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imperium_40k · Imperium: An Unofficial 40k RPG
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7
... A good point. It seems to work in practice though. The law (guideline) of averages generally levels everything out. In the initial playtest, we tried D6+4...
richardjcowen
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Dec 19, 2004
8:26 pm
8
We have printed off all the required fluff and are about to playtest the arse off this, Well done. Alot of time and effort has gone into this and it shows. ...
valgarius
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Jan 30, 2005
7:58 pm
9
Cool, thanks. Let me know how it goes....
Richard Cowen
richardjcowen
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Jan 31, 2005
11:17 am
10
Our group has been digesting and testing Imperium for the past month now. To be completely honest, we are really impressed with the scale and detail supplied....
valgarius
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Mar 4, 2005
10:22 pm
11
Hello out there. Having read the excellent material available on this group, and hoping to shortly begin running a campaign based on these rules, I have a...
aggy23au
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May 12, 2005
4:57 am
12
... any ... I've ... enough ... in ... There was an intent to represent the class divide, but I think I should have put an Imperial Navy - Bridge Officer exit...
richardjcowen
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May 25, 2005
3:12 pm
13
Whoops. What I meant to say, in terms of the "ease" of getting into Master of the Ship via Rogue Trader, is that in a game populated by roving, ambitious,...
aggy23au
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May 28, 2005
6:47 am
14
Hi, just tried to download the RPG Files and they were not displayed nor could I download them - were these files removed? I would very much like to have a...
jadelotos
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Jun 26, 2005
12:37 pm
15
hullo, I just stumbled across the site while looking for 40k roleplaying materials. The system reminds me of a cleaner Morrow Project mechnanically speaking...
Saul William Schimek
julianxsj
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Oct 2, 2005
2:46 pm
16
... Hmm, never seen the Morrow Project. The system's actually based on a hybrid of the Inquisitor skirmish game and the 1st Edition of Warhammer Fantasy...
richardjcowen
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Oct 4, 2005
7:35 pm
17
Hello everybody this is my first post on this group. Myself and some friends have been enjoy Imperium for sometime now and now we find ouselves coming across...
wayne summers
hondocit
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Oct 5, 2005
1:43 pm
18
... wrote: *snip* ... It's totally free, with no XP cost or impact on the number of advances allowed by any careers. It's also one free advance ~per...
richardjcowen
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Oct 6, 2005
10:52 pm
19
Hello all, First things firth, I applaud the offort that has gone into this game, and am extremely happy with it. I have been playing 40k (tabletop) since I...
yarry23
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Oct 6, 2005
11:18 pm
20
thanks very much for that Richard, we thought that was what it meant but we were unsure. ... wrote: *snip* ... It's totally free, with no XP cost or impact on...
wayne summers
hondocit
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Oct 6, 2005
11:21 pm
21
... There are no modifiers to hit for shooting at someone in cover, because they take up exactly the same amount of physical space as someone in the open. If...
richardjcowen
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Oct 8, 2005
12:51 pm
22
Wow,I just stumbled across this site and after looking over Imperium, Ihave to congratulate you on a job well done. This is an absolutely spectacular piece of...
zayven
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Oct 10, 2005
8:04 pm
23
Richard, Thanks for the reply! Very much appreciated. So my best friend and I got together this last Friday night and rolled up a squad of Elysian Drop...
yarry23
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Oct 10, 2005
11:33 pm
24
... Thanks....
richardjcowen
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Oct 12, 2005
7:12 pm
25
Hello all, I have started running an Imperium 40k campaign with my best friend and fellow 40k fanatic, and we decided to make it an Elysium Drop Trooper...
yarry23
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Oct 13, 2005
6:27 pm
26
Oddly enough, I'm running a "Airmobile" Imperial Guard campaign over at RPG.net, and they've just gotten in their Valkyrie. I'd make a few, limited changes: 1....
Puppyboy
elofgren_99
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Oct 15, 2005
5:37 pm
27
Howdy everybody i have a question regarding the ability Scale Sheer Surface. In the abilites description it states that for further info as to what the...
wayne summers
hondocit
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Oct 18, 2005
11:50 am
28
Bugger. (As soon as people start playing the bloody game, all the little errors pop up.) You'll notice the reference in the Abilities chapter was to a ...
richardjcowen
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Oct 20, 2005
9:52 pm
29
Hello many thanks for the reply richardjcowen <richardjcowen@...> wrote: Bugger. (As soon as people start playing the bloody game, all the little ...
wayne summers
hondocit
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Oct 20, 2005
10:19 pm
30
First off, this is marvellous. Playing DoW had me itching to play a 40K rpg, and I almost resorted to dusting of Fading Suns, but this is definately superior. ...
oathcircle
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Oct 23, 2005
11:21 pm
31
... Psychic hoods are yet another bloody oversight... The issue came up with a Deathwatch campaign run on RPG.net. I suggested just using the Inquisitor rules,...
richardjcowen
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Oct 26, 2005
1:03 am
32
How does the Force of will skill work?...
oathcircle
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Oct 30, 2005
4:44 pm
33
... *sigh* Not another one... That's actually a typo. I renamed the 'Inquisitor' ability Force of Will to a more self-explanatory Fearless ability in...
richardjcowen
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Nov 3, 2005
12:48 am
34
Hello i`m seeking some guidance in regards to a game i`m running at the moment. One of the player has lost an arm due to combat and now reading the rules for...
wayne summers
hondocit
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Nov 14, 2005
12:24 pm
35
... Hmm... The arm crippling injuries charts say nothing about halving your Strength, just that characteristics are halved when taking characteristic tests...
richardjcowen
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Nov 19, 2005
8:38 pm
36
Hello and thanks for the reply the parts of the rules that got me thinking are conventions of imperium and as you described that when using one arm the str...
wayne summers
hondocit
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Nov 19, 2005
9:27 pm
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