Hi Marty,
Have very much enjoyed this game the mechanics seem complicated at
first but once you get your head around them the game flows nicely.
We have found through many campaigns that defending a town can be
troublesome for the player trying to take the town. As for Memoir 44
a game I enjoy but CC it is vastly better and the mechanics at least
mitigate the element of luck to a degree you can make the difference.
I have now played around 20 games with a friend since I have been
unwell and have enjoyed every game and continue to consider this in
my top 10 and No 1 2 player game.
George Y
--- In lbgc@..., "Marty M" <martymoller@...> wrote:
>
>
> While I'm asking if anyone has played I game I haven't played
before,
> I'm interested to find out if anyone else has played a game I've
been
> playing a lot of recently - Combat Commander: Europe
> <http://www.boardgamegeek.com/game/21050> . I know George has it
and
> thinks very highly of it, but I'd be interested to know if anyone
else
> has had a go yet.
>
> I've jotted down a couple of my impressions of the game so far, but
have
> not commented on how to play the game or the specific mechanics
> involved. If anyone is interested, the forums on the link to the
> BoardGameGeek game page above are full of writings about it, and the
> rules are available for free download in the files section of the
game
> page.
>
> It's a squad-level infantry combat game set in WWII, and it's
fantastic.
> There are considerably more rules than the games I 'usually' play,
but
> it's very easy to play once you get a handle on the rules, and it
is a
> very exciting and fast-moving game. It also has a great feel to it
and
> has a really strong narrative to all the moves and events that
unfold
> during a game. There's a reasonable amount of random events that
crop up
> throughout the game, and these make the whole thing very exciting,
> without causing unfairly massive shifts in fortune to either player.
>
> I've read some people compare it to Memoir '44. I agree with this
> insofar as the board has hexagons on it, there is a requirement for
> 'line of sight' when shooting things, and it's set in the Second
World
> War, but this is a very different game to M44 and not really
comparable
> at all.
>
> The mechanics and victory conditions of the game are set up in such
a
> way that if a scenario assigns you as the Attacker, then you can
only
> really win by playing aggressively. Conversely, if you are the
Defender,
> you are going to get the best results by being, well, defensive.
>
> I also find that in this game, you never find yourself in the
position
> where you feel that you are just sitting there without being able
to do
> anything useful, which is often the case in M'44, for example. I
have
> also found that the game tends to finish very closely, often with
> victory open to either player until the very end.
>
> Anyway, as I say I think it is a great game, and would be
interested to
> hear what anyone else who has played it thinks about it. It's only
> suitable for 2 players, but I will be bringing it along to LBGC
> meetings, in case anyone fancies a game after the 'main' game of the
> afternoon has finished.
>
> Hope to see you soon,
>
>
>
> Marty.
>