--- In imperium_40k@..., "wayne summers" <hondocit@y...>
wrote:
>
> Hello and thanks for the reply, thats some interesting suggestions
> that i`ll pass on to the rest of my gaming group for digestion and for
> playtesting. In terms of careers would you say that a good portion of
> the ones you`ve included in the game would work for an eldar with some
> modifications to represent the eldar paths or would it be prudent to
> come up with totally new careers for the eldar and the paths they take
> in their very long lifespans
>
> regards
>
For NPCs, I'd say they might well work for eldar, but I'd come up with
new ones for PC eldar - the reason being that players never find out
what's on an NPC's character sheet.
Modify mentions of flak or carapace armour to become mesh armour.
Basic weapons are limited to shuriken catapults and (for the old-style
gamers) a new model of lasgun - probably better ranged, with greater
ammo capacity than the Imperial models as the eldar have the best
grasp of las technology in the galaxy. Pistols are similarly
restricted. Eldar seem to prefer plasma grenades to frag, if I recall.
You'll need new weapon stats (or re-use Imperial ones) for eldar
weaponry, particularly some of the aspect warrior stuff.
What might be good is if eldar careers were divided as a series of
paths, rather than an interconnected 'web' in the way that the
Imperial ones are. In other words, rather than having exits to various
related careers at similar ranks, an eldar career has either the next
step on that path, or a few basic careers that might appeal to an
eldar of that path (and therefore start him on a new path). At the top
of each path (warrior, artist, warlock, farmer, whatever) is an
Exarch-style career, from which there are no exits other than death,
but which have a large number of additional abilities and
characteristic advances.
The difficulty with writing careers for the eldar is that it's hard to
simultaneously come up with characterful careers that cover every
aspect of eldar culture while keeping them alien enough (which is one
reason I didn't touch alien PCs - besides the obvious issue of mixed
parties). The eldar are probably the most difficult canon species to
roleplay (excluding the necrons and the tyranids, as neither are
autonomous races).
Thinking about it, on the subject of racial modifiers, there's
probably an Inquisitor article available somewhere that has rules for
eldar - there's at least one Inquisitor-scale model available.