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Re: [imperium_40k] Good Points.

OK, I'm going to say this at this point:

GW are publishing WFRP and, per statements made by the head of the
subcompany publishing and the head of the company contracted to design,
checking only setting text (names and rough abilities of spells, types
of career, views on orcs, etc). The rest is in Green Ronin's hands,
limited chiefly by the fact that if sales dry up they won't be
publishing more new books.

Green Ronin are the designers for this 40K trilogy of games, too. So
while we're looking at GW's attitude, let's also look at GR's record.

The True20 system is getting rave reviews for reinventing d20 into a
system with less panic about class abilities and a more
easily-customisable approach.

Mutants & Masterminds has reached second edition, and it's now the
second biggest game in the superhero systems league. This one has
supplements coming; I'm looking forward to the Mastermind's Manual - but
the core rules give you everything you need to play or GM a game.

The Freeport d20 setting is one of the best-received third party
settings and campaigns out there.

Then, of course, there's WFRP2.

Entirely playable using only the core rules; magic, godly magic, social
interaction, combat, a wide assortment of weapons, a reasonable
bestiary, a basic background to the Empire and environs.

With the exception of the godly magic (upcoming, I believe) and social
interaction, there have also been supplements on each of these sections,
plus adventure support.

Green Ronin's approach is to give players all that's needed to have a
solid campaign in the core book, and then to put out supplements that
are aimed at a high enough quality level that they're just worth getting
anyway.

>
> Another important factor is actually having a full set of rules to
> use. The press release already said that it will launch supplemental
> books over the course of years. So they are basically hobbling their
> players from the start. A typical dripfeed approach of Games Workshop.
>



Thu Mar 16, 2006 8:28 am

circus_trick...
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Message #64 of 128 |
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Mostly I lurk, but I just got sent this link; http://www.blackindustries.com/default.asp?template=dh-press Since it will be based on the WHFRP revamp they just...
Philip Thomas
philthy79
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Mar 14, 2006
10:30 pm

Its going to be 'Roleplaying For Powergamers and People Who Dont Want Anything Bad To Happen To Them In Their Games.'. I can see the advert now... "Why play a...
valgarius
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Mar 14, 2006
10:46 pm

... lol Not that I don't think they're just in it for the money, but the WHFRP is actually kinda brutal when it comes to combat. I mean, I dislike the system...
Philip Thomas
philthy79
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Mar 15, 2006
10:03 pm

... I have to say I disagree. I've been lucky enough to play a game of 40K roleplay (pre-inquistor, we used homebrew AD&D rules) with a mix of Wargamers and...
Edward Fortune
oathcircle
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Mar 16, 2006
12:01 am

I suppose any 40k roleplay game will only be as successful as the back history and knowledge of the players participating. Another important factor is actually...
valgarius
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Mar 16, 2006
12:22 am

OK, I'm going to say this at this point: GW are publishing WFRP and, per statements made by the head of the subcompany publishing and the head of the company...
Tom Lynch
circus_trick...
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Mar 16, 2006
8:29 am

They are treating pirates, marines, and aliens as supplemental character types. Along, most likely, with other characters of this type and nature. These are...
valgarius
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Mar 16, 2006
8:48 am

... True, but they aren't compulsory archetypes. They're just alternatives to playing an Inquisitor and his or her retinue. Imperium would work just as well...
richardjcowen
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Mar 16, 2006
11:31 pm
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