Thanks!
Psychic powers: At the top of page 419 (Jesus, that's a lot of
pages!), where it explains how to get new psychic powers, it says that
Difficulty 0 powers cost 50 experience points and variable Difficulty
ones are 500 experience points.
Chaos Bestiary: *shuffles feet awkwardly* No, Chaos mutations haven't
been done. For now, I'd use the normal mutations, plus anything sick
and twisted you can think of, as the mutations charts in the game are
intended primarily for non-Chaotic mutants. During playtesting, I
actually used the old, old, old Slaves to Darkness book when I had to
come up with Chaos attributes for daemons and an unfortunate PC who
murdered someone, with an axe, in a temple of Khorne...
--- In imperium_40k@..., "h.peitz" <h.peitz@y...> wrote:
>
> Hi,
>
> First: Great work! It is exactly what I was looking for for years now.
> I will start my first minicampaign with it soon.
>
> One question came up, when I read the rules for Character advancement:
>
> Using the rule that a new psychic power costs 20xDifficulty to learn,
> what about difficulty 0 spells?
>
> My workaround suggestion would be: Increase costs to 20x(Difficulty+5).
>
> Another question is about chaos mutations:
>
> You refer a number of times to a chaos bestiary, but I couldn't find
> it. Is it available somehow?
>
> Thanks,
>
> Hansrainer Peitz
>