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imperium_40k · Imperium: An Unofficial 40k RPG

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  • Members: 416
  • Category: Systems
  • Founded: Sep 1, 2004
  • Language: English
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#39 From: "demiurge1975" <demiurge1975@...>
Date: Tue Dec 6, 2005 3:50 pm
Subject: Rules updates
demiurge1975
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Hi all...

Thank you!! I have been waiting for a 40K RPG for YEARS, and to find
one done in such detail is a dream come true!! :D

One question, with all the typos and corrections being raised in these
messages, are the rules being updated?

If not, then I know to go through and check for thet ypos and correct
them myself! ;)

#40 From: "richardjcowen" <richardjcowen@...>
Date: Thu Dec 8, 2005 10:02 pm
Subject: Re: Rules updates
richardjcowen
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--- In imperium_40k@..., "demiurge1975"
<demiurge1975@y...> wrote:
> Hi all...
>
> Thank you!! I have been waiting for a 40K RPG for YEARS, and to find
> one done in such detail is a dream come true!! :D
>
> One question, with all the typos and corrections being raised in these
> messages, are the rules being updated?
>
> If not, then I know to go through and check for thet ypos and correct
> them myself! ;)


They're not, I'm afraid.

Maybe when I've got some time free (next summer's a possibility -
doing teacher training at the moment), I'll put together a 'Revised
Edition' of the game.

And maybe eventually finish that bloody Chaos bestiary I've been
dipping in and out of since the early days. I would post the
unfinished bits, but it's kind of handicapped until I write rules for
daemonic qualities, gifts and marks of Chaos, and the like, all of
which are mini-projects in their own right.

#41 From: "richardjcowen" <richardjcowen@...>
Date: Tue Dec 13, 2005 1:01 am
Subject: Pictures deleted - sorry
richardjcowen
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I've just noticed 12 pictures were uploaded to the web group.

Mostly they were screenshots from Dawn of War, but there was also the
splash screen from the Chaos Gate game.

I understand why they were there - to illustrate the 40k universe -
but they are (presumably) under someone else's copyright (probably at
least partially Games Workshop). This is particularly the case with
the Ultramarine splash screen from Chaos Gate, which wasn't released
as a publicity shot, as far as I know.

As such, I've deleted the files from the web group.

Throughout the writing of Imperium, I've used GW intellectual property
without permission (but without any intention of causing a loss of
earnings, and actually with an intention of promoting the 40k hobby).
Copyrighted images, though, are probably a bit too far.

By all means, link to the sites that contain these images, although
preferably not directly to the image file itself - this tends to annoy
webmasters, as people are bypassing their site (and its sponsors) in
order to snatch the pictures that they're storing on their webspace.

#42 From: "lord_valentai" <pdeadman@...>
Date: Mon Jan 16, 2006 11:34 pm
Subject: Excellent Work
lord_valentai
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Hi, I like many found this site while looking for the download of
the Inquisitor rules from GW.

I must say that you have my full and total support…you have done an
excellent job!! You have done the thing that GW really failed to do
in Inquisitor, and that is make it a role playing game. In that
case, it was pretty much a battle game with just a few people. And
the prevalence of vastly overpowered characters, rare and legendary
weapons and the ignoring of lower level characters made it somewhat
annoying.

Imperium, I am pleased to say, has succeeded there. With four times
as much as the Inquisitor rules in length, you really have made a
living, role playing world out of 40K.

Anyway, great job, and I wish you all the best in your future
endeavours.

LV

P.S. Is there a bestiary or something of non human characters like
Eldar? Just interested….

#43 From: "Dave" <mp112@...>
Date: Wed Jan 18, 2006 1:45 pm
Subject: Really Impressed
mp112
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Just to let you know, I'm really impressed with this game. I've played
the fantasy roleplaying game, but always wanted one for 40K. Thanks
for doing this and I look forward to getting a campaign started.

#44 From: "lance_archard" <blkmge@...>
Date: Sat Jan 28, 2006 10:17 pm
Subject: Been folloing this for a while now
lance_archard
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And it's impressive the amount of work you've put into it.  However,
is there anyway to streamline character generation process? It just
strikes me as being generally.. bulky and confusing.

Other than that, good job!

#45 From: "richardjcowen" <richardjcowen@...>
Date: Sun Jan 29, 2006 10:48 am
Subject: Re: Been folloing this for a while now
richardjcowen
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--- In imperium_40k@..., "lance_archard" <blkmge@t...>
wrote:
>
> And it's impressive the amount of work you've put into it.  However,
> is there anyway to streamline character generation process? It just
> strikes me as being generally.. bulky and confusing.
>
> Other than that, good job!
>

Streamlining character gen?

How about:

- Use the 'average' characteristics, rather than rolling for each.

- Choosing a career, rather than rolling for it. (Perhaps even ignore
the characteristic requirements, which are mainly there to reduce the
chance of getting a career that completely clashes with your
characteristics.)

- You could allow PCs to choose maybe three extra abilities that they
want to have, rather than the D6 random ones. The GM would have to
veto any that were unbalancing or uncharacterful though - psychic
abilities, for example, or a farmer with Specialist Weapon - Heavy.


Beyond that, everything else seems pretty simple.

Alternatively, you could maybe try the optional non-random character
gen rules given at the end of the chapter.

#46 From: "richardjcowen" <richardjcowen@...>
Date: Sun Jan 29, 2006 10:53 am
Subject: Re: Excellent Work
richardjcowen
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--- In imperium_40k@..., "lord_valentai" <pdeadman@g...>
wrote:

> P.S. Is there a bestiary or something of non human characters like
> Eldar? Just interested….
>

Er, no, not at the moment.

For Eldar, I'd probably add about 10-30 points to Initiative, perhaps
5-10 points to WS and BS, and 10-30 points to Sagacity and Willpower.
That should give a civilian Eldar. Simply up the stats accordingly for
anyone in a weird profession.

The reason for the WS and BS increase is that, in the wargame, Eldar
Guardians are, stat-wise, on a par with Imperial Guard.

That's civilian militia that are equally as skilled as highly-trained,
highly-disciplined, soldiers. Take a look at the Dark Eldar stats
(WS/BS 4), and see how an Eldar with military training looks.

I reckon that the reason for the higher WS/BS is the greater physical
coordination and psychological control of the Eldar giving them the
edge over clumsy, brutish humans.

#47 From: "valgarius" <valgar@...>
Date: Thu Feb 16, 2006 11:17 pm
Subject: Uploading Character Creations.
valgarius
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Our gaming group has been playing Imperium for about a year now.

Is there anywhere players could upload some of the characters, items,
or  ideas that have been created?

#48 From: "richardjcowen" <richardjcowen@...>
Date: Sun Mar 12, 2006 11:15 am
Subject: Re: Uploading Character Creations.
richardjcowen
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--- In imperium_40k@..., "valgarius" <valgar@v...> wrote:
>
> Our gaming group has been playing Imperium for about a year now.
>
> Is there anywhere players could upload some of the characters, items,
> or  ideas that have been created?
>

Hmm. I'll see what I can do with the Files section.

#49 From: "richardjcowen" <richardjcowen@...>
Date: Sun Mar 12, 2006 11:18 am
Subject: Re: Uploading Character Creations.
richardjcowen
Send Email Send Email
 
I've just checked, and apparently members can upload and download
files in the Files section.

Bung whatever it is as an Excel or Word file or something, and anyone
else can get at it.

Is that what you're after?



> --- In imperium_40k@..., "valgarius" <valgar@v...> wrote:
> >
> > Our gaming group has been playing Imperium for about a year now.
> >
> > Is there anywhere players could upload some of the characters, items,
> > or  ideas that have been created?

#50 From: "valgarius" <valgar@...>
Date: Sun Mar 12, 2006 12:54 pm
Subject: Re: Uploading Character Creations.
valgarius
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Ah yes it is.

Presumed it would be an 'admin' only thing.
We have found that the only game we are doing is Imperium. Our group
is looking to expand sections of it, bestiary, skills etc.

However, if you dont want any epansion ideas posted just say.

Regards

Valgar.

--- In imperium_40k@..., "richardjcowen"
<richardjcowen@h...> wrote:
>
> I've just checked, and apparently members can upload and download
> files in the Files section.
>
> Bung whatever it is as an Excel or Word file or something, and anyone
> else can get at it.
>
> Is that what you're after?
>
>
>
> > --- In imperium_40k@..., "valgarius" <valgar@v...>
wrote:
> > >
> > > Our gaming group has been playing Imperium for about a year now.
> > >
> > > Is there anywhere players could upload some of the characters,
items,
> > > or  ideas that have been created?
>

#51 From: "richardjcowen" <richardjcowen@...>
Date: Mon Mar 13, 2006 12:08 am
Subject: Re: Uploading Character Creations.
richardjcowen
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No, any expansion ideas are great.

Like any roleplaying game, the 'corebook' is just a base on which to
build.

My primary efforts at the moment are geared into a potentially
commercial project, so anything player-created is welcome.


--- In imperium_40k@..., "valgarius" <valgar@v...> wrote:
>
> Ah yes it is.
>
> Presumed it would be an 'admin' only thing.
> We have found that the only game we are doing is Imperium. Our group
> is looking to expand sections of it, bestiary, skills etc.
>
> However, if you dont want any epansion ideas posted just say.
>
> Regards
>
> Valgar.
>

#52 From: "valgarius" <valgar@...>
Date: Mon Mar 13, 2006 12:14 am
Subject: Re: Uploading Character Creations.
valgarius
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A green light, fantastic.

We will have a discussion and start throwing characters, backgrounds,
and ideas up then.

#53 From: Medici Andrea <chaniffa_noulden@...>
Date: Tue Mar 14, 2006 11:28 am
Subject: Re: Re: Uploading Character Creations.
chaniffa_nou...
Send Email Send Email
 
I have created a Character Folder so you may start
uploading. Will also contribute but have to reread the
rules first ;0)

cu fellows
Chaniffa

--- valgarius <valgar@...> wrote:

> A green light, fantastic.
>
> We will have a discussion and start throwing
> characters, backgrounds,
> and ideas up then.
>
>
>
>


__________________________________________________
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#54 From: "valgarius" <valgar@...>
Date: Tue Mar 14, 2006 10:18 pm
Subject: A Paler Helping from GW.
valgarius
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http://www.blackindustries.com/default.asp?template=dh-press

GW are converting 40K into a roleplaying game using Warhammer Fantasy
Roleplay basis. Just like Imperium!

Or maybe not.

Its coming out in different sections. Inquisitor focus first, followed
by pirates, aliens, and marines. So instead of getting a tomb-like
plethora of information like you do with Imperium, you will get a
flimsy rulebook and have to wait at least 'eighteen months' for the
expansions to come out!

Also, what happens to GMs when their Inquisitor gets arrested on a
barren world somewhere and forced into slave labour?
Or if the Astartes notice your young character in training and wish to
place him on the path of the Marine?

As a former employee of Games Workshop its great to see them branching
out into pure 40K roleplaying games, even if it is only as a means to
extract more money from you.

You know what the best thing is?
Its WHFB based. Which can only better the true 40K roleplaying game,
Imperium.

Cheers Mr Cowen for a truly quality game.

#55 From: "valgarius" <valgar@...>
Date: Tue Mar 14, 2006 10:19 pm
Subject: Re: Uploading Character Creations.
valgarius
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Thanks.
I need to get my book back first before posting.

Regards,

Val.

--- In imperium_40k@..., Medici Andrea
<chaniffa_noulden@y...> wrote:
>
> I have created a Character Folder so you may start
> uploading. Will also contribute but have to reread the
> rules first ;0)
>
> cu fellows
> Chaniffa
>
> --- valgarius <valgar@v...> wrote:
>
> > A green light, fantastic.
> >
> > We will have a discussion and start throwing
> > characters, backgrounds,
> > and ideas up then.
> >
> >
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
>

#56 From: Philip Thomas <patho3@...>
Date: Tue Mar 14, 2006 10:29 pm
Subject: Thought this was interesting...
philthy79
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Mostly I lurk, but I just got sent this link;

http://www.blackindustries.com/default.asp?template=dh-press

Since it will be based on the WHFRP revamp they just did, it will still be a
fairly different game than Imperium 40k.

Cheers,
Phil

#57 From: "valgarius" <valgar@...>
Date: Tue Mar 14, 2006 10:46 pm
Subject: Re: Thought this was interesting...
valgarius
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Its going to be 'Roleplaying For Powergamers and People Who Dont Want
Anything Bad To Happen To Them In Their Games.'.

I can see the advert now...

"Why play a mere Imperial citizen when you can play a fully decked out
monster planet striding Inquisitor? Thats right folks, take the hassle
out of roleplaying with our system thats tailored to our current
ideology of 'minimum input, maximum output'!
Our panel of leading powergaming experts wanted a game more suited to
their needs. So we've created a system that does away with those
niggly aspects of building a character up through hard, sometimes
grinding slog.
Our £25 thirty individual book enchancments (stretching over six
years) will eventually supply you with all those brutally
hard-as-nails characters that you've always wanted to use!
However if you want to play these characters in the meantime or any
archetypes we dont list, you'll just have to wait.".

#58 From: "richardjcowen" <richardjcowen@...>
Date: Wed Mar 15, 2006 5:33 pm
Subject: Re: A Paler Helping from GW.
richardjcowen
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I'm looking forward to it, even if there is a little daemon at the
back of my mind whispering, "Damn them, damn them, damn them!"

Having seen the job they've done with WFRP, Green Ronin should be able
to pull off some good stuff with 40k.

Three games sounds to me like a good plan, as there's such a wide
range of opinions regarding what exactly a 40k-based RPG should look
like - investigative, action-packed, heroic, cinematic, gritty... and
so on. These games look as if they'll be able to cover at least some
of those themes, even if the WFRP-based system still leans towards the
severed limbs and shattered spines style of combat.

Add to that the sheer size of the 40k universe. It dwarfs the
Warhammer World in scope and possibilities.

With minimal background content (and that's tied in with rules
chapters), Imperium manages to rack up 450 pages, and that's without a
bestiary. That's nearly double the length of the 2nd Edition WFRP
corebook.


I'll probably end up doing what I've been doing with WFRP and buy
every single book that comes out (maybe I'll even be able to afford it
by 2007).

I'm weak like that.


--- In imperium_40k@..., "valgarius" <valgar@v...> wrote:
>
> http://www.blackindustries.com/default.asp?template=dh-press
>
> GW are converting 40K into a roleplaying game using Warhammer Fantasy
> Roleplay basis. Just like Imperium!
>
> Or maybe not.
>
> Its coming out in different sections. Inquisitor focus first, followed
> by pirates, aliens, and marines. So instead of getting a tomb-like
> plethora of information like you do with Imperium, you will get a
> flimsy rulebook and have to wait at least 'eighteen months' for the
> expansions to come out!
>
> Also, what happens to GMs when their Inquisitor gets arrested on a
> barren world somewhere and forced into slave labour?
> Or if the Astartes notice your young character in training and wish to
> place him on the path of the Marine?
>
> As a former employee of Games Workshop its great to see them branching
> out into pure 40K roleplaying games, even if it is only as a means to
> extract more money from you.
>
> You know what the best thing is?
> Its WHFB based. Which can only better the true 40K roleplaying game,
> Imperium.
>
> Cheers Mr Cowen for a truly quality game.
>

#59 From: imperium_40k@...
Date: Wed Mar 15, 2006 8:43 pm
Subject: New file uploaded to imperium_40k
imperium_40k@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the imperium_40k
group.

   File        : /Characters/Tyler Bauer.doc
   Uploaded by : valgarius <valgar@...>
   Description : Former Inquisitorial Ward. Presumed Dead.

You can access this file at the URL

http://uk.groups.yahoo.com/group/imperium_40k/files/Characters/Tyler%20Bauer.doc

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/uk/groups/files

Regards,

valgarius <valgar@...>

#60 From: imperium_40k@...
Date: Wed Mar 15, 2006 8:41 pm
Subject: New file uploaded to imperium_40k
imperium_40k@...
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the imperium_40k
group.

   File        : /Tyler Bauer.doc
   Uploaded by : valgarius <valgar@...>
   Description : Former Inquisitorial Ward. Presumed Dead.

You can access this file at the URL

http://uk.groups.yahoo.com/group/imperium_40k/files/Tyler%20Bauer.doc

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/uk/groups/files

Regards,

valgarius <valgar@...>

#61 From: Philip Thomas <patho3@...>
Date: Wed Mar 15, 2006 10:03 pm
Subject: Re: Thought this was interesting...
philthy79
Send Email Send Email
 
> Its going to be 'Roleplaying For Powergamers and People Who Dont Want
> Anything Bad To Happen To Them In Their Games.'.
>
> I can see the advert now...
>
> "Why play a mere Imperial citizen when you can play a fully decked out
> monster planet striding Inquisitor? Thats right folks, take the hassle
> out of roleplaying with our system thats tailored to our current
> ideology of 'minimum input, maximum output'!
> Our panel of leading powergaming experts wanted a game more suited to
> their needs. So we've created a system that does away with those
> niggly aspects of building a character up through hard, sometimes
> grinding slog.
> Our £25 thirty individual book enchancments (stretching over six
> years) will eventually supply you with all those brutally
> hard-as-nails characters that you've always wanted to use!
> However if you want to play these characters in the meantime or any
> archetypes we dont list, you'll just have to wait.".

lol

Not that I don't think they're just in it for the money, but the WHFRP is
actually kinda brutal when it comes to combat. I mean, I dislike the system in
general anyway, but from what I've read (a friend bought the new edition) it's
fairly nasty, and not too kind to characters who are silly enough not to
roleplay their way out of danger.

That said, there's no Power Armour, Meltaguns, or omnipotent character concepts
in WHFRP. I totally agree where this is heading...
I only ever played Inquisitor with a pure wargamer once, and he just *didn't*
get it.

"I'm going to use a Marine!"
"You know he's the only character I'm even letting you have, right?"
"I don't care."

"OK, first mission is to find an informant and 'convince' him to tell you what
he knows about the pirate activity in the area."
"I'm sprinting down the street."
"There's cover. You're in a frontier town with plenty of buildings."
"But I'm a Marine. I don't care about cover."
"Fine. One of the guards sees you, and raises the alarm. Another throws a smoke
grenade to cover their escape."
"Still sprinting, this time through the smoke."
"You get peppered with a spray of shells as you emerge from the smoke."
"I have Power Armour. I don't care. Do I see the informant?"
"Yes, while you were clanking your arse down the road, he left his guards to
distract you and ran the other way."
"I shoot him with my Bolter."
"Fine. Splat. His body is reduced to a cloud of mist by several exploding bolt
rounds."
"I win!"
"So... are you going to question him?"


I've said it befor and I'm sure I'll say it again; Marines are zealots, they are
not stupid. Players are stupid.

WH40KRP is just gonna be another way for the munchkin kids (and adults, for that
matter) to twink out.

Phil

#62 From: "Edward Fortune" <edwardfortune@...>
Date: Thu Mar 16, 2006 12:01 am
Subject: Re: Thought this was interesting...
oathcircle
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>WH40KRP is just gonna be another way for the munchkin kids (and adults, for
>that matter) to twink out.

I have to say I disagree. I've been lucky enough to play a game of 40K
roleplay (pre-inquistor, we used homebrew AD&D rules) with a mix of
Wargamers and Roleplayers, all of us Space Wolfs. Playing power armoured
space vikings is easy, and the wargamers 'got it' pretty quickly. Yeah,
there twink characters, but so's most of White Wolfs product line. It's not
as if theres a lack of source material for the 40k universe.

Come to think of it, the Imperial Guard game (using imperium) we played had
a similar mix of 'never roleplayed, only wargamed' and roleplayers and they
totally got into it, because everyone knows how snappable Impy Goo are.

#63 From: "valgarius" <valgar@...>
Date: Thu Mar 16, 2006 12:22 am
Subject: Good Points.
valgarius
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I suppose any 40k roleplay game will only be as successful as the back
history and knowledge of the players participating.

Another important factor is actually having a full set of rules to
use. The press release already said that it will launch supplemental
books over the course of years. So they are basically hobbling their
players from the start. A typical dripfeed approach of Games Workshop.

Great for sales, but what happens when someone stands up and says,'
Hey! Ive just been offered to a contract by the 'X' hiveworld to ship
narcotics off world, where are the rules so i can branch out into a
pirate? Oh... previewed in White Dwarf 700? Released in 2009?!'.

Long live Imperium, and all the material and history my group can
rob/dredge up to supplement it in the mean time :)

#64 From: Tom Lynch <kal.jerico@...>
Date: Thu Mar 16, 2006 8:28 am
Subject: Re: Good Points.
circus_trick...
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OK, I'm going to say this at this point:

GW are publishing WFRP and, per statements made by the head of the
subcompany publishing and the head of the company contracted to design,
checking only setting text (names and rough abilities of spells, types
of career, views on orcs, etc). The rest is in Green Ronin's hands,
limited chiefly by the fact that if sales dry up they won't be
publishing more new books.

Green Ronin are the designers for this 40K trilogy of games, too. So
while we're looking at GW's attitude, let's also look at GR's record.

The True20 system is getting rave reviews for reinventing d20 into a
system with less panic about class abilities and a more
easily-customisable approach.

Mutants & Masterminds has reached second edition, and it's now the
second biggest game in the superhero systems league. This one has
supplements coming; I'm looking forward to the Mastermind's Manual - but
the core rules give you everything you need to play or GM a game.

The Freeport d20 setting is one of the best-received third party
settings and campaigns out there.

Then, of course, there's WFRP2.

Entirely playable using only the core rules; magic, godly magic, social
interaction, combat, a wide assortment of weapons, a reasonable
bestiary, a basic background to the Empire and environs.

With the exception of the godly magic (upcoming, I believe) and social
interaction, there have also been supplements on each of these sections,
plus adventure support.

Green Ronin's approach is to give players all that's needed to have a
solid campaign in the core book, and then to put out supplements that
are aimed at a high enough quality level that they're just worth getting
anyway.

>
> Another important factor is actually having a full set of rules to
> use. The press release already said that it will launch supplemental
> books over the course of years. So they are basically hobbling their
> players from the start. A typical dripfeed approach of Games Workshop.
>

#65 From: "valgarius" <valgar@...>
Date: Thu Mar 16, 2006 8:48 am
Subject: Re: Good Points.
valgarius
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They are treating pirates, marines, and aliens as supplemental
character types. Along, most likely, with other characters of this
type and nature.
These are pretty core archetypes if you ask me.

It just smacks of easily digestible, 'World of Warcraftish', type
design of roleplaying. Making it easy and immediatly approachable by
even the lightest passive gamer. Which brings me to the main gripe, to
generate sales you cant have a game appealing to too much of a niche
market. Paper and pen based roleplaying games -are- inherantly niche
market games, the approach GR are taking reflects something on a par
with the tabletop wargame.

GM's need to have all the gaming information and mechanics to hand. If
they dont, you end up with a half made mishmash like Inquisitor.
Keeping the players and GMs guessing until they find something better
and more complete. Imperium.

#66 From: "michaelhockenhull" <michae_h@...>
Date: Thu Mar 16, 2006 4:40 pm
Subject: Chill
michaelhocke...
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Not to throw a spanner in your works or anything, but chill out
people. A lot of you seem to be going into overdrive about a game that
you've only heard the slightest about. Through a press release
nontheless. Now, this seems to me a slight over reaction. Give GR a
chance and let's see what they come up with.

Besides, no one is forcing you to buy it, and as you say, you still
have Imperium.

Another thing is: Space Marines and aliens as archetypes? True,
they're veary characterful images of the 40k universe (which, as some
has mentioned, is by far GW's richest environment) but that doesn't
mean they have to be included as first-pick character choices. As I
see it, that's exactly what we should want to avoid. The general feel
of 40k is that both aliens and Space Marines are distant figures of
immense power that the ordinary citizen of the Imperium will never
encounter. If this is so then we should be pleased that GR is taking
their precautions towards these types of characters.

#67 From: "richardjcowen" <richardjcowen@...>
Date: Thu Mar 16, 2006 11:24 pm
Subject: Re: Good Points.
richardjcowen
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--- In imperium_40k@..., "valgarius" <valgar@v...> wrote:
>
> They are treating pirates, marines, and aliens as supplemental
> character types. Along, most likely, with other characters of this
> type and nature.
> These are pretty core archetypes if you ask me.

True, but they aren't compulsory archetypes. They're just alternatives
to playing an Inquisitor and his or her retinue.

Imperium would work just as well for Inquisitorial games if I deleted
rules for PC Citizen careers, but you couldn't run a game about
colonists starting up a new life on a recently discovered world.

Even the great and godly (even if I do say so myself) Imperium RPG
isn't  100% comprehensive. As many have pointed out, there's no
support for playing aliens, and not even stats for alien weaponry
(even the shuriken catapults are inferior Imperial imitations of the
original eldar designs).

The only aliens in the bestiary are Genestealers, which were picked
because they are parasitic to Imperial society, rather than an alien
invasion force.


I'm waiting to see what happens with 40KRP (which appears to be the
official abbreviation) before making too many judgements. I'm hopeful,
based on Green Ronin's handling of the WFRP licence, and slightly
celebratory at the moment, but not blindly fanboyish (at least, no
more fanboyish than I am about WFRP).

#68 From: "corran_idaan" <corrank@...>
Date: Sun Mar 19, 2006 8:12 pm
Subject: Signing in to receive files
corran_idaan
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Would it be something wrong if I mailed the rulebook to someone not
from this group? He really doesn't like yahoo, but wants to play
Imperium 40k.
BTW: Excellent job with this system. I've been looking for something
like that for a long time, and finally I found it. That official 40k
RPG won't be half as good as this.

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