Hi Graham -
The games/systems are for students to use in the library. I wanted to
better understand how NNS play games in a foreign language, so I
needed to be able to observe them playing. Next year, I plan to let
students check the equipment out.
I developed a variety of guided diaries that low - high level students
can use to reflect on what they experienced in the game. I'm currently
working on some more materials/seminars to ease students into writing
game reviews/FAQs and perhaps some creative writing as well.
Thanks for your questions! All the best -
Jonathan
--- In gamelearning@..., "Graham Stanley" <blogefl@...>
wrote:
>
> Hi Jonathan,
>
> a very good idea - this list has been quite dormant for a while.
I've just
> taken a look at your wiki - looks like a very interesting project,
and of
> particular interest to people will be the list of games (
> http://aizulvl.pbwiki.com/Games) - I'd like to know if you have
developed
> any support materials to use with the games (for student reflection,
etc)
> and whether the students also have access to the consoles in the
library, or
> are they simply for them to borrow and take home.
>
> And to answer your question about projects, I'm currently working on
a trial
> that the British Council (http://www.britishcouncil.org) is running
in Teen
> Second Life, to set up and test the viability of using this platform for
> self-access learning and to build a small community of language learners
> there.
>
> We are in the final development stages, and will be using a number
of quests
> and game-like builds to deliver materials. You can find out more
about this
> here: http://www.slideshare.net/bcgstanley
>
> All the best, and hope to hear more from others on the list,
>
> Graham
>
> Graham Stanley
> http://blog-efl.blogspot.com
>
>
>
> On 10/26/07, j2151121 <dehaan@...> wrote:
> >
> > In the interest of starting some discussion among everyone here (it
> > may be we're working on similar topics!):
> >
> > What are some of the new media/game language learning projects you're
> > working on now? What are some of the questions/issues you have with
> > media/games and language learning? Are you running a study?
> > Integrating games in a school curriculum?
> >
> > Looking forward to learning more, getting to know you better, and
> > hopefully digging deeper into some great topics.
> >
> > Best -
> >
> > Jonathan deHaan
> > http://www.u-aizu.ac.jp/~dehaan/ <http://www.u-aizu.ac.jp/%7Edehaan/>
> >
> > --
> >
> > To answer my own question:
> > - my dissertation research examined how the interactivity of Parappa
> > the Rapper affected vocabulary recall, cognitive load and telepresence
> > (once the document has passed my committee (in Dec., hopefully!), I'd
> > be happy to share it with the group here)
> > - This year, I'm doing an ethnography of a language video game library
> > ( http://aizulvl.pbwiki.com ) that I set up at my University. I'm
> > looking at a variety of issues: interactions among players in the
> > library, players' reactions to various game genres, how the resource
> > fits in with the culture/curriculum of the University, and some
> > initial usability-related projects.
> >
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>