Sign In
New User? Sign Up
praetorian-IG · The Praetorian Imperial Guard
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
You can set the sort order of messages? Just click on the link in the date column. Your preferences will be remembered, so you don't have to do it again when you return.

Messages

  Messages Help
Advanced
250pts Deathworld Vets Vs. Marines.   Message List  
Reply | Forward Message #325 of 376 |
Well on Monday, the tau player ran away. fortunately I had my marines
along.

However I didn't bring the points values for the marines. Thankfully
the Rule books use the standard marine as an example, so after a an
hour or so of using the point ratios of deathworlder : sgt,
deathworlder : captain, sgt: captian, and throwing a few points in
here and there, I came up with a list of 250 points, as was the
estimate for a similar marine squad in the rule book.

The 250pt Marine army included:
-Varras who I counted as an IG Senior Officer for stats and my smurf
Sgt as a sort of comand squad.
-A 10 man tactical squad split into 2 squads of:
+ 1 Sgt, 1 Flamer, 3 Marines w/ Bolters
+ 1 missile Launcher

The 249pt Deathworld army included:
-Command squad: (This is actually the company command squad, but only
using 1 platoon and a deathworld army rather than catachans, I assumed
it would be fine to go without a separate platoon commander and have
an actual squad)
+Captian, medic, Flamer w/ vox caster.

-Platoon 1:
-Squad 1:
+ 1 Sgt, 1 flammer, 1 vet w/ vox caster, 2 vets. all w/ grenades.
-Squad 2: (I need to clip the vox caster off of my Patrol and glue it
to one of these guys, only Vet sgts can have it in patrols, and it
isn't worth the extra 10 pts.)
+ 1 sgt, 1 missle launcher crew w/ lasguns, 2 vets.
-Fire Support Squad:
+ 1 auto cannon crew w/ lasguns, 1 heavy bolter crew

Now, the table I was using was round w/ a 5 foot diameter, however a
bit of it was taken up w/ the rule book, army list, and Deathworld
codex. So The battle field was probably a little smaller than 3 foot x
five foot.

I threw in the Crashed Aquila from the old starter set,4 trees to mark
the deployment area, and a signal beacon and 2 red 'whippy sticks' to
mark the boundary on the book side.

I actually had an opponent other than myself, however somehow he ended
up playing the Deathworlders.

The Deployment areas were about 6 inches deep and on the opposite
edges w/ out the rule book. This left 48 inches with little cover
between. The objective was total annihilation.

The Problem was, the missile launchers could hit pretty much anything
from any where, very little rubble was tall enough to block the line
of sight.

However what I had failed to notice until they were used is that the
autocannon and Heavy bolter have ranges of 48 inches and 36 inches.

This is what cost the Marines the game. The marines quickly found good
cover, but had a lot of low rolles. The Rocket launcher was able to
take out the Missile team quickly, but was taken out by the Heavy
bolter or autocannon the next turn. The auto cannon could reach most
of the battle field except where the tail of the wreck was blocking
it's line of sight. Despite The Astrates Armor and cover saves, they
were getting lots of low rolls. Auto Cannons only need a 2 to beat a
space marine's toughness. Additionally, the auto cannon was just out
of range of where the marines were in cover.
The Deathworld player had The Heavy bolter in front of the auto
cannon, and a screen of men in front of it. These being beyond 12
inches from the marines, the marines only got one shot a piece, and
had lots of low roles.

The Death world vets won: 468 to 61 points.




Thu Nov 13, 2008 6:08 am

ben.pilloud
Offline Offline
Send Email Send Email

Forward
Message #325 of 376 |
Expand Messages Author Sort by Date

Well on Monday, the tau player ran away. fortunately I had my marines along. However I didn't bring the points values for the marines. Thankfully the Rule...
ben.pilloud
Offline Send Email
Nov 13, 2008
6:08 am
Advanced

Copyright © 2009 Yahoo! UK. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help