules with no other agenda than fun :) I'm glad the...
910 JohnL
johnleahy55 Send Email
Jun 22, 2010
5:01 am
Printing off the rules now. I'll try a game with my son in the next day or so. Probably try the SG-1 supplemnet. Looking forward to any Star Wars stuff. ...
911 Craig
craigcartmell Send Email
Jun 22, 2010
10:22 am
Hi John, I might have the Star Wars supplement sheet done and up in the next couple of days. I'm working over in Belgium this week, so internet access is...
912 JohnL
johnleahy55 Send Email
Jun 24, 2010
3:29 am
Ok, my son Sean and I got in a game. He played the Jafar with 3 squads of 6. I had a SF squad of 2 fireteams of 4 and SG-1 (4 figs). We played in 15mm on a...
913 Craig
craigcartmell Send Email
Jun 24, 2010
10:33 am
Hi John, Sounds like you had a good time. Thanks for writing it up. Onto your questions: Q1: Do you roll 3 dice and apply the results per figure in the target...
914 Bruce McBain
brucejmcbain Send Email
Jun 24, 2010
1:06 pm
I really like the simple approach and the challenge of one sheet of rules- so I was looking at the Weapons chart which shows "short, medium," etc. for ranges,...
915 Bruce McBain
brucejmcbain Send Email
Jun 24, 2010
1:17 pm
This idea came into my head when I read John Leahy Stargate batrep. John wrote "Certainly a hero." (forgive me if got the words wrong.) and I thought- Hey, all...
916 Bruce McBain
brucejmcbain Send Email
Jun 24, 2010
1:29 pm
This is only a small suggestion, but "Owner chooses" has always been a gripe of mine. With a main theme of FUBAR being the uncertainty of activation, we have...
917 Bruce McBain
brucejmcbain Send Email
Jun 24, 2010
1:31 pm
So, the vehicle can't act until the next turn? Let's look at an example. Vehicle "A" activates and moves, shoots, etc. Then, in the same turn, an enemy attack...
918 Christopher
clkeagle Send Email
Jun 24, 2010
1:46 pm
I played it that a stunned vehicle must forfeit its next available activation. In a turn where a vehicle is stunned prior to activation, it cannot activate....
919 Christopher
clkeagle Send Email
Jun 24, 2010
1:54 pm
John, Good stuff! I didn't think about switching from IN to CM for 15mm. Especially playing on 24x24" surfaces... long and extra long ranges in Inches can...
920 JohnL
johnleahy55 Send Email
Jun 24, 2010
3:16 pm
Hey. I plan on using what you created. I switched to cm's since the unit coherency seemed to large for 15mm figs. I guess I could have also simply cut all...
921 JohnL
johnleahy55 Send Email
Jun 24, 2010
3:24 pm
Hey Craig. Yeah, we had a great time! I still want to make sure I have it right. If 3 guys were in the radius and 2 hits were rolled for the greande there...
922 JohnL
johnleahy55 Send Email
Jun 24, 2010
3:44 pm
How many units/figs/vehicles do you see the game readily handling? You can bet I'll be testing the limits of the rules. ;-D I like the idea of Heroes/Leaders....
923 Craig
craigcartmell Send Email
Jun 25, 2010
8:44 am
Hi Guys, Thanks for all the feedback. I'll try and address them over the weekend as I'm travelling back from working in Belgium today. I'm really getting fired...
924 vonsirius
gesiar Send Email
Jun 27, 2010
5:54 am
After playing a pair of Lego Starwars skirmishes, my son and me decided to test fubar rules on a "real battle", so the conclution of our chaotic narrative...
925 Craig
craigcartmell Send Email
Jun 27, 2010
2:11 pm
Hi Vonsirius, Thanks for the link, it looks like you had a blast :). Don't worry about your English it is a whole lot better than my Spanish. I really liked...
926 JohnL
johnleahy55 Send Email
Jun 28, 2010
6:50 pm
Craig, have you had time to look over my questions? Been priming and mounting 15mm scifi figs over the weekend. Getting ready for more Fubar! Thanks, John...
927 Jason
cheshirekat72 Send Email
Jun 28, 2010
10:45 pm
Well, look at you lads having all the fun! FUBAR looks like a great little game, and I can't wait to give it a try. I really love the notion of everything...
928 Christopher
clkeagle Send Email
Jun 29, 2010
1:23 am
I've been using the highest available save... speed of play is the name of this game. Chris...
929 JohnL
johnleahy55 Send Email
Jun 29, 2010
4:28 am
We have taken the BEST save modifier possible. Only in Close Combat did we give a Cover save. Thanks, John...
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