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Valkyrie Drop Ship (Elysium varient)   Message List  
Reply | Forward Message #26 of 128 |
Re: [imperium_40k] Valkyrie Drop Ship (Elysium varient)

Oddly enough, I'm running a "Airmobile" Imperial Guard
campaign over at RPG.net, and they've just gotten in
their Valkyrie.

I'd make a few, limited changes:

1. Weaponry: Start multilaser. Just from an equipment
perspective, it makes more sense to have the default
be a multi-laser and the lascannon be an upgrade.

2. Capacity: I'm pretty sure it's 10. I can't actually
find a rules quote to back this up (despite staring at
my copy of Imperial Armor), but IIRC, a UK White Dwarf
had a battle report involving a Valkyrie and it
unloaded 10 troops. Also, this seems to be standard
Imperial transport size.

From a practical standpoint, I decided to do this. A
"full" company of Imperial Guard is 6 infantry
platoons, each with 5 squads. That's a full 30 squads
of guardsmen. Not including sundry command squads,
specialists and the like. That's *alot* of Valkyries
to have anything approaching company-level operations,
let alone regimental movements. Cut that in half and
you need 60 Valkyries. One wonders why you'd even
bother bringing the guardsmen at that point...

--- yarry23 <yarry23@...> wrote:

> Hello all,
>
> I have started running an Imperium 40k campaign with
> my best friend
> and fellow 40k fanatic, and we decided to make it an
> Elysium Drop
> Trooper campaign. We rolled up the stats for our
> fire team, and then
> set to work on making the teams ride... the famous
> Valkyrie!
>
> I thought it would be worthwhile to post the stats
> we worked up here
> for peoples review/opinions/feedback, etc. So,
> without further ado,
> here is the Valkyrie we came up with...
>
> (Flyer/Flyer) Valkyrie Drop Ship
> Crew: 2
> Speed: 200 in skimmer mode, 500 in flight mode
> Toughness: 90
> Base Damage: 9
> Operation Level: 45
>
> 1-30: Hull 14/14/14
> 31-40: Engine 11/11/11
> 41-45: Crew 10/10/10
> 46-50: Weapon 12/12/12
> 51-70: Cargo -/12/12
> 71-80: Hard Point 12/12/12
> 81-00: Wing 14/14/14
>
> Weapons:
> Hull mounted Lascannon (alternate weapon is
> Multi-laser)
> (2) Side mounted Heavy Bolter Doors Gunners
> (2) Hard points, with either Extra Fuel tanks or
> Missles
>
> Cargo area can hold a standard fireteam, numbering
> (6) six in total.
>
>
>
>
> And there you have it. I wasn't sure of the exact
> passenger capacity
> of the Valkyrie, but looking closely at the
> Forgeworld model it seemed
> there were enough seats in the drop down bench area
> for six, so thats
> what I went with (I didn't have my copy of Imperial
> Armor handy to
> verify one way or another).
>
> Is it balanced?
> Too tough? Too weak?
>
>
> Any feedback would be appreciated. Please feel free
> to use it in any
> of your games as well!
>
>
> ~~yarry
>
>
>





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Sat Oct 15, 2005 4:36 pm

elofgren_99
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Message #26 of 128 |
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Hello all, I have started running an Imperium 40k campaign with my best friend and fellow 40k fanatic, and we decided to make it an Elysium Drop Trooper...
yarry23
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Oct 13, 2005
6:27 pm

Oddly enough, I'm running a "Airmobile" Imperial Guard campaign over at RPG.net, and they've just gotten in their Valkyrie. I'd make a few, limited changes: 1....
Puppyboy
elofgren_99
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Oct 15, 2005
5:37 pm
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