Games can help language teachers to arouse and maintain their students' interest in learning, by creating contexts in which language is useful and meaningful.
Language games can enhance the development of the four skills by making the learning experience more vivid and better remembered. By choosing motivating and appropriate games teachers will add an invaluable source of language practice, providing amusement, cooperation and communication.
This group will be devoted to analizing and adapting different digital games (online console, etc) for inclusion into our teaching practice, as well as discussing the role that these games have or could have in language education.
We will also be exploring the virtual world Second Life, which has attracted a lot of interest recently. This part of our session is a special, optional module.
Hi everyone, apologies for cross-posting I thought I'd mention that the 'Second Life Education COMMUNITY CONFERENCE' starts today. There are lots of in-world
Hi everyone, these groups both started as part of the TESOL Electronic Village Online (EVO) session that was run in January 2007. Myself, Rita Zeinstejer and
Sorry to hear that Lynne. Second Life is a little unforgiving if you don't have the right PC specification unfortunately. Perhaps if you could let us know a