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Reply | Forward Message #361 of 607 |
Perikles


Although i'm not in favour of league tables for the sake of it, i think
one for Perikles sounds good. I'm not sure you need to give a bonus to a
new player unless they are the only one. New players to a particular
game can do quite well, depends on the game and some players do read up
on the rules beforehand - i sometimes do which gives you familiarity. I
do favour some method of averaging points for position by games played,
with ties settled by games played to encourage participation. Overall
the league ought to be recording points awarded rather than percentage
of success, so one game won means 5 or 6 points and not a 100% rating.

Other games, well i don't like Formula De but it does strike me as a
game suited for league play - escept for the length? Interestingly, i
was thinking about a TI3 league yesterday but it is a long game that
needs special consideration and its not likely to get played more than
twice a year (thats me being optimistic).

Struggle of Empires and Imperial are two other games than have been
played frequently at the club and are likely to get 2-3 plays each next
year - i think both would be suited to a league. One thing that goes in
favour of Perikles - its simple in essence to learn but it has a depth
that makes it rewarding.







Wed Dec 19, 2007 8:37 am

lbgcneil
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Message #361 of 607 |
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Hmm, I'm not sure about this mechanism. The problem is that it favours those people who play frequently, even if they don't do well. If one player finishes...
Keith Dowsett
dowsell2
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Dec 17, 2007
3:24 pm

Although i'm not in favour of league tables for the sake of it, i think one for Perikles sounds good. I'm not sure you need to give a bonus to a new player...
Neil Parker
lbgcneil
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Dec 19, 2007
8:37 am

Well, my humble opinion is: the league WILL indeed record your total of points awarded so far, but the question is what ORDER you then appear in the table,...
Founder.
bobroscow
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Dec 27, 2007
10:11 pm

Hi - i'll double check when i get home, but from memory the rules are as follows: Tile selection - any, but not two of the same colour consecutively including...
Neil Parker
temtemsefekh
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Jan 15, 2008
8:11 am

In the other post you did with the 16 possible outcomes (copied from BGG) the rule about getting cubes instead of VPs when a battle is not attacked is very...
jmalmolda
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Jan 15, 2008
10:07 pm

The rules re influence tiles refer to not picking the same colour in the round - not phase - but the clarification makes it clear - only one influence tile per...
Neil Parker
temtemsefekh
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Jan 16, 2008
7:53 am

Yep, we have to avoid it favouring sheer frequency of playing. And yet allow someone to "overtake" someone who plays once, disappears, and sits at the top of...
Founder.
bobroscow
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Dec 27, 2007
10:01 pm
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