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Hi all, have been musing over alternative roles and even variants (although i
prefer the traditional version as it 'feels better').
I've added a file for a LOTR variant - called Morgul Night, just for a bit of
fun. I'm sure others may have their own ideas, so please post.
As for the traditional game, why don't we try these roles (some have been
tried):
Herbalist/Wolfsbane: The first time the player is targeted by the werewolves at
night, the player is immune. The werewolves can be shown a card or otherwise
silently told the reason. Option in a large group, unknown number of doses eg
1-3.
Witness: At the start of the game (or once during the game at night) the witness
player may be shown the identity of one (random) werewolf on account of
witnessing that person's night time activity. Option in a group with the masons
or other night groups, the witness can see an individual active at night (no
identity revealed).
Masons/Lovers/Friends: We've tried this type of idea before and it has the
advantage of possibly pairing up a werewolf with a villager.
The roles revolve around either protection or providing for more info being
available to at least some to assist votings and ensure they are less random
affairs.
Neil
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