Fantastic Work.
From: praetorian-IG@... [mailto:praetorian-IG@...] On Behalf Of david_statter
Sent: Tuesday, August 22, 2006 1:58 PM
To: praetorian-IG@...
Subject: [praetorian-IG] History of the Praetorian Guard and Praetoria (you'll love this)
The World of Praetoria
From their initial planet fall as inexperienced colonists to the
present day as hive-toughened warriors, the Praetorians have had to
fight to survive. Over the centuries they have adopted a strict
discipline which together with their talent for organization of the
smallest details (essential in a hive where even the air is rationed)
serves them well on the battlefield. They detest slovenliness and
disorder, and even at the height of battle will ensure that their
uniforms are correctly buttoned and the buckles buttoned on their
ammunition pouches polished to a brilliant shine.
Praetoria is a heavily populated Hive World that lies in a system
close to the Imperial naval base at Bakka. The overpopulated hive
cities of Praetoria are renowned for their squalor and degradation,
and produce some of the toughest gangers on any of the hive worlds in
the Imperium. This vast population work as little more than slave
labour in the huge factory complexes of Praetoria, producing the goods
that have made the planet (and its ruling class) one of the richest in
the Imperium, with a huge fleet of merchant craft that trade all over
the Segmentum and beyond. Imperial Guard regiments raised on Praetoria
are renowned for their iron discipline and bravery, even in the face
of the most overwhelming odds. According to the planetary lords of
Praetoria, it is only through fearsome training and draconian
punishments for the most minor infringements that the hive-toughened
inhabitants of their planet can be made to follow orders and do as
they are told. Whatever one's views on the training methods used, they
seem to work, producing troops that are as ferocious on the attack as
they are determined in defense.
Regimental Founding
Nearly every generation, the lords of Praetoria found a new 13th Guard
Regiment. The regiment holds a place of honor on Praetoria, among the
elite of its foundings. Many up-and-coming new nobles duel for a
posting in the 13th. The regiment is recruited from many levels of the
Praetorian realm.
The officer corps of the regiment is chosen from the three different
major social classes. The majority at 66% of the officers are
nobly-born, with 20% chosen from among the merchant guild houses, and
finally 14% are chosen from the remaining PDF forces. Usually the last
14% make up the majority of the armor battalion, as it is the least
favored by the upper class of Praetorian officers to serve in. Most
nobly-born feel that the infantry is where the glory is to be had and
seek a post appropriate to their status.
The bulk of the regular troops are taken from the Praetorian Royal
Defense Guards Regiments, which serve as the elite guard of the
realm's PDF. Praetoria is a realm onto itself much like the Forge
Worlds of the Adeptus Mechanicus. The vast merchant fleets have
established many colonies that serve as satellite worlds to Praetoria.
The remaining troops as well as all of the armor forces in the
regiment are drawn from colonial PDFs.
From this gathering of forces the regiment is forged through
discipline and rigorous training into an elite Imperial Guard
regiment. The many traditions and past histories of the previous 13th
Regiments are instilled into the new founding. Many of the companies
in the regiment compete with each other for best company during this
time, as a source of pride in the regiment. The current 13th was
officially founded in 988.M41 by order of the Praetorian lords.
Regimental Combat Team
The current organization of the regiment was changed following its
latest tour of duty in the Eastern Fringe. This was following the
events of the war with the Eastern Alliance. The regiment has returned
to Bakka where it was reorganized and rebuilt into it's current TO&E.
Many officers and enlisted veterans have come to calling this
reformation a second founding of the regiment, as much was changed,
but the core of the regiment remains. The regiment was enhanced with
two new support battalions, a new armored battalion, and fresh
recruits from the world of Praetoria to replace losses suffered in
battle. The previous armor battalion was removed to become the core of
the new 72nd Praetorian Royal Armor Regiment in the Imperial Guard.
This reformation of the 13th is a step forward in its evolution to
becoming a more efficient and valuable asset to the Imperial Guard.
Rumor among the ranks is that this new 13th will be the core of a
possible new force being formed to aide the forces of the Cadian gate
in their ongoing war with the ruinous powers of Chaos and their forces.
Organization
Regiment
The regiment consists of six battalions. Three infantry battalions,
two support battalions, and one armor battalion. The regiment is a
combined arms force allowing for independent operations in the field.
Infantry companies can be enhanced with support units from the two
support battalions, and armor support from the armor battalion. Before
any mission is undertaken, Regimental Command and Control provides
companies with all the support forces they will need. With the
available forces in Command's control, battalion and company
formations can operate independently if needed with existing support
forces. A regimental company commands all operations, with each
battalion having it's own command and control company and working it's
way down to company and platoon commands.
Support Battalions
Support battalions are the catch-all of the regiment. They consist of
recon, storm trooper, additional heavy weapons, artillery, abhuman,
sniper, transport, and other forces that are non-standard infantry.
These battalions exist mainly on paper for organizational reasons,
since most of the time they are spread out among the regular line
battalions. With the exception of rear line command support
formations, these forces can be broken down from near full companies
to small squad formations wherever they are needed. The majority of
the officers in these battalions are mustang officers from the ranks,
or Praetorian merchant class members who have bought their commissions
into the officer corp.
Armor Battalion
The armor battalion is a similar formation to the standard Imperial
Guard armored regiments. The majority of the battalion is made up of
Leman Russ MBTs with various variants. Widely unfavored by the noble
class for officer assignments, most of the armor officers have risen
from the ranks. This has given the armor battalion a low rating when
it comes to discipline and organization. However this is not a bad
thing, as tank commanders are more independent in their thinking and
operation of their machines. This has given the battalion a maverick
cavalry mentality.
Infantry Companies
Infantry companies can vary in size from 150 - 400 troops. Depending
on the mission assigned, companies can receive support troops from
other battalions in the regiment. Officers are encouraged to follow
the chain of command, and to follow orders to the letter. Most of the
command structure of the regiment is nobly-born or of merchant class
descent. Of course there are always enlisted men whose leadership
distinguishes them from their peers, and who receive promotions to
higher ranks. These mustang officers are more liberal with their
commands, but still adhere to military discipline when needed.
Praetorian Uniform
Over the centuries Praetorian regiments have changed little in their
field and dress uniform. The red tunic and black trousers tucked into
calf-high boots are the standard field uniform for all infantry troops
and officers. Trousers are also enhanced with a red stripe running
down the outside of the legs. This is a sign of devotion to Praetoria
in the service of the God Emperor.
This is enhanced with gold epaulets, gold buttons, and white
belt/buckle/webbing. A silver Aquila insignia is worn on the left side
of the tunic. The standard Praetorian Pattern white helm completes the
uniform. The material used in the uniforms is an advanced form of
fabric that complies with Imperial Guard ballistic fabric requirements
for protection.
Officers may further wear a red greatcoat over their uniform. This
coat has an elaborate cuff design. It also provides additional
ballistic protection.
Since the regiment also fields different support branches in the
field, their tunic and trousers may vary in color. Independent heavy
weapons units use blue to dark blue instead of red, chosen men wear
green uniforms, mounted hussar squadrons use a different pattern of
color scheme for their uniforms and armor uniforms are gray for crew
members. Officers in these branches wear uniforms in accordance with
their post, but are also allowed to wear the standard red field uniform.
Rank pins are worn on uniform epaulets. Any special titles or branch
divisions will be incorporated into the rank pin, or other proper
location. Some troops are allowed to wear different uniforms to note
special status, as in the example with chosen men.
A properly cleaned and pressed standard uniform is modified for dress
uniform occasions, for the ease of procurement. All personnel are
allowed black berets or forage caps, with officers allowed peaked caps
as an additional option. Officers also wear white gloves, and wear a
gold sash for being nobly-born or a silver sash for being merchant or
lower class. Enlisted personnel wear a white sash similar to an
officer's but slightly slimmer. All awards and decorations are
displayed on the sash.
All uniforms and battle gear are expected to be in parade condition at
all times. NCOs and officers are encouraged to report all uniform
violations. All violators will be appropriately disciplined. No
exceptions!
Ranks
Enlisted Personnel and NCOs
Banner Sergeant
Master Sergeant
Sergeant
Lance Corporal
Trooper
Officers
General
Colonel
Lt. Colonel
Major
Captain
Lieutenant
Special Titles
Noble Houses
Merchant Guilds
Chosen Men
Life Guards
Hussars
Awards and Decorations
Praetorians are known for their pomp and circumstance when it comes to
their uniforms and equipment. Everything has to be in order, and this
also goes for any decorations worn on their uniforms. Along with their
standard ribbons for campaigns or battles, a few awards stand out
especially. Awards are worn on their dress uniform sash, with all
other ribbons. The exception is the Praetorian Cross which is worn
around the neck from a ribbon.
Praetorian Cross
This award is give those few who have shown valor above and beyond the
call of duty. This is the highest award a Praetorian trooper or
officer can receive from the lords of Praetoria. The recipient of this
award is known as a hero to the people of Praetoria, for their courage
in the defense of the Imperium and Praetoria.
The award is a 4 inch white bursting cross (like the Black Templar
space marines cross), with a silver aquila in the center, on a red
disc background. The bearer's Name, Unit, Date of the action, and
Location of the action are etched into the 4 sides of the cross. The
award is worn on a gold ribbon around the neck. Many have nicknamed
the award the big red saucer because of its large size.
Cluster of the Lion
This award is given to those who display Praetorian courage on the
field of battle; those who follow commands and excel in their
execution; who help attain victory in the field; who never fall back
or break in the face of the enemy; who hold the line with iron discipline.
The award is an image of the Praetorian sun in gold with a leaping
silver lion in the center. A diamond is placed over the leaping lion.
If the recipient is given the award more than once, a new gem is
placed with the previously received gems. The cluster is worn on a
blue ribbon.
1st time: Praetorian Diamond
2nd time: Praetorian Sapphire
3rd time: Praetorian Jade Crystal
4th time: Praetorian Ruby
Silver Sabre
This award is given to anyone who shows exceptional valor in
hand-to-hand combat. Usually the recipient is given a promotion if
they are a trooper or NCO. Officers who receive this award are given
higher priority when it comes to general promotions.
This award is different because it is given in different versions. The
award is a silver sabre in a slashing motion on the background of the
race with which the recipient was engaged in hand-to-hand combat. For
example a purple Tyranid head, green Ork head or orange Tau head
background. The award is worn on a brown ribbon.
Sapphire Tear
This award is given to all troops and officers who have been injured
in the field. This decoration can be awarded multiple times to anyone
who is injured more than once.
The award is a small white lion's head background with a blue tear
sapphire in the middle, worn on a purple ribbon.
Chosen Brand
Given to members of the Chosen Men units upon joining the Chosen Men
ranks. This decoration signifies that they are part of the elite
Chosen and are entitled to all the privileges and responsibilities
that come with joining such a special unit.
The decoration is worn on the left arm, as a white ribbon with the
name of the Chosen unit's name.
Leman's Lion
This award is given to armor crews who have shown exceptional service
on the field of battle. Through the execution of their mission, valor
on the battlefield, excellence in the operation of their armor, or any
other exceptional feat that merits recognition.
This award is given to the entire crew of the armored vehicle. It is a
roaring gray lion's head over the background of a black Leman Russ
turret. It is has been known that crews will sometimes paint a gray
lion's head or an image of the award on the side of their vehicle to
denote that they have been awarded this medal. The award is worn on a
black and red striped ribbon.
Standard Weapons Issued
MK III Praetorian Pattern Lasrifle
MK X Praetorian Pattern Longlasrifle (Special Issued)
Kantrael Pattern Laspistol (NCO, Officer, and Special Issued)
Mark IX Rechargeable Power Pack
Armageddon Pattern Autopistol (NCO Issued)
MK III Plasma Pistol (Officer and Special Issued)
Model 482 Boltgun (Officer and Special Issued)
MK III Bolt Pistol (Officer and Special Issued)
MK V Mordian Pattern Grenade Launcher (Special Issued)
Ultima Pattern Meltagun (Special Issued)
MK II Catachan Pattern Flamer (Special Issued)
M35 Megacore Plasma Gun (Special Issued)
Doctrines
Iron Discipline
Close Order Drill
Veterans
Ratling squads
Rough Riders
Battle Histories of the Black Guard
Double 13
Following the events on Montar VII, where the 24th Praetorian was
crushed by an Ork Waaagh!, word soon reached Praetoria. When word
reached the lords of Praetoria, the 13th was finishing up its founding
training and was serving as garrison troops on Praetoria. The 13th's
officers and troops petitioned command to assign them to the
counter-attack on Montar VII; they wanted to avenge the 24th, their
sister regiment. When the surviving members of the 24th returned, the
regiment underwent rebuilding; officers and regular troops of the 13th
requested transfers to be part of the new 24th. In a rare event,
Imperial Guard Command allowed a high number of transfers to the 24th
for fast rebuilding reasons. The Praetorian command also provided more
elite palace guards from the PDF for both regiments. Everyone wanted
pay-back and both regiments were aiming for major retribution. Both
regiments were brought back up to full strength and built a blood bond
between them.
When the 24th and 13th were deployed in the reconquest of Montar VII,
the Black Guard was sent in to retake Glazer's Creek; the site of a
small victory in the first battle of Montar. The 13th mounted a full
assault on the small Ork garrison. Disorganized and leaderless, the
Orks stood no chance against the 13th's righteous fury.
The Black Guard soon set up a firebase and prepared for a
counter-attack. While the main force lead by the 24th sacked the
central Ork village, the 13th prepared to be the anvil to crush the
Orks upon. Driven towards the creek by Imperial forces, the orks
fought a fighting retreat. Lord Sherdan allowed the Imperial Guard to
drive the Orks towards imperial outpost by the creek. The orks
couldn't let such a sweet target escape them: more battle, more blood,
more WAAAAAGGGHHH!!! The Orks amassed in a valley that ran beside the
creek, divided by a low rise.
The Orks rushed over the hill screaming in their foul Orkish tongue.
The first thing to surprise them was the heavy barrage of artillery.
Still they kept coming, wanting to destroy the base and all the
guardsmen there. A Speed Kult led the assault on the firebase. Soon
they were working their way into the creek valley. At the same time
from behind, an Imperial air strike forced the rear elements of the
Ork warband onwards into the Praetorians' guns. Pressed into a box,
the Orks fought on to the death.
The final element of the plan came into play when the 24th Praetorian
led the counter-attack on the Ork remains from behind, while the 13th
held them off. As the Orks were about to the reach the firebase, the
13th's armor battalion rushed forward to challenge the Ork Speed Kult,
and closed the trap. The Orks were smashed between the 24th's hammer
and the 13th's anvil. This would finish the Orks' dominion of Montar
VII. Following this victory all that was left to do was to clean up
the last remains of the Ork Waaagh!. The 13th was given this mission
which took a few months to accomplish.
War with the Eastern Alliance
The Eastern Fringe is the Wild West of the Imperium. Following the
events of the Damocles Crusade, Imperial forces fell back to more
secure lines. Many worlds were left to their own fate, abandoned due
to alack of forces to protect them. Smugglers, renegades, rogues,
pirates, Xenos, they all came to this interstellar no-man's-land for
different reasons. Several worlds on the fringe came together to form
an alliance of worlds outside of Imperial control. Run by a coalition
of humans and Xenos, the worlds first began to work together for
mutual defense. The pact prospered as well as can be expected in a
stellar desert. The worlds held their own against outside threats. The
pact was also ignored by the Imperium, which didn't have the resources
to deal with a minor power, and which wasn't under threat from the
alliance at the time. Rumors also state that the Ordo Xenos operated
out of such worlds for intelligence reasons.
The pact grew to 13 worlds, with the Tau looking to make an alliance
with them as well. Then around 985.M41, Imperial worlds started coming
under raids from pirates operating out of the Eastern Alliance as they
were calling the coalition. The raids grew in frequency and size over
the years, pirates taking everything from hardware to enslaved
Imperial citizens. In 994.M41, a group of pirate bands mounted a
devastating raid on an Imperial naval convoy transporting weapons and
heavy hardware for Imperial worlds in the sub-sector. The entire
convoy was taken by the raiders, and was never heard from again except
for the remains of a few patrol ships that were found later on by a
local sector battlefleet.
The Imperium was forced to play its hand in a resourceless sector of
space. An attack on this alliance was going to be organized, to free
the enslaved Imperial citizens and rid the Imperium of this thorn in
its side. A gathering of forces was called for, and the 13th
Praetorian answered the call along with several other Imperial Guard
regiments. The majority of the invasion force was made up of local
PDFs and Militias from the sector dragooned into Imperial service due
to the lack of resources. A strike force of the Adeptus Astartes Space
Sharks Chapter also joined the invasion. The Ordo Xenos also provided
some additional forces as well as much of the intelligence on the
alliance.
The 13th joined the 101st Tallarn Desert Raiders, the 8th Brimlock
Dragoons and several PDF regiments to form Taskforce Z. The taskforce
was also joined by a rogue trader, who was able to raise the
equivalent of an additional three regiments of his own personal guard
and mercenaries. The taskforce was given orders to take the world of
Rudolpho's Den. Other taskforces were given different assignments to
attack the alliance on different worlds to keep them off balance. The
world of Rudolpho's Den was a pirate world which had two major
settlements and a few known fortresses. It was also known that the
main alliance defense fleet and raider fleets used this world as their
home port. For this reason the Imperial Navy provided several heavy
detachments to Taskforce Z.
The initial entry into the system was met with a major fleet action
that would rout the battlefleet of the alliance and keep the Imperial
Navy busy for the remainder of the system's invasion. With the local
space defenses broken and on the run for the time being, the Navy made
a run in-system to deploy the Imperial Guard regiments. The 101st made
the initial landing to scout and prepare for the main troop drop. The
consecutive landings went as planned with a central command base being
established. With the Guard and its allies now on the ground, plans
were underway to take both of the major settlements on the world.
General Gordon of the 13th had overall command of ground operations in
this campaign. The combined forces would march on the main spaceport
of Freemeza, also the capital of the world. It was known that the main
slave pens were located outside of the city and the general wanted
nothing more than to free the Imperial citizens and wipe out the
pirate scum. His rogue trader ally was given 3 militia regiments to
augment his forces, and was assigned the job of taking the smaller
settlement of Laz Zerpentaz. The 8th Brimlock would remain in reserve
at the main beachhead base, along with another dragooned PDF Regiment.
The 4 remaining dragooned PDF regiments would join the 13th in their
assault on Freemeza. The 101st would split up into smaller units and
perform forward scouting operations as well as conduct any
counterinsurgency in the event of raiders taking on the main Guard
columns moving to their objectives.
It was not known at the time of the invasion, but the Tau had begun
making overtures to the alliance to join their larger Tau Empire.
Several Gue'vesa Cadres had been sent to the alliance as a gesture of
mutual cooperation between the two nations. The Gue'vesa were deployed
to several of the alliance worlds to serve alongside their defense
forces. The Tau still didn't trust the alliance; so they only sent
their lesser human troops, instead of frontline Fire warrior Cadres.
Two Gue'vesa Cadres were deployed on Rudolpho's Den and were posted at
the main barracks of Freemeza. Rudolpho's Den's defense force was made
up of 15 regiments spread over the two main settlements and the
spaceport. Ten regiments were all-human and the other five were made
up of Xenos and human mercenaries. Several pirate bands also operated
in the wastelands, although they were very irregular and varied in
size and firepower.
The alliance put up no resistance to the initial landing of the
Guard's regiments. This gave Gordon the chance to deploy his forces as
he saw fit. This lull did not last long as a response force of 5
regiments was sent out once the Imperial Guard drop zone had been
located. The 101st Tallarn were the first to meet this initial force
as they mounted counter-raids on the alliance forces. The general
finally made a stand in the mountains near the spaceport. There for 2
months, Taskforce Z smashed the initial alliance counter-attack. The
main engagement came at Razorz Pass, where the general committed his
entire armor force and crushed the better part of 4 alliance regiments
in one day of fighting. After this battle, the 13th continued on its
push to the city of Freemeza unopposed. Taskforce Z split up to their
objectives, and pressed the alliance into retreat. Gordon's casualties
were still light, and he pressed on to assault both the main city and
the spaceport. The 13th would be given the objective of taking the
spaceport.
Colonel Felix, the acting second-in-command of the 13th would lead the
attack on the spaceport. At this time the presence of the Gue'vesa was
still unknown to the Imperial Guard. Alliance forces at first gave way
to the 13th's push into the spaceport complex. This was a trap
however, and once most of 1st battalion was committed to the attack,
the Gue'vesa mounted a devastating counteroffensive on them. The
fighting in the complex was fierce and brutal. The general refused to
retreat while Colonel Felix rallied the battalion and pressed an
assault on the main HQ building of the alliance forces. At the same
time a company of Chosen Men made a surprise attack on the Gue'vesa
command and control. The dual attack succeeded in breaking the Tau's
troops command and control, while also smashing into the alliance's
main defense force. Colonel Felix gave his life leading the main
assault on the alliance command bunker. The Gue'vesa fell back
demoralized into the wasteland. The other Imperial Guard and PDF
Regiments were deployed to support the 13th and took the spaceport.
With the spaceport taken and being held by Imperial forces, Navy
support ships began to resupply the Imperial Guard, as well as taking
care of the casualties. General Gordon began a siege of the main city.
Over the next month the 13th would mount an offensive to take the
slave pens and outer perimeter of the city. Gue'vesa forces attempted
to harass the effort, but the 101st Tallarn kept them occupied for the
remainder of the siege. The spaceport became the hub of the Imperium's
effort to take the world's capital. Reinforcements and supplies
arrived to help in the effort, along with a welcome surprise in the
form of a strike force of Space Shark Space Marines. The Strike
Cruiser Imperial Jaws, along with its escort of 2 Gladius Class
Frigates, a Hunter Class Destroyer and 3 Nova Class Frigates joined
the Imperial Navy in cleaning up the system. Along with them came
roughly half of the Space Sharks' 4th Company. With the help of the
marines, General Gordon would mount the final push to take the city.
Meanwhile, the 13th was making up its battle losses by taking in
replacements from the PDF forces. This would keep the 13th at full
battle readiness, but began to degrade the regiment's efficiency due
to the increasingly low quality of its troops. Gordon pulled the 13th
from the line and allowed them a little bit of time before the final
push to integrate the new troops into the regiment. As the final push
was about to begin, the 13th came back to the line at nearly 100%
manpower.
The final push into the capital began with two companies of the 13th's
Chosen Men mounting several deep strikes into the city to take out the
main power and also destroy as many communication nodes as could be
located. Once a sufficient amount of chaos had been created in the
city, the 13th's armor battalion along with the Space Shark strike
force made a frontal assault. A deep push was made before the city's
defenders were able to mount any kind of organized counter-attack. It
was too late for the alliance as the Imperium held its ground long
enough to deploy the rest of the regiments into the city. From this
point on, it became a grind out house-to-house battle in the entire
city. The 13th would lead the Imperial Guard into the heart of the city.
The battle for Freemeza would last just short of a week. It ended with
the 13th leading the final rush into the alliance HQ that was built
into a mountain-side. Fierce battles between alliance defense forces
and the 13th ensued inside the palace. Major Sharpe led a team of
Chosen Men into the main command bunker and took the high command of
the alliance prisoner.
The city was taken and the flag of the 13th flew over the alliance
palace. Gordon took over as military governor for the world until such
time that the Imperial high command would be able to relinquish
command to the proper Imperial authority. The 13th would take a much
needed rest to lick its wounds and prepare for the next push.
The next phase of the invasion of the alliance never came for the
13th. Out of the initial 5 worlds targeted by the Imperium, only 3
were taken; the other 2 were not taken and the Imperial forces had to
fall back. The 13th was given garrison duty and began the process of
rebuilding the world. For the next 4 years the 13th would remain on
Rudolpho's Den rebuilding, while the war with the alliance continued.
At the end of this tour of duty the regiment was pulled back to Bakka
for reforming into its current state.
Notable Personnel
Col. Tarlton Felix
Col. Felix was an old school officer who never took no for an answer.
He drove his officers hard, and expected exceptional results. He was
never one to sit back and let his subordinates do all his work either.
He always set an example for his men to follow and they respected him
as a result. He led from the front and because of this trait he was
given the post of XO of the regiment following Gen. Gordon. His final
mission during the assault on Freemeza's spaceport was a perfect
example of how Felix commanded his troops.
Once the trap was sprung on his 1st Battalion, he rallied the entire
battalion around him. In the battles for the main complex of the
spaceport, Felix employed the signature square formation of the
Praetorian regiments; folding the battalion to a fighting core that
would hold its own again the various assaults by alliance and Tau
forces. The battalion held their lines, but time was working against
them as reinforcements were not coming and casualties were mounting.
In an attempt at breaking the enemy and forcing them onto the
defensive, Felix led a counter-attack out of the center of the
battalion's formation into the alliance forces. Demoralized from not
being able to break the 13th's defense, the alliance formation was
smashed into by Felix. Little did the 1st Battalion know that due to
communication jamming, a relief force was also working its way in to
save them. Felix's attack climaxed when his force smashed into the
field command center of the alliance forces and they fought it out in
the complex. Col. Felix was struck down as he led the charge into the
command center of the alliance forces at the spaceport complex.
For his courageous actions in the spaceport, Col. Felix was awarded
the Praetorian Cross posthumously.
--
Wes.
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