Oh, I'm sure that Praetorians would be cool with power generation. However, it doesn't matter how powerful thermonuclear weapons are, they are still obsolete. They are clumsy, cause an unnecessary amount of damage, and are one-use.
To reiterate - precision strikes with orbital munitions, mass destruction with Planet Killer and Virus Bombs. Nukes: unnecessary.
If you must use radiation to generate your power, make sure you clear it with the PTC Mining committee. They're still keen for us to use coal.
2008/12/18 ben.pilloud <ben.pilloud@...>
No nukes? NO uranium? But I likea the uranium! This is going to throw
off my entire universe.
From playing nuke zone I learned laserbeam satellites are useful,
multiple use and more accurate than nukes. But nukes could do quite a
bit more damage. I suppose lazer technology might have improved over
38000 years, not to mention I've gotten some attention from
Inquisition players about my nuke knowledge.
I know that terra's uranium only has double digest left on it's half
life now (thus the need for plutonium and then fusion reactors,),
which is why I had to go somewhere that might have somehow still had
it in 40k. Then again I suppose it doesn't work like that.
Dough, I just realized I got fusion and fission confused again. I just
refreshed my memory a bit, Uranium is used for fission reactions,
Aquila Landers have fusion cores in them for fuel purposes. And as a
bonus/ side effect it still works like a small nuke if you blow it up
like at the the battle for Maccragge.
Would Praetoria find using Fusion Reactors for power generation
acceptable? It would still be profitable, very popular with the hive
worlds...
Now all I need is an mineable ore with which to replace uranium!
Lets see so for a D-T fuel cycle ya need your Deuterium and some
Tritium, which sometimes needs to be bred from Lithium. Additionally,
some new material/ containment device would need to be developed/
discovered in order for the fusion reaction to be contained.
Deuterium:
Almost exactly the same as hydrogen. It occurs naturally alone as a
gas, but more commonly bonds with regular hydrogen to form a gas
called hydrogen deuteride, abundant in atmospheres of gas giants.
It can replace the normal hydrogen in water molecules to form heavy
water, which is mildly toxic.
Tritium:
Also occurs naturally, due to cosmic rays interacting with atmospheric
gases. Because of tritium's relatively short half-life, however,
tritium produced in this manner does not accumulate over geological
timescales, and its natural abundance is negligible. Can also be
formed by:
-lithium-6 and/or 7,
-a fission reaction,
-in heavy water-moderated reactors when deuterium captures a neutron.
This reaction has a very small cross section (which is why heavy water
is such a good neutron moderator) and relatively little tritium is
produced; nevertheless, cleaning tritium from the moderator may be
desirable after several years to reduce the risk of escape to the
environment. Ontario Power Generation's Tritium Removal Facility can
process up to 2.5 thousand tonnes (2,500 Mg) of heavy water a year,
producing about 2.5 kg of tritium,
It can bond with water, is radioactive, and is harmful if inhaled,
ingested, or absorbed through the skin. Also makes things glow in the
dark, is used in sights for weapons.
Lithium-6 and Lithium-7
Natural lithium contains about 7.5 percent lithium-6. Lithium 7 is one
of the primordial isotopes, produced in Big Bang nucleosynthesis (a
small amount of 6Li is also produced in stars). Lithium isotopes
fractionate substantially during a wide variety of natural processes,
including mineral formation (chemical precipitation), metabolism, and
ion exchange. Lithium ion substitutes for magnesium and iron in
octahedral sites in clay minerals... It looks like it can be mined!
Then you just put a lithium-mercury amalgam in contact with a lithium
hydroxide solution, the Lithium-6 preferentially concentrates in the
amalgam, and Lithium-7 in the hydroxide. Sure the local environment
suffers from accidental releases of mercury waste, but most of it can
be recycled! Don't worry, I mostly copied and pasted and do not use
the large/ sciencey words found in the above section in my regular
vocabulary.
Okay so without making stuff up, not saying Beinirham turned out to be
a gas giant rather than a man eating jungle world, and with tritium
being unnatural/ hard to come by naturally with a 12 year half life,
I'll be going after Lithium instead of Uranium.
I suppose that the BEF had yet to confirm the rumor of uranium.
Perhaps the guys that thought they found it just mixed up their rocks.
Lithuim has quite a few uses. It forms a minor part of igneous rocks,
with the largest concentrations in granites, and can be found in clays
and brines (Salt saturated water). It usually is in very low
concentrations, with many deposits being small, or too low in grade
for commercial use. This means that if Beinirham had a rich deposit it
would be of great financial opportunity to the PTC.
What if the site had some models of what the mineral could be used
for, including a working reactor?
> 2008/12/17 ben.pilloud <ben.pilloud@...>
--- In praetorian-IG@..., "Rory Lowings" <rozc19@...> wrote:
>
> Sounds ok, but bear in mind that radiation isn't just provided by
Uranium in
> the 41st millenium. You can make up something way more interesting,
with way
> more useful properties than uranium can provide. This isn't too hard
of a
> thing...
>
> Also, Thermonuclear weapons are pretty much useless in the 41st
millenium.
> Not only is the 'final solution' of Exterminatus far better
conducted with
> weapons like Virus Bombs, but tactical deployment of such dangerous
weapons
> is impractical. Not only do they destroy, they also irradiate and
burn for
> hundreds of miles. Fallout is more dangerous to ground troops than,
say, a
> precision strike with laser lances or even a Machine-Spirit-guided
munition.
> The land is unusable for anything for a couple of thousand years,
and, most
> importantly, Thermonuclear weapons are unsporting, and thus
unPraetorian.
>
> They are totally obsoloescent, in short. Now, were you to come up with
> something a little more original than uranium (which has probably been
> totally consumed from Terra by the year 40,000 anyway) then we can talk.
>
>
> > I was trying to figure out how my unit could join a Campaign,
> > organized by the Imperial Guard message boards, when it is on the
> > other side of the galaxy from my current objectives. I thought I was
> > going to have to blame Tzeentch for yet another warp accident.
> >
> > A suggestion, sparked by my wondering if nukes would be allowed, has
> > actually helped me determine what shall become of my unit once the
> > Beinirham Mining Colony is secure.
> >
> > No one ever said I had to do my fluff in chronological order. So this
> > Campaign could easily take place after the BMC is at least running.
> > Even though I have not gotten to that point with actual battles. The
> > colony would have become a trading center under the PTC, selling/
> > trading it's product, uranium, to the Imperium and it's planets, other
> > empires within the empire, etc. for equipment, goods, and money and
> > stuff like that.
> >
> > The Expeditionary Force would then become the planets PDF force or
> > become a regular unit in the Praetorian Guard. Of course also being in
> > the PTC they would be involved with, taking a cut from, and know a bit
> > about the Uranium trade, and the uses of their product. Upon learning
> > its fuel and weapons potential they would quickly become their own
> > customers and have a few pieces of the finished product. Eventually,
> > the unit will become 'masters' of the nuke, or relatively for 40k,
> > similar but on a lesser scale to them being masters of jungle warfare.
> >
> > One of their customers/ a user of tech like theirs is in trouble, with
> > several conflicts with many factions on their planet, possibly having
> > technical problems, had lost/ about to loose their nukes enemy
> > hands... anything I come up with. Not only will the Deathwolders be
> > attempting to keep/ gain their business, but they will be one of the
> > few units that have 'experience' with such technology, thus meriting a
> > trip to the other side of the galaxy.
> >
> >
> >
> > --- In praetorian-IG@..., "ben.pilloud"
> > <ben.pilloud@> wrote:
> > >
> > > Hello, I'm Captian Belesarius, commanding officer of The Beinirham
> > > Colony Expeditionary Force, 1st Company. The 'Company'
originated from
> > > Catachan. (It is actually only about platoon strength plus some
> > Setinals).
> > >
> > > My 'Company' is comprised of just 38 soldiers (536 or 629 points if
> > > the Fast Attack squad is used as regulars. Plus points for grenades
> > > and booby traps if I use them). Divided into a Command Squad; A
> > > platoon with two 5 man squads; another platoon with a two team fire
> > > support and two squads, one of which has a missile launcher and the
> > > two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron
of two
> > > Setinals.
> > >
> > > The only non Catachan, including the two 'locals' who are
possibly the
> > > closest thing the planet had to a PDF, is the Commissar.
> > >
> > > (Other than those RPed) The Company has only been in one
'Battle'. It
> > > was actually more of a mostly friendly war game between my Company
> > > (minus five men, the commissar, and two officers. Myself being
only a
> > > lieutenant of a platoon, but also serving as Acting Company
Captain),
> > > and a Squad of Space Marines with an armored train (Also mine and
> > > played by my self, but fairly, the battle being to 'decide' the
> > > outcome for the main character of a 4 pg story I wrote which had a
> > > sort of poor conclusion in my mind, although it was the intro
and 40k
> > > terms that made me loose points, and now both are inaccurate). The
> > > goal was for my company to stop the Space Marines from taking their
> > > prisoner (The sample Space Marine I painted when I first bought my
> > > starter set two years ago) through the exit point on the other
end of
> > > the board. On the third turn a missile finally Took out the
> > > locomotive, before or just when the train was entirely on the board.
> > > Leading from the front, and my shots not penetrating the Armour
of the
> > > Astrates I was aiming at I tried to get closer, and assault. But
> > > didn't make it to the ladder on the tender, the train being wood
> > > powered, cheap on jungle worlds.I learned that pretty much standing
> > > directly under someone with a missile launcher pointed at you is
not a
> > > good Idea. T- Shirts and some leaves don't really make a difference
> > > against krak missiles. But we won, in a victorious slaughter. Thanks
> > > to the disabling of all 4 high point cars on the train, killing all
> > > our opponents, meeting the objective, and with one unit still
alive in
> > > the highest fatality unit. Having the advantage of infiltrate,
Victory
> > > was obtained by Jungle fighters alone. The setinals receiving mostly
> > > low roles an having to start in the deployment zone, on the opposite
> > > corner of the map, only made it about half way across the map.
> > >
> > > The company is finely going to get an assured chance for action,
> > > having been skunked the last three excursions. (Three trips to my to
> > > my local GW Hobby center turned into nothing more then painting with
> > > free paint due to lack of players in my points range, and one
case of
> > > exclusion.) After Months of constantly taunting, provoking,
> > > challenging, seeking progress reports from, and even persuading a
> > > small group of tau (305-308 points or so), they finally seem to be
> > > gearing for war, and now instead of us halving to initiate
> > > communication/ remind them of the subject, they have started
> > > initiating the conversation themselves.
> > > 5 men from my weapons teams have just been issued their new lasguns
> > > (Unpainted still), Also the emperor's war paints are still
needed for
> > > Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> > > his name due to the, still to be painted, red 'whippy stick' held
> > > behind his back. Ironically NOT considered a weapon in the rule
book,
> > > although at my local GW center the ones in the starter set ARE. His
> > > Chimera if I get one will become the Mr. Whippy's Van).
> > >
> > > I'll let out know How that turns out. They like to mention their
> > > broadside a lot, but then we remind them that without their precious
> > > markerlights, they wouldn't be able to hit the side of a
starship, if
> > > they were INSIDE it.
> > >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>> --
> Mantrae:
> 1: Bonus ut planto vita est
> 2: Civis britannicus sum
>
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