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#340 From: "akotting@..." <akotting@...>
Date: Thu Feb 5, 2009 2:44 pm
Subject: Re: Praetorian update
akotting...
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Why an pdf ? There are much possible options, that regular Praetorian
Units ware an khaki or dessert uniform.
When regiments be a part of an Crusade army for exampel...

--- In praetorian-IG@..., Rory Lowings <rozc19@...>
wrote:
>
> There's no reason why Praetorians can't dress in Khaki. Say they
are PDF
> regiments who have been sequestered by the PTC after their Imperial
service,
> or that they're privately equipped to deal with a specific warzone,
or just
> say it could be a regimental tradition! I figure that the Praetorian
> tradition on uniforms is just as eclectic as that of the British
army over
> the years.
> I've been working on my Plastic Praetorian Infantry. Squad one is
painted,
> and pics will be up soon when I can take them. Still, I have been
busy of
> late and will still be busy for much of the rest of this year. Still
> working, I just wish that the active members of the forum would
talk a bit
> more...
>
> 2009/2/4 ben.pilloud <ben.pilloud@...>
>
> > Well, sometimes uniforms can vary per regiment, theater, rank/
> > designation, time period, etc.
> >
> > I'm sure you could find some suitable fluff reason to back up your
> > color scheme.
> >
> > As for hobbying, I've been planning to paint my officers since
around
> > the end of summer. Still haven't done it. I did make a 'vox
> > transplant' because the unit that had it wasn't supposed to and I
had
> > a squad that needed one, also got 2/6 of my new weapons teams
glued
> > together minus a couple lasguns. I have a limited schedule, but
will
> > be trying to increase productiviy because I need 5 battles by May
1st
> > for a campaign I joined on IGMB.
> >
> > --- In praetorian-IG@..., "Scott" <killgore1217@>
wrote:
> > >
> > > Yes I am still Alive. My progress on my praetorians is another
matter.
> > > I have begged, borrowed and appropriated quite a collection of
> > > praetorians but most of them are only primed. I know all proper
> > > Praetorians have red coats but I am waivering on painting them
khaki.
> > > The main reason is my plan to double duty the models as VSF
british on
> > > Mars.
> > >
> > > Later
> > > Scott
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> --
> Mantrae:
> 1: Bonus ut planto vita est
> 2: Civis britannicus sum
>

#339 From: Rory Lowings <rozc19@...>
Date: Thu Feb 5, 2009 12:47 am
Subject: Re: Re: Praetorian update
angloirishne...
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There's no reason why Praetorians can't dress in Khaki. Say they are PDF regiments who have been sequestered by the PTC after their Imperial service, or that they're privately equipped to deal with a specific warzone, or just say it could be a regimental tradition! I figure that the Praetorian tradition on uniforms is just as eclectic as that of the British army over the years.

I've been working on my Plastic Praetorian Infantry. Squad one is painted, and pics will be up soon when I can take them. Still, I have been busy of late and will still be busy for much of the rest of this year. Still working, I just wish that the active members of the forum would talk a bit more...

2009/2/4 ben.pilloud <ben.pilloud@...>
Well, sometimes uniforms can vary per regiment, theater, rank/
designation, time period, etc.

I'm sure you could find some suitable fluff reason to back up your
color scheme.

As for hobbying, I've been planning to paint my officers since around
the end of summer. Still haven't done it. I did make a 'vox
transplant' because the unit that had it wasn't supposed to and I had
a squad that needed one, also got 2/6 of my new weapons teams glued
together minus a couple lasguns. I have a limited schedule, but will
be trying to increase productiviy because I need 5 battles by May 1st
for a campaign I joined on IGMB.

--- In praetorian-IG@..., "Scott" <killgore1217@...> wrote:
>
> Yes I am still Alive. My progress on my praetorians is another matter.
> I have begged, borrowed and appropriated quite a collection of
> praetorians but most of them are only primed. I know all proper
> Praetorians have red coats but I am waivering on painting them khaki.
> The main reason is my plan to double duty the models as VSF british on
> Mars.
>
> Later
> Scott
>




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--
Mantrae:
1: Bonus ut planto vita est
2: Civis britannicus sum

#338 From: "ben.pilloud" <ben.pilloud@...>
Date: Wed Feb 4, 2009 11:42 pm
Subject: Re: Praetorian update
ben.pilloud
Offline Offline
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Well, sometimes uniforms can vary per regiment, theater, rank/
designation, time period, etc.

I'm sure you could find some suitable fluff reason to back up your
color scheme.

As for hobbying, I've been planning to paint my officers since around
the end of summer. Still haven't done it. I did make a 'vox
transplant' because the unit that had it wasn't supposed to and I had
a squad that needed one, also got 2/6 of my new weapons teams glued
together minus a couple lasguns. I have a limited schedule, but will
be trying to increase productiviy because I need 5 battles by May 1st
for a campaign I joined on IGMB.

--- In praetorian-IG@..., "Scott" <killgore1217@...> wrote:
>
> Yes I am still Alive. My progress on my praetorians is another matter.
> I have begged, borrowed and appropriated quite a collection of
> praetorians but most of them are only primed. I know all proper
> Praetorians have red coats but I am waivering on painting them khaki.
> The main reason is my plan to double duty the models as VSF british on
> Mars.
>
> Later
> Scott
>

#337 From: "Scott" <killgore1217@...>
Date: Wed Feb 4, 2009 3:53 am
Subject: Praetorian update
killgore1217
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Yes I am still Alive. My progress on my praetorians is another matter.
I have begged, borrowed and appropriated quite a collection of
praetorians but most of them are only primed. I know all proper
Praetorians have red coats but I am waivering on painting them khaki.
The main reason is my plan to double duty the models as VSF british on
Mars.

Later
Scott

#336 From: praetorian-IG@...
Date: Tue Feb 3, 2009 5:23 am
Subject: New poll for praetorian-IG
praetorian-IG@...
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Enter your vote today!  A new poll has been created for the
praetorian-IG group:

Are you still alive?

   o Yes
   o No
   o Not for long
   o I'm a zombie


To vote, please visit the following web page:
http://uk.groups.yahoo.com/group/praetorian-IG/surveys?id=2152275

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#335 From: Ben Pilloud <ben.pilloud@...>
Date: Wed Jan 14, 2009 5:35 am
Subject: Re: Re: Mylord, Mylady , im in your honor .....
ben.pilloud
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Welcome aboard.

--- On Thu, 1/8/09, akotting@... <akotting@...> wrote:
From: akotting@... <akotting@...>
Subject: [praetorian-IG] Re: Mylord, Mylady , im in your honor .....
To: praetorian-IG@...
Date: Thursday, January 8, 2009, 3:55 AM

Sorry for Replay...my name is Andreas ore Lord General Gordon.
My Blog is

http://20th- praetorian. blogspot. com

but this is in german.
I´m righting an Story too, but in german...at first..

--- In praetorian-IG@ yahoogroups. co.uk, "akotting@... ." <akotting@.. .>
wrote:
>
> Hi,
>
> i´m andreas, an german gamer of warhammer 40k. The praetorians are
my
> best army.
> I´m the Commanding Lord General of the Kandahar Field Force (KFF)
> within the 20th Praetorian Dragoon Guards (my owne Regiment).
>
> I have many ideas about the praetorian background, but my english
ist
> to bad, to right them all her. I think the Praetorian Empire is an
> High Kingdom, with an High King and many Houses of Lords an Peers
> like the British Empire.
> I think too, that the charakters, the population and the life in
the
> Praetorian High Kingdom are the same, like the British one, without
> an democracy House of Commons. All of them are aristocrats.
>
> So there is my Idea of Organisation of the State:
>
> God Emperor
>
> High Senat of Terra
>
> High King of Pratorian Empire
> - House of Lords
>
> The Homeworlds
> The Praetorian Colonies (With Vice Kings, Governors and more)
>
> What do you think about this ? Sorry for the english fails..... :-(
>



#334 From: "akotting@..." <akotting@...>
Date: Thu Jan 8, 2009 11:55 am
Subject: Re: Mylord, Mylady , im in your honor .....
akotting...
Offline Offline
Send Email Send Email
 
Sorry for Replay...my name is Andreas ore Lord General Gordon.
My Blog is

http://20th-praetorian.blogspot.com

but this is in german.
I´m righting an Story too, but in german...at first.

--- In praetorian-IG@..., "akotting@..." <akotting@...>
wrote:
>
> Hi,
>
> i´m andreas, an german gamer of warhammer 40k. The praetorians are
my
> best army.
> I´m the Commanding Lord General of the Kandahar Field Force (KFF)
> within the 20th Praetorian Dragoon Guards (my owne Regiment).
>
> I have many ideas about the praetorian background, but my english
ist
> to bad, to right them all her. I think the Praetorian Empire is an
> High Kingdom, with an High King and many Houses of Lords an Peers
> like the British Empire.
> I think too, that the charakters, the population and the life in
the
> Praetorian High Kingdom are the same, like the British one, without
> an democracy House of Commons. All of them are aristocrats.
>
> So there is my Idea of Organisation of the State:
>
> God Emperor
>
> High Senat of Terra
>
> High King of Pratorian Empire
> - House of Lords
>
> The Homeworlds
> The Praetorian Colonies (With Vice Kings, Governors and more)
>
> What do you think about this ? Sorry for the english fails.... :-(
>

#333 From: "akotting@..." <akotting@...>
Date: Thu Jan 8, 2009 11:53 am
Subject: Mylord, Mylady , im in your honor .....
akotting...
Offline Offline
Send Email Send Email
 
Hi,

i´m andreas, an german gamer of warhammer 40k. The praetorians are my
best army.
I´m the Commanding Lord General of the Kandahar Field Force (KFF)
within the 20th Praetorian Dragoon Guards (my owne Regiment).

I have many ideas about the praetorian background, but my english ist
to bad, to right them all her. I think the Praetorian Empire is an
High Kingdom, with an High King and many Houses of Lords an Peers
like the British Empire.
I think too, that the charakters, the population and the life in the
Praetorian High Kingdom are the same, like the British one, without
an democracy House of Commons. All of them are aristocrats.

So there is my Idea of Organisation of the State:

God Emperor

High Senat of Terra

High King of Pratorian Empire
- House of Lords

The Homeworlds
The Praetorian Colonies (With Vice Kings, Governors and more)

What do you think about this ? Sorry for the english fails.... :-(

#332 From: "ben.pilloud" <ben.pilloud@...>
Date: Sat Dec 20, 2008 9:06 pm
Subject: Re: The Beinirham Colony Expeditionary Force, 1st Company
ben.pilloud
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Would you happen to have any contact info for this PTC mining
committee? Address to send a data slate, subspace beacon #, vox
frequency? I need to get this cleared up.

Due to the weapons and armor advances some sources have considered
that a nuclear weapon would be considered a moderate strength weapon.

Someone also said something about Dok or Dekok fluff involving Atomic
decimation or something.

And don't forget, These are the guys who still bash eachother to death
with rifle buts when they have things like plasma guns, power armor,
laser lances and starships.

However I suppose that even though they still exist, they remain
unsporting and thus 'unPraetorian'. Then again, so is the use of
camouflage and guerrilla warfare.

--- In praetorian-IG@..., "Rory Lowings" <rozc19@...> wrote:
>
> Oh, I'm sure that Praetorians would be cool with power generation.
However,
> it doesn't matter how powerful thermonuclear weapons are, they are still
> obsolete. They are clumsy, cause an unnecessary amount of damage,
and are
> one-use.
>
> To reiterate - precision strikes with orbital munitions, mass
destruction
> with Planet Killer and Virus Bombs. Nukes: unnecessary.
>
> If you must use radiation to generate your power, make sure you clear it
> with the PTC Mining committee. They're still keen for us to use coal.
>
> 2008/12/18 ben.pilloud <ben.pilloud@...>
>
> > No nukes? NO uranium? But I likea the uranium! This is going to throw
> > off my entire universe.
> >
> > From playing nuke zone I learned laserbeam satellites are useful,
> > multiple use and more accurate than nukes. But nukes could do quite a
> > bit more damage. I suppose lazer technology might have improved over
> > 38000 years, not to mention I've gotten some attention from
> > Inquisition players about my nuke knowledge.
> >
> > I know that terra's uranium only has double digest left on it's half
> > life now (thus the need for plutonium and then fusion reactors,),
> > which is why I had to go somewhere that might have somehow still had
> > it in 40k. Then again I suppose it doesn't work like that.
> >
> > Dough, I just realized I got fusion and fission confused again. I just
> > refreshed my memory a bit, Uranium is used for fission reactions,
> > Aquila Landers have fusion cores in them for fuel purposes. And as a
> > bonus/ side effect it still works like a small nuke if you blow it up
> > like at the the battle for Maccragge.
> >
> > Would Praetoria find using Fusion Reactors for power generation
> > acceptable? It would still be profitable, very popular with the hive
> > worlds...
> >
> > Now all I need is an mineable ore with which to replace uranium!
> >
> > Lets see so for a D-T fuel cycle ya need your Deuterium and some
> > Tritium, which sometimes needs to be bred from Lithium. Additionally,
> > some new material/ containment device would need to be developed/
> > discovered in order for the fusion reaction to be contained.
> >
> > Deuterium:
> > Almost exactly the same as hydrogen. It occurs naturally alone as a
> > gas, but more commonly bonds with regular hydrogen to form a gas
> > called hydrogen deuteride, abundant in atmospheres of gas giants.
> > It can replace the normal hydrogen in water molecules to form heavy
> > water, which is mildly toxic.
> >
> > Tritium:
> > Also occurs naturally, due to cosmic rays interacting with atmospheric
> > gases. Because of tritium's relatively short half-life, however,
> > tritium produced in this manner does not accumulate over geological
> > timescales, and its natural abundance is negligible. Can also be
> > formed by:
> > -lithium-6 and/or 7,
> > -a fission reaction,
> > -in heavy water-moderated reactors when deuterium captures a neutron.
> > This reaction has a very small cross section (which is why heavy water
> > is such a good neutron moderator) and relatively little tritium is
> > produced; nevertheless, cleaning tritium from the moderator may be
> > desirable after several years to reduce the risk of escape to the
> > environment. Ontario Power Generation's Tritium Removal Facility can
> > process up to 2.5 thousand tonnes (2,500 Mg) of heavy water a year,
> > producing about 2.5 kg of tritium,
> > It can bond with water, is radioactive, and is harmful if inhaled,
> > ingested, or absorbed through the skin. Also makes things glow in the
> > dark, is used in sights for weapons.
> >
> > Lithium-6 and Lithium-7
> > Natural lithium contains about 7.5 percent lithium-6. Lithium 7 is one
> > of the primordial isotopes, produced in Big Bang nucleosynthesis (a
> > small amount of 6Li is also produced in stars). Lithium isotopes
> > fractionate substantially during a wide variety of natural processes,
> > including mineral formation (chemical precipitation), metabolism, and
> > ion exchange. Lithium ion substitutes for magnesium and iron in
> > octahedral sites in clay minerals... It looks like it can be mined!
> > Then you just put a lithium-mercury amalgam in contact with a lithium
> > hydroxide solution, the Lithium-6 preferentially concentrates in the
> > amalgam, and Lithium-7 in the hydroxide. Sure the local environment
> > suffers from accidental releases of mercury waste, but most of it can
> > be recycled! Don't worry, I mostly copied and pasted and do not use
> > the large/ sciencey words found in the above section in my regular
> > vocabulary.
> >
> >
> > Okay so without making stuff up, not saying Beinirham turned out to be
> > a gas giant rather than a man eating jungle world, and with tritium
> > being unnatural/ hard to come by naturally with a 12 year half life,
> > I'll be going after Lithium instead of Uranium.
> >
> > I suppose that the BEF had yet to confirm the rumor of uranium.
> > Perhaps the guys that thought they found it just mixed up their rocks.
> >
> > Lithuim has quite a few uses. It forms a minor part of igneous rocks,
> > with the largest concentrations in granites, and can be found in clays
> > and brines (Salt saturated water). It usually is in very low
> > concentrations, with many deposits being small, or too low in grade
> > for commercial use. This means that if Beinirham had a rich deposit it
> > would be of great financial opportunity to the PTC.
> >
> > What if the site had some models of what the mineral could be used
> > for, including a working reactor?
> >
> > --- In praetorian-IG@..., "Rory Lowings" <rozc19@>
wrote:
> > >
> > > Sounds ok, but bear in mind that radiation isn't just provided by
> > Uranium in
> > > the 41st millenium. You can make up something way more interesting,
> > with way
> > > more useful properties than uranium can provide. This isn't too hard
> > of a
> > > thing...
> > >
> > > Also, Thermonuclear weapons are pretty much useless in the 41st
> > millenium.
> > > Not only is the 'final solution' of Exterminatus far better
> > conducted with
> > > weapons like Virus Bombs, but tactical deployment of such dangerous
> > weapons
> > > is impractical. Not only do they destroy, they also irradiate and
> > burn for
> > > hundreds of miles. Fallout is more dangerous to ground troops than,
> > say, a
> > > precision strike with laser lances or even a Machine-Spirit-guided
> > munition.
> > > The land is unusable for anything for a couple of thousand years,
> > and, most
> > > importantly, Thermonuclear weapons are unsporting, and thus
> > unPraetorian.
> > >
> > > They are totally obsoloescent, in short. Now, were you to come
up with
> > > something a little more original than uranium (which has
probably been
> > > totally consumed from Terra by the year 40,000 anyway) then we
can talk.
> > >
> > > 2008/12/17 ben.pilloud <ben.pilloud@>
> >  >
> > > > I was trying to figure out how my unit could join a Campaign,
> > > > organized by the Imperial Guard message boards, when it is on the
> > > > other side of the galaxy from my current objectives. I thought
I was
> > > > going to have to blame Tzeentch for yet another warp accident.
> > > >
> > > > A suggestion, sparked by my wondering if nukes would be
allowed, has
> > > > actually helped me determine what shall become of my unit once the
> > > > Beinirham Mining Colony is secure.
> > > >
> > > > No one ever said I had to do my fluff in chronological order.
So this
> > > > Campaign could easily take place after the BMC is at least
running.
> > > > Even though I have not gotten to that point with actual
battles. The
> > > > colony would have become a trading center under the PTC, selling/
> > > > trading it's product, uranium, to the Imperium and it's
planets, other
> > > > empires within the empire, etc. for equipment, goods, and
money and
> > > > stuff like that.
> > > >
> > > > The Expeditionary Force would then become the planets PDF force or
> > > > become a regular unit in the Praetorian Guard. Of course also
being in
> > > > the PTC they would be involved with, taking a cut from, and
know a bit
> > > > about the Uranium trade, and the uses of their product. Upon
learning
> > > > its fuel and weapons potential they would quickly become their own
> > > > customers and have a few pieces of the finished product.
Eventually,
> > > > the unit will become 'masters' of the nuke, or relatively for 40k,
> > > > similar but on a lesser scale to them being masters of jungle
warfare.
> > > >
> > > > One of their customers/ a user of tech like theirs is in
trouble, with
> > > > several conflicts with many factions on their planet, possibly
having
> > > > technical problems, had lost/ about to loose their nukes enemy
> > > > hands... anything I come up with. Not only will the
Deathwolders be
> > > > attempting to keep/ gain their business, but they will be one
of the
> > > > few units that have 'experience' with such technology, thus
meriting a
> > > > trip to the other side of the galaxy.
> > > >
> > > >
> > > >
> > > > --- In praetorian-IG@..., "ben.pilloud"
> > > >  <ben.pilloud@> wrote:
> > > > >
> > > > > Hello, I'm Captian Belesarius, commanding officer of The
Beinirham
> > > > > Colony Expeditionary Force, 1st Company. The 'Company'
> > originated from
> > > > > Catachan. (It is actually only about platoon strength plus some
> > > > Setinals).
> > > > >
> > > > > My 'Company' is comprised of just 38 soldiers (536 or 629
points if
> > > > > the Fast Attack squad is used as regulars. Plus points for
grenades
> > > > > and booby traps if I use them). Divided into a Command Squad; A
> > > > > platoon with two 5 man squads; another platoon with a two
team fire
> > > > > support and two squads, one of which has a missile launcher
and the
> > > > > two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron
> > of two
> > > > > Setinals.
> > > > >
> > > > > The only non Catachan, including the two 'locals' who are
> > possibly the
> > > > > closest thing the planet had to a PDF, is the Commissar.
> > > > >
> > > > > (Other than those RPed) The Company has only been in one
> > 'Battle'. It
> > > > > was actually more of a mostly friendly war game between my
Company
> > > > > (minus five men, the commissar, and two officers. Myself being
> > only a
> > > > > lieutenant of a platoon, but also serving as Acting Company
> > Captain),
> > > > > and a Squad of Space Marines with an armored train (Also
mine and
> > > > > played by my self, but fairly, the battle being to 'decide' the
> > > > > outcome for the main character of a 4 pg story I wrote which
had a
> > > > > sort of poor conclusion in my mind, although it was the intro
> > and 40k
> > > > > terms that made me loose points, and now both are
inaccurate). The
> > > > > goal was for my company to stop the Space Marines from
taking their
> > > > > prisoner (The sample Space Marine I painted when I first
bought my
> > > > > starter set two years ago) through the exit point on the other
> > end of
> > > > > the board. On the third turn a missile finally Took out the
> > > > > locomotive, before or just when the train was entirely on
the board.
> > > > > Leading from the front, and my shots not penetrating the Armour
> > of the
> > > > > Astrates I was aiming at I tried to get closer, and assault. But
> > > > > didn't make it to the ladder on the tender, the train being wood
> > > > > powered, cheap on jungle worlds.I learned that pretty much
standing
> > > > > directly under someone with a missile launcher pointed at you is
> > not a
> > > > > good Idea. T- Shirts and some leaves don't really make a
difference
> > > > > against krak missiles. But we won, in a victorious
slaughter. Thanks
> > > > > to the disabling of all 4 high point cars on the train,
killing all
> > > > > our opponents, meeting the objective, and with one unit still
> > alive in
> > > > > the highest fatality unit. Having the advantage of infiltrate,
> > Victory
> > > > > was obtained by Jungle fighters alone. The setinals
receiving mostly
> > > > > low roles an having to start in the deployment zone, on the
opposite
> > > > > corner of the map, only made it about half way across the map.
> > > > >
> > > > > The company is finely going to get an assured chance for action,
> > > > > having been skunked the last three excursions. (Three trips
to my to
> > > > > my local GW Hobby center turned into nothing more then
painting with
> > > > > free paint due to lack of players in my points range, and one
> > case of
> > > > > exclusion.) After Months of constantly taunting, provoking,
> > > > > challenging, seeking progress reports from, and even
persuading a
> > > > > small group of tau (305-308 points or so), they finally seem
to be
> > > > > gearing for war, and now instead of us halving to initiate
> > > > > communication/ remind them of the subject, they have started
> > > > > initiating the conversation themselves.
> > > > > 5 men from my weapons teams have just been issued their new
lasguns
> > > > > (Unpainted still), Also the emperor's war paints are still
> > needed for
> > > > > Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> > > > > his name due to the, still to be painted, red 'whippy stick'
held
> > > > > behind his back. Ironically NOT considered a weapon in the rule
> > book,
> > > > > although at my local GW center the ones in the starter set
ARE. His
> > > > > Chimera if I get one will become the Mr. Whippy's Van).
> > > > >
> > > > > I'll let out know How that turns out. They like to mention their
> > > > > broadside a lot, but then we remind them that without their
precious
> > > > > markerlights, they wouldn't be able to hit the side of a
> > starship, if
> > > > > they were INSIDE it.
> > > > >
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> >  > --
> > > Mantrae:
> > > 1: Bonus ut planto vita est
> > > 2: Civis britannicus sum
> > >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> --
> Mantrae:
> 1: Bonus ut planto vita est
> 2: Civis britannicus sum
>

#331 From: "Rory Lowings" <rozc19@...>
Date: Thu Dec 18, 2008 6:27 pm
Subject: Re: Re: The Beinirham Colony Expeditionary Force, 1st Company
angloirishne...
Offline Offline
Send Email Send Email
 
Oh, I'm sure that Praetorians would be cool with power generation. However, it doesn't matter how powerful thermonuclear weapons are, they are still obsolete. They are clumsy, cause an unnecessary amount of damage, and are one-use.
 
To reiterate - precision strikes with orbital munitions, mass destruction with Planet Killer and Virus Bombs. Nukes: unnecessary.
 
If you must use radiation to generate your power, make sure you clear it with the PTC Mining committee. They're still keen for us to use coal.

2008/12/18 ben.pilloud <ben.pilloud@...>
No nukes? NO uranium? But I likea the uranium! This is going to throw
off my entire universe.

From playing nuke zone I learned laserbeam satellites are useful,
multiple use and more accurate than nukes. But nukes could do quite a
bit more damage. I suppose lazer technology might have improved over
38000 years, not to mention I've gotten some attention from
Inquisition players about my nuke knowledge.

I know that terra's uranium only has double digest left on it's half
life now (thus the need for plutonium and then fusion reactors,),
which is why I had to go somewhere that might have somehow still had
it in 40k. Then again I suppose it doesn't work like that.

Dough, I just realized I got fusion and fission confused again. I just
refreshed my memory a bit, Uranium is used for fission reactions,
Aquila Landers have fusion cores in them for fuel purposes. And as a
bonus/ side effect it still works like a small nuke if you blow it up
like at the the battle for Maccragge.

Would Praetoria find using Fusion Reactors for power generation
acceptable? It would still be profitable, very popular with the hive
worlds...

Now all I need is an mineable ore with which to replace uranium!

Lets see so for a D-T fuel cycle ya need your Deuterium and some
Tritium, which sometimes needs to be bred from Lithium. Additionally,
some new material/ containment device would need to be developed/
discovered in order for the fusion reaction to be contained.

Deuterium:
Almost exactly the same as hydrogen. It occurs naturally alone as a
gas, but more commonly bonds with regular hydrogen to form a gas
called hydrogen deuteride, abundant in atmospheres of gas giants.
It can replace the normal hydrogen in water molecules to form heavy
water, which is mildly toxic.

Tritium:
Also occurs naturally, due to cosmic rays interacting with atmospheric
gases. Because of tritium's relatively short half-life, however,
tritium produced in this manner does not accumulate over geological
timescales, and its natural abundance is negligible. Can also be
formed by:
-lithium-6 and/or 7,
-a fission reaction,
-in heavy water-moderated reactors when deuterium captures a neutron.
This reaction has a very small cross section (which is why heavy water
is such a good neutron moderator) and relatively little tritium is
produced; nevertheless, cleaning tritium from the moderator may be
desirable after several years to reduce the risk of escape to the
environment. Ontario Power Generation's Tritium Removal Facility can
process up to 2.5 thousand tonnes (2,500 Mg) of heavy water a year,
producing about 2.5 kg of tritium,
It can bond with water, is radioactive, and is harmful if inhaled,
ingested, or absorbed through the skin. Also makes things glow in the
dark, is used in sights for weapons.

Lithium-6 and Lithium-7
Natural lithium contains about 7.5 percent lithium-6. Lithium 7 is one
of the primordial isotopes, produced in Big Bang nucleosynthesis (a
small amount of 6Li is also produced in stars). Lithium isotopes
fractionate substantially during a wide variety of natural processes,
including mineral formation (chemical precipitation), metabolism, and
ion exchange. Lithium ion substitutes for magnesium and iron in
octahedral sites in clay minerals... It looks like it can be mined!
Then you just put a lithium-mercury amalgam in contact with a lithium
hydroxide solution, the Lithium-6 preferentially concentrates in the
amalgam, and Lithium-7 in the hydroxide. Sure the local environment
suffers from accidental releases of mercury waste, but most of it can
be recycled! Don't worry, I mostly copied and pasted and do not use
the large/ sciencey words found in the above section in my regular
vocabulary.


Okay so without making stuff up, not saying Beinirham turned out to be
a gas giant rather than a man eating jungle world, and with tritium
being unnatural/ hard to come by naturally with a 12 year half life,
I'll be going after Lithium instead of Uranium.

I suppose that the BEF had yet to confirm the rumor of uranium.
Perhaps the guys that thought they found it just mixed up their rocks.

Lithuim has quite a few uses. It forms a minor part of igneous rocks,
with the largest concentrations in granites, and can be found in clays
and brines (Salt saturated water). It usually is in very low
concentrations, with many deposits being small, or too low in grade
for commercial use. This means that if Beinirham had a rich deposit it
would be of great financial opportunity to the PTC.

What if the site had some models of what the mineral could be used
for, including a working reactor?

--- In praetorian-IG@..., "Rory Lowings" <rozc19@...> wrote:
>
> Sounds ok, but bear in mind that radiation isn't just provided by
Uranium in
> the 41st millenium. You can make up something way more interesting,
with way
> more useful properties than uranium can provide. This isn't too hard
of a
> thing...
>
> Also, Thermonuclear weapons are pretty much useless in the 41st
millenium.
> Not only is the 'final solution' of Exterminatus far better
conducted with
> weapons like Virus Bombs, but tactical deployment of such dangerous
weapons
> is impractical. Not only do they destroy, they also irradiate and
burn for
> hundreds of miles. Fallout is more dangerous to ground troops than,
say, a
> precision strike with laser lances or even a Machine-Spirit-guided
munition.
> The land is unusable for anything for a couple of thousand years,
and, most
> importantly, Thermonuclear weapons are unsporting, and thus
unPraetorian.
>
> They are totally obsoloescent, in short. Now, were you to come up with
> something a little more original than uranium (which has probably been
> totally consumed from Terra by the year 40,000 anyway) then we can talk.
>
> 2008/12/17 ben.pilloud <ben.pilloud@...>
>
> > I was trying to figure out how my unit could join a Campaign,
> > organized by the Imperial Guard message boards, when it is on the
> > other side of the galaxy from my current objectives. I thought I was
> > going to have to blame Tzeentch for yet another warp accident.
> >
> > A suggestion, sparked by my wondering if nukes would be allowed, has
> > actually helped me determine what shall become of my unit once the
> > Beinirham Mining Colony is secure.
> >
> > No one ever said I had to do my fluff in chronological order. So this
> > Campaign could easily take place after the BMC is at least running.
> > Even though I have not gotten to that point with actual battles. The
> > colony would have become a trading center under the PTC, selling/
> > trading it's product, uranium, to the Imperium and it's planets, other
> > empires within the empire, etc. for equipment, goods, and money and
> > stuff like that.
> >
> > The Expeditionary Force would then become the planets PDF force or
> > become a regular unit in the Praetorian Guard. Of course also being in
> > the PTC they would be involved with, taking a cut from, and know a bit
> > about the Uranium trade, and the uses of their product. Upon learning
> > its fuel and weapons potential they would quickly become their own
> > customers and have a few pieces of the finished product. Eventually,
> > the unit will become 'masters' of the nuke, or relatively for 40k,
> > similar but on a lesser scale to them being masters of jungle warfare.
> >
> > One of their customers/ a user of tech like theirs is in trouble, with
> > several conflicts with many factions on their planet, possibly having
> > technical problems, had lost/ about to loose their nukes enemy
> > hands... anything I come up with. Not only will the Deathwolders be
> > attempting to keep/ gain their business, but they will be one of the
> > few units that have 'experience' with such technology, thus meriting a
> > trip to the other side of the galaxy.
> >
> >
> >
> > --- In praetorian-IG@..., "ben.pilloud"
> >  <ben.pilloud@> wrote:
> > >
> > > Hello, I'm Captian Belesarius, commanding officer of The Beinirham
> > > Colony Expeditionary Force, 1st Company. The 'Company'
originated from
> > > Catachan. (It is actually only about platoon strength plus some
> > Setinals).
> > >
> > > My 'Company' is comprised of just 38 soldiers (536 or 629 points if
> > > the Fast Attack squad is used as regulars. Plus points for grenades
> > > and booby traps if I use them). Divided into a Command Squad; A
> > > platoon with two 5 man squads; another platoon with a two team fire
> > > support and two squads, one of which has a missile launcher and the
> > > two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron
of two
> > > Setinals.
> > >
> > > The only non Catachan, including the two 'locals' who are
possibly the
> > > closest thing the planet had to a PDF, is the Commissar.
> > >
> > > (Other than those RPed) The Company has only been in one
'Battle'. It
> > > was actually more of a mostly friendly war game between my Company
> > > (minus five men, the commissar, and two officers. Myself being
only a
> > > lieutenant of a platoon, but also serving as Acting Company
Captain),
> > > and a Squad of Space Marines with an armored train (Also mine and
> > > played by my self, but fairly, the battle being to 'decide' the
> > > outcome for the main character of a 4 pg story I wrote which had a
> > > sort of poor conclusion in my mind, although it was the intro
and 40k
> > > terms that made me loose points, and now both are inaccurate). The
> > > goal was for my company to stop the Space Marines from taking their
> > > prisoner (The sample Space Marine I painted when I first bought my
> > > starter set two years ago) through the exit point on the other
end of
> > > the board. On the third turn a missile finally Took out the
> > > locomotive, before or just when the train was entirely on the board.
> > > Leading from the front, and my shots not penetrating the Armour
of the
> > > Astrates I was aiming at I tried to get closer, and assault. But
> > > didn't make it to the ladder on the tender, the train being wood
> > > powered, cheap on jungle worlds.I learned that pretty much standing
> > > directly under someone with a missile launcher pointed at you is
not a
> > > good Idea. T- Shirts and some leaves don't really make a difference
> > > against krak missiles. But we won, in a victorious slaughter. Thanks
> > > to the disabling of all 4 high point cars on the train, killing all
> > > our opponents, meeting the objective, and with one unit still
alive in
> > > the highest fatality unit. Having the advantage of infiltrate,
Victory
> > > was obtained by Jungle fighters alone. The setinals receiving mostly
> > > low roles an having to start in the deployment zone, on the opposite
> > > corner of the map, only made it about half way across the map.
> > >
> > > The company is finely going to get an assured chance for action,
> > > having been skunked the last three excursions. (Three trips to my to
> > > my local GW Hobby center turned into nothing more then painting with
> > > free paint due to lack of players in my points range, and one
case of
> > > exclusion.) After Months of constantly taunting, provoking,
> > > challenging, seeking progress reports from, and even persuading a
> > > small group of tau (305-308 points or so), they finally seem to be
> > > gearing for war, and now instead of us halving to initiate
> > > communication/ remind them of the subject, they have started
> > > initiating the conversation themselves.
> > > 5 men from my weapons teams have just been issued their new lasguns
> > > (Unpainted still), Also the emperor's war paints are still
needed for
> > > Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> > > his name due to the, still to be painted, red 'whippy stick' held
> > > behind his back. Ironically NOT considered a weapon in the rule
book,
> > > although at my local GW center the ones in the starter set ARE. His
> > > Chimera if I get one will become the Mr. Whippy's Van).
> > >
> > > I'll let out know How that turns out. They like to mention their
> > > broadside a lot, but then we remind them that without their precious
> > > markerlights, they wouldn't be able to hit the side of a
starship, if
> > > they were INSIDE it.
> > >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> --
> Mantrae:
> 1: Bonus ut planto vita est
> 2: Civis britannicus sum
>



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--
Mantrae:
1: Bonus ut planto vita est
2: Civis britannicus sum

#330 From: "ben.pilloud" <ben.pilloud@...>
Date: Thu Dec 18, 2008 4:15 am
Subject: Re: I'd like to join The Praetorian Trading Company.
ben.pilloud
Offline Offline
Send Email Send Email
 
The Beinirham Expeditionary Force would like to announce that recent
studies show the identity of the mineral found on Beinirham is in fact
Lithium and not Uranium.

The deposit appears to be rich, which with Lithium is uncommon. This
is certainly a financial opportunity that the PTC cannot refuse.

Lithium has numerous uses ranging from medicinal (it's a quite
effective mood stabilizer) to manufacturing Tritium for fusion
reactors. Thus there is a large market for it.

--- In praetorian-IG@..., "ben.pilloud"
<ben.pilloud@...> wrote:
>
> The Mission of the Beinirham Colony Expeditionary Force is to scout
> out the planet Beinirham, and to secure a new mining camp, which, for
> reasons I'll get to later, has become of interest to the Imperium.
> Many of it's members volunteered because they were tired of Catachan's
> economy, with men being the only major export. (Although this is the
> very thing they had to go through to get away from it, a little
> ironic.) They jumped at the chance to take advantage of the rare
> economical opportunity Beinirham offers, and that is what I believe
> will be of interest the Praetorian Trading Company.
>
> Beinirham, as we were briefed is supposedly a close neighbor to Bork,
> a planet heavily populated by Orks, way out on the fringe of the
> Ultima Segmentum, near the Ghost Stars. But due to the heavy Tyranid
> activity, as well as the noted presence of Tau and occasional drop ins
> of Chaos and elder forces (All RPed so far), this is considered a
> clerical error, and Beinirham is more likely the neighbor of Alsanta.
> Although this is based off of an out of date Map.>
> http://www.darkmillennia.net/images/GMap.jpg
>
> The Imperium's mild interest in the planet was sparked by a report
> from some civilian prospectors, possibly Rouge Traders have found what
> they claimed to be uranium.
> If the technology for the fusion cores which are used in Aquila
> Lander, among other things, haven't been lost, and considering how it
> was used on Macaragge, It would be a valuable resource.
>
> However, it is in a hotbed of enemy activity, inhabited by Orks, in
> the path of a couple hive fleets, practically next door to the heart
> of the Tau Empire, the wrong move could start a very costly war.
> Beinirham is almost a twin of Catachan, with an equally hostile
> Jungle, although it does have a few larger landlocked Seas. Also,
> officials find the source to be unreliable. This and the fact
> knowledge of its riches haven't traveled far, is the reason it isn't
> crawling with Servants of The Emperor, or an abundance of Rouge
> traders trying to strike it rich. Making it almost a walk in the park
> for a good sized group of Catachans to secure it, and take advantage
> of it, the force sent was only about half a company. If the Xeno's,
> especially the Tau, found out what the small planet hides under its
> jungley surface, it would be quite a challenge to hold off an entire
army.
>
> So I'm sure that the Praetorian Trading Co, would be willing to
> Exchange Uranium, or mining shares for much needed equipment,
> personal, and vehicles; Supplies like Food, fuel, ammo, etc; a new
> shuttle, The old one was shot down, long story; maybe something to
> boost our defenses: or somthing else useful.
>
> Also, could you throw in one of those cool helmets you guys like to
wear.
>

#329 From: "ben.pilloud" <ben.pilloud@...>
Date: Thu Dec 18, 2008 3:50 am
Subject: Re: The Beinirham Colony Expeditionary Force, 1st Company
ben.pilloud
Offline Offline
Send Email Send Email
 
No nukes? NO uranium? But I likea the uranium! This is going to throw
off my entire universe.

From playing nuke zone I learned laserbeam satellites are useful,
multiple use and more accurate than nukes. But nukes could do quite a
bit more damage. I suppose lazer technology might have improved over
38000 years, not to mention I've gotten some attention from
Inquisition players about my nuke knowledge.

I know that terra's uranium only has double digest left on it's half
life now (thus the need for plutonium and then fusion reactors,),
which is why I had to go somewhere that might have somehow still had
it in 40k. Then again I suppose it doesn't work like that.

Dough, I just realized I got fusion and fission confused again. I just
refreshed my memory a bit, Uranium is used for fission reactions,
Aquila Landers have fusion cores in them for fuel purposes. And as a
bonus/ side effect it still works like a small nuke if you blow it up
like at the the battle for Maccragge.

Would Praetoria find using Fusion Reactors for power generation
acceptable? It would still be profitable, very popular with the hive
worlds...

Now all I need is an mineable ore with which to replace uranium!

Lets see so for a D-T fuel cycle ya need your Deuterium and some
Tritium, which sometimes needs to be bred from Lithium. Additionally,
some new material/ containment device would need to be developed/
discovered in order for the fusion reaction to be contained.

Deuterium:
Almost exactly the same as hydrogen. It occurs naturally alone as a
gas, but more commonly bonds with regular hydrogen to form a gas
called hydrogen deuteride, abundant in atmospheres of gas giants.
It can replace the normal hydrogen in water molecules to form heavy
water, which is mildly toxic.

Tritium:
Also occurs naturally, due to cosmic rays interacting with atmospheric
gases. Because of tritium's relatively short half-life, however,
tritium produced in this manner does not accumulate over geological
timescales, and its natural abundance is negligible. Can also be
formed by:
-lithium-6 and/or 7,
-a fission reaction,
-in heavy water-moderated reactors when deuterium captures a neutron.
This reaction has a very small cross section (which is why heavy water
is such a good neutron moderator) and relatively little tritium is
produced; nevertheless, cleaning tritium from the moderator may be
desirable after several years to reduce the risk of escape to the
environment. Ontario Power Generation's Tritium Removal Facility can
process up to 2.5 thousand tonnes (2,500 Mg) of heavy water a year,
producing about 2.5 kg of tritium,
It can bond with water, is radioactive, and is harmful if inhaled,
ingested, or absorbed through the skin. Also makes things glow in the
dark, is used in sights for weapons.

Lithium-6 and Lithium-7
Natural lithium contains about 7.5 percent lithium-6. Lithium 7 is one
of the primordial isotopes, produced in Big Bang nucleosynthesis (a
small amount of 6Li is also produced in stars). Lithium isotopes
fractionate substantially during a wide variety of natural processes,
including mineral formation (chemical precipitation), metabolism, and
ion exchange. Lithium ion substitutes for magnesium and iron in
octahedral sites in clay minerals... It looks like it can be mined!
Then you just put a lithium-mercury amalgam in contact with a lithium
hydroxide solution, the Lithium-6 preferentially concentrates in the
amalgam, and Lithium-7 in the hydroxide. Sure the local environment
suffers from accidental releases of mercury waste, but most of it can
be recycled! Don't worry, I mostly copied and pasted and do not use
the large/ sciencey words found in the above section in my regular
vocabulary.


Okay so without making stuff up, not saying Beinirham turned out to be
a gas giant rather than a man eating jungle world, and with tritium
being unnatural/ hard to come by naturally with a 12 year half life,
I'll be going after Lithium instead of Uranium.

I suppose that the BEF had yet to confirm the rumor of uranium.
Perhaps the guys that thought they found it just mixed up their rocks.

Lithuim has quite a few uses. It forms a minor part of igneous rocks,
with the largest concentrations in granites, and can be found in clays
and brines (Salt saturated water). It usually is in very low
concentrations, with many deposits being small, or too low in grade
for commercial use. This means that if Beinirham had a rich deposit it
would be of great financial opportunity to the PTC.

What if the site had some models of what the mineral could be used
for, including a working reactor?

--- In praetorian-IG@..., "Rory Lowings" <rozc19@...> wrote:
>
> Sounds ok, but bear in mind that radiation isn't just provided by
Uranium in
> the 41st millenium. You can make up something way more interesting,
with way
> more useful properties than uranium can provide. This isn't too hard
of a
> thing...
>
> Also, Thermonuclear weapons are pretty much useless in the 41st
millenium.
> Not only is the 'final solution' of Exterminatus far better
conducted with
> weapons like Virus Bombs, but tactical deployment of such dangerous
weapons
> is impractical. Not only do they destroy, they also irradiate and
burn for
> hundreds of miles. Fallout is more dangerous to ground troops than,
say, a
> precision strike with laser lances or even a Machine-Spirit-guided
munition.
> The land is unusable for anything for a couple of thousand years,
and, most
> importantly, Thermonuclear weapons are unsporting, and thus
unPraetorian.
>
> They are totally obsoloescent, in short. Now, were you to come up with
> something a little more original than uranium (which has probably been
> totally consumed from Terra by the year 40,000 anyway) then we can talk.
>
> 2008/12/17 ben.pilloud <ben.pilloud@...>
>
> > I was trying to figure out how my unit could join a Campaign,
> > organized by the Imperial Guard message boards, when it is on the
> > other side of the galaxy from my current objectives. I thought I was
> > going to have to blame Tzeentch for yet another warp accident.
> >
> > A suggestion, sparked by my wondering if nukes would be allowed, has
> > actually helped me determine what shall become of my unit once the
> > Beinirham Mining Colony is secure.
> >
> > No one ever said I had to do my fluff in chronological order. So this
> > Campaign could easily take place after the BMC is at least running.
> > Even though I have not gotten to that point with actual battles. The
> > colony would have become a trading center under the PTC, selling/
> > trading it's product, uranium, to the Imperium and it's planets, other
> > empires within the empire, etc. for equipment, goods, and money and
> > stuff like that.
> >
> > The Expeditionary Force would then become the planets PDF force or
> > become a regular unit in the Praetorian Guard. Of course also being in
> > the PTC they would be involved with, taking a cut from, and know a bit
> > about the Uranium trade, and the uses of their product. Upon learning
> > its fuel and weapons potential they would quickly become their own
> > customers and have a few pieces of the finished product. Eventually,
> > the unit will become 'masters' of the nuke, or relatively for 40k,
> > similar but on a lesser scale to them being masters of jungle warfare.
> >
> > One of their customers/ a user of tech like theirs is in trouble, with
> > several conflicts with many factions on their planet, possibly having
> > technical problems, had lost/ about to loose their nukes enemy
> > hands... anything I come up with. Not only will the Deathwolders be
> > attempting to keep/ gain their business, but they will be one of the
> > few units that have 'experience' with such technology, thus meriting a
> > trip to the other side of the galaxy.
> >
> >
> >
> > --- In praetorian-IG@..., "ben.pilloud"
> >  <ben.pilloud@> wrote:
> > >
> > > Hello, I'm Captian Belesarius, commanding officer of The Beinirham
> > > Colony Expeditionary Force, 1st Company. The 'Company'
originated from
> > > Catachan. (It is actually only about platoon strength plus some
> > Setinals).
> > >
> > > My 'Company' is comprised of just 38 soldiers (536 or 629 points if
> > > the Fast Attack squad is used as regulars. Plus points for grenades
> > > and booby traps if I use them). Divided into a Command Squad; A
> > > platoon with two 5 man squads; another platoon with a two team fire
> > > support and two squads, one of which has a missile launcher and the
> > > two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron
of two
> > > Setinals.
> > >
> > > The only non Catachan, including the two 'locals' who are
possibly the
> > > closest thing the planet had to a PDF, is the Commissar.
> > >
> > > (Other than those RPed) The Company has only been in one
'Battle'. It
> > > was actually more of a mostly friendly war game between my Company
> > > (minus five men, the commissar, and two officers. Myself being
only a
> > > lieutenant of a platoon, but also serving as Acting Company
Captain),
> > > and a Squad of Space Marines with an armored train (Also mine and
> > > played by my self, but fairly, the battle being to 'decide' the
> > > outcome for the main character of a 4 pg story I wrote which had a
> > > sort of poor conclusion in my mind, although it was the intro
and 40k
> > > terms that made me loose points, and now both are inaccurate). The
> > > goal was for my company to stop the Space Marines from taking their
> > > prisoner (The sample Space Marine I painted when I first bought my
> > > starter set two years ago) through the exit point on the other
end of
> > > the board. On the third turn a missile finally Took out the
> > > locomotive, before or just when the train was entirely on the board.
> > > Leading from the front, and my shots not penetrating the Armour
of the
> > > Astrates I was aiming at I tried to get closer, and assault. But
> > > didn't make it to the ladder on the tender, the train being wood
> > > powered, cheap on jungle worlds.I learned that pretty much standing
> > > directly under someone with a missile launcher pointed at you is
not a
> > > good Idea. T- Shirts and some leaves don't really make a difference
> > > against krak missiles. But we won, in a victorious slaughter. Thanks
> > > to the disabling of all 4 high point cars on the train, killing all
> > > our opponents, meeting the objective, and with one unit still
alive in
> > > the highest fatality unit. Having the advantage of infiltrate,
Victory
> > > was obtained by Jungle fighters alone. The setinals receiving mostly
> > > low roles an having to start in the deployment zone, on the opposite
> > > corner of the map, only made it about half way across the map.
> > >
> > > The company is finely going to get an assured chance for action,
> > > having been skunked the last three excursions. (Three trips to my to
> > > my local GW Hobby center turned into nothing more then painting with
> > > free paint due to lack of players in my points range, and one
case of
> > > exclusion.) After Months of constantly taunting, provoking,
> > > challenging, seeking progress reports from, and even persuading a
> > > small group of tau (305-308 points or so), they finally seem to be
> > > gearing for war, and now instead of us halving to initiate
> > > communication/ remind them of the subject, they have started
> > > initiating the conversation themselves.
> > > 5 men from my weapons teams have just been issued their new lasguns
> > > (Unpainted still), Also the emperor's war paints are still
needed for
> > > Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> > > his name due to the, still to be painted, red 'whippy stick' held
> > > behind his back. Ironically NOT considered a weapon in the rule
book,
> > > although at my local GW center the ones in the starter set ARE. His
> > > Chimera if I get one will become the Mr. Whippy's Van).
> > >
> > > I'll let out know How that turns out. They like to mention their
> > > broadside a lot, but then we remind them that without their precious
> > > markerlights, they wouldn't be able to hit the side of a
starship, if
> > > they were INSIDE it.
> > >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> --
> Mantrae:
> 1: Bonus ut planto vita est
> 2: Civis britannicus sum
>

#328 From: "Rory Lowings" <rozc19@...>
Date: Wed Dec 17, 2008 6:52 pm
Subject: Re: Re: The Beinirham Colony Expeditionary Force, 1st Company
angloirishne...
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Sounds ok, but bear in mind that radiation isn't just provided by Uranium in the 41st millenium. You can make up something way more interesting, with way more useful properties than uranium can provide. This isn't too hard of a thing...
 
Also, Thermonuclear weapons are pretty much useless in the 41st millenium. Not only is the 'final solution' of Exterminatus far better conducted with weapons like Virus Bombs, but tactical deployment of such dangerous weapons is impractical. Not only do they destroy, they also irradiate and burn for hundreds of miles. Fallout is more dangerous to ground troops than, say, a precision strike with laser lances or even a Machine-Spirit-guided munition. The land is unusable for anything for a couple of thousand years, and, most importantly, Thermonuclear weapons are unsporting, and thus unPraetorian.
 
They are totally obsoloescent, in short. Now, were you to come up with something a little more original than uranium (which has probably been totally consumed from Terra by the year 40,000 anyway) then we can talk. 

2008/12/17 ben.pilloud <ben.pilloud@...>
I was trying to figure out how my unit could join a Campaign,
organized by the Imperial Guard message boards, when it is on the
other side of the galaxy from my current objectives. I thought I was
going to have to blame Tzeentch for yet another warp accident.

A suggestion, sparked by my wondering if nukes would be allowed, has
actually helped me determine what shall become of my unit once the
Beinirham Mining Colony is secure.

No one ever said I had to do my fluff in chronological order. So this
Campaign could easily take place after the BMC is at least running.
Even though I have not gotten to that point with actual battles. The
colony would have become a trading center under the PTC, selling/
trading it's product, uranium, to the Imperium and it's planets, other
empires within the empire, etc. for equipment, goods, and money and
stuff like that.

The Expeditionary Force would then become the planets PDF force or
become a regular unit in the Praetorian Guard. Of course also being in
the PTC they would be involved with, taking a cut from, and know a bit
about the Uranium trade, and the uses of their product. Upon learning
its fuel and weapons potential they would quickly become their own
customers and have a few pieces of the finished product. Eventually,
the unit will become 'masters' of the nuke, or relatively for 40k,
similar but on a lesser scale to them being masters of jungle warfare.

One of their customers/ a user of tech like theirs is in trouble, with
several conflicts with many factions on their planet, possibly having
technical problems, had lost/ about to loose their nukes enemy
hands... anything I come up with. Not only will the Deathwolders be
attempting to keep/ gain their business, but they will be one of the
few units that have 'experience' with such technology, thus meriting a
trip to the other side of the galaxy.



--- In praetorian-IG@..., "ben.pilloud"
<ben.pilloud@...> wrote:
>
> Hello, I'm Captian Belesarius, commanding officer of The Beinirham
> Colony Expeditionary Force, 1st Company. The 'Company' originated from
> Catachan. (It is actually only about platoon strength plus some
Setinals).
>
> My 'Company' is comprised of just 38 soldiers (536 or 629 points if
> the Fast Attack squad is used as regulars. Plus points for grenades
> and booby traps if I use them). Divided into a Command Squad; A
> platoon with two 5 man squads; another platoon with a two team fire
> support and two squads, one of which has a missile launcher and the
> two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron of two
> Setinals.
>
> The only non Catachan, including the two 'locals' who are possibly the
> closest thing the planet had to a PDF, is the Commissar.
>
> (Other than those RPed) The Company has only been in one 'Battle'. It
> was actually more of a mostly friendly war game between my Company
> (minus five men, the commissar, and two officers. Myself being only a
> lieutenant of a platoon, but also serving as Acting Company Captain),
> and a Squad of Space Marines with an armored train (Also mine and
> played by my self, but fairly, the battle being to 'decide' the
> outcome for the main character of a 4 pg story I wrote which had a
> sort of poor conclusion in my mind, although it was the intro and 40k
> terms that made me loose points, and now both are inaccurate). The
> goal was for my company to stop the Space Marines from taking their
> prisoner (The sample Space Marine I painted when I first bought my
> starter set two years ago) through the exit point on the other end of
> the board. On the third turn a missile finally Took out the
> locomotive, before or just when the train was entirely on the board.
> Leading from the front, and my shots not penetrating the Armour of the
> Astrates I was aiming at I tried to get closer, and assault. But
> didn't make it to the ladder on the tender, the train being wood
> powered, cheap on jungle worlds.I learned that pretty much standing
> directly under someone with a missile launcher pointed at you is not a
> good Idea. T- Shirts and some leaves don't really make a difference
> against krak missiles. But we won, in a victorious slaughter. Thanks
> to the disabling of all 4 high point cars on the train, killing all
> our opponents, meeting the objective, and with one unit still alive in
> the highest fatality unit. Having the advantage of infiltrate, Victory
> was obtained by Jungle fighters alone. The setinals receiving mostly
> low roles an having to start in the deployment zone, on the opposite
> corner of the map, only made it about half way across the map.
>
> The company is finely going to get an assured chance for action,
> having been skunked the last three excursions. (Three trips to my to
> my local GW Hobby center turned into nothing more then painting with
> free paint due to lack of players in my points range, and one case of
> exclusion.) After Months of constantly taunting, provoking,
> challenging, seeking progress reports from, and even persuading a
> small group of tau (305-308 points or so), they finally seem to be
> gearing for war, and now instead of us halving to initiate
> communication/ remind them of the subject, they have started
> initiating the conversation themselves.
> 5 men from my weapons teams have just been issued their new lasguns
> (Unpainted still), Also the emperor's war paints are still needed for
> Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> his name due to the, still to be painted, red 'whippy stick' held
> behind his back. Ironically NOT considered a weapon in the rule book,
> although at my local GW center the ones in the starter set ARE. His
> Chimera if I get one will become the Mr. Whippy's Van).
>
> I'll let out know How that turns out. They like to mention their
> broadside a lot, but then we remind them that without their precious
> markerlights, they wouldn't be able to hit the side of a starship, if
> they were INSIDE it.
>



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#327 From: praetorian-IG@...
Date: Wed Dec 17, 2008 6:07 am
Subject: New poll for praetorian-IG
praetorian-IG@...
Send Email Send Email
 
Enter your vote today!  A new poll has been created for the
praetorian-IG group:

Not only is the Beinirham Expeditionary force a mouthful and requires me to
explain the fluff behind it whenever I say where my unit is from, It won't be an
expeditionary force forever. Based on the naming system from killcalvary I have
come up with a few Ideas.

Remember, My unit are first generation immigrants to Beinirham from Catachan but
serve the Praetorian Trading Co/ Praetorian Guard/ Imperial Guard. They are
jungle fighters, and they are uniquely trained and equipped for the 'art' of
nuclear warfare.

If the 42nd is taken I'm considering 4th, 349th, 99th, and 34th.
Also I'm unsure on what to use as the ending nuclear warfare, commandos, light
infantry, a combination, or something else.

   o Belesarius Company
   o 42nd Company of Nuclear Warfare
   o 42nd Company of Light Infantry
   o 42nd Beinirham Company of Nuclear Warfare
   o 42nd Beinirham Company of Light Infantry
   o 42nd New Catachan Company of Nuclear Warfare
   o 42nd New Catachan Company of Light Infantry
   o 42nd Red Square Company of Nuclear Warfare
   o 42nd Red Square Company of Light Infantry
   o Other (Please specify)


To vote, please visit the following web page:
http://uk.groups.yahoo.com/group/praetorian-IG/surveys?id=2135371

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#326 From: "ben.pilloud" <ben.pilloud@...>
Date: Wed Dec 17, 2008 5:11 am
Subject: Re: The Beinirham Colony Expeditionary Force, 1st Company
ben.pilloud
Offline Offline
Send Email Send Email
 
I was trying to figure out how my unit could join a Campaign,
organized by the Imperial Guard message boards, when it is on the
other side of the galaxy from my current objectives. I thought I was
going to have to blame Tzeentch for yet another warp accident.

A suggestion, sparked by my wondering if nukes would be allowed, has
actually helped me determine what shall become of my unit once the
Beinirham Mining Colony is secure.

No one ever said I had to do my fluff in chronological order. So this
Campaign could easily take place after the BMC is at least running.
Even though I have not gotten to that point with actual battles. The
colony would have become a trading center under the PTC, selling/
trading it's product, uranium, to the Imperium and it's planets, other
empires within the empire, etc. for equipment, goods, and money and
stuff like that.

The Expeditionary Force would then become the planets PDF force or
become a regular unit in the Praetorian Guard. Of course also being in
the PTC they would be involved with, taking a cut from, and know a bit
about the Uranium trade, and the uses of their product. Upon learning
its fuel and weapons potential they would quickly become their own
customers and have a few pieces of the finished product. Eventually,
the unit will become 'masters' of the nuke, or relatively for 40k,
similar but on a lesser scale to them being masters of jungle warfare.

One of their customers/ a user of tech like theirs is in trouble, with
several conflicts with many factions on their planet, possibly having
technical problems, had lost/ about to loose their nukes enemy
hands... anything I come up with. Not only will the Deathwolders be
attempting to keep/ gain their business, but they will be one of the
few units that have 'experience' with such technology, thus meriting a
trip to the other side of the galaxy.



--- In praetorian-IG@..., "ben.pilloud"
<ben.pilloud@...> wrote:
>
> Hello, I'm Captian Belesarius, commanding officer of The Beinirham
> Colony Expeditionary Force, 1st Company. The 'Company' originated from
> Catachan. (It is actually only about platoon strength plus some
Setinals).
>
> My 'Company' is comprised of just 38 soldiers (536 or 629 points if
> the Fast Attack squad is used as regulars. Plus points for grenades
> and booby traps if I use them). Divided into a Command Squad; A
> platoon with two 5 man squads; another platoon with a two team fire
> support and two squads, one of which has a missile launcher and the
> two 'locals'; An I/R Platoon (Catachan Patrol): and a squadron of two
> Setinals.
>
> The only non Catachan, including the two 'locals' who are possibly the
> closest thing the planet had to a PDF, is the Commissar.
>
> (Other than those RPed) The Company has only been in one 'Battle'. It
> was actually more of a mostly friendly war game between my Company
> (minus five men, the commissar, and two officers. Myself being only a
> lieutenant of a platoon, but also serving as Acting Company Captain),
> and a Squad of Space Marines with an armored train (Also mine and
> played by my self, but fairly, the battle being to 'decide' the
> outcome for the main character of a 4 pg story I wrote which had a
> sort of poor conclusion in my mind, although it was the intro and 40k
> terms that made me loose points, and now both are inaccurate). The
> goal was for my company to stop the Space Marines from taking their
> prisoner (The sample Space Marine I painted when I first bought my
> starter set two years ago) through the exit point on the other end of
> the board. On the third turn a missile finally Took out the
> locomotive, before or just when the train was entirely on the board.
> Leading from the front, and my shots not penetrating the Armour of the
> Astrates I was aiming at I tried to get closer, and assault. But
> didn't make it to the ladder on the tender, the train being wood
> powered, cheap on jungle worlds.I learned that pretty much standing
> directly under someone with a missile launcher pointed at you is not a
> good Idea. T- Shirts and some leaves don't really make a difference
> against krak missiles. But we won, in a victorious slaughter. Thanks
> to the disabling of all 4 high point cars on the train, killing all
> our opponents, meeting the objective, and with one unit still alive in
> the highest fatality unit. Having the advantage of infiltrate, Victory
> was obtained by Jungle fighters alone. The setinals receiving mostly
> low roles an having to start in the deployment zone, on the opposite
> corner of the map, only made it about half way across the map.
>
> The company is finely going to get an assured chance for action,
> having been skunked the last three excursions. (Three trips to my to
> my local GW Hobby center turned into nothing more then painting with
> free paint due to lack of players in my points range, and one case of
> exclusion.) After Months of constantly taunting, provoking,
> challenging, seeking progress reports from, and even persuading a
> small group of tau (305-308 points or so), they finally seem to be
> gearing for war, and now instead of us halving to initiate
> communication/ remind them of the subject, they have started
> initiating the conversation themselves.
> 5 men from my weapons teams have just been issued their new lasguns
> (Unpainted still), Also the emperor's war paints are still needed for
> Myself, the officers, and even 'Mr.Whippys' (The Commissar,
> his name due to the, still to be painted, red 'whippy stick' held
> behind his back. Ironically NOT considered a weapon in the rule book,
> although at my local GW center the ones in the starter set ARE. His
> Chimera if I get one will become the Mr. Whippy's Van).
>
> I'll let out know How that turns out. They like to mention their
> broadside a lot, but then we remind them that without their precious
> markerlights, they wouldn't be able to hit the side of a starship, if
> they were INSIDE it.
>

#325 From: "ben.pilloud" <ben.pilloud@...>
Date: Thu Nov 13, 2008 6:08 am
Subject: 250pts Deathworld Vets Vs. Marines.
ben.pilloud
Offline Offline
Send Email Send Email
 
Well on Monday, the tau player ran away. fortunately I had my marines
along.

However I didn't bring the points values for the marines. Thankfully
the Rule books use the standard marine as an example, so after a an
hour or so of using the point ratios of deathworlder : sgt,
deathworlder : captain, sgt: captian, and throwing a few points in
here and there, I came up with a list of 250 points, as was the
estimate for a similar marine squad in the rule book.

The 250pt Marine army included:
-Varras who I counted as an IG Senior Officer for stats and my smurf
Sgt as a sort of comand squad.
-A 10 man tactical squad split into 2 squads of:
+ 1 Sgt, 1 Flamer, 3 Marines w/ Bolters
+ 1 missile Launcher

The 249pt Deathworld army included:
-Command squad: (This is actually the company command squad, but only
using 1 platoon and a deathworld army rather than catachans, I assumed
it would be fine to go without a separate platoon commander and have
an actual squad)
+Captian, medic, Flamer w/ vox caster.

-Platoon 1:
-Squad 1:
+ 1 Sgt, 1 flammer, 1 vet w/ vox caster, 2 vets. all w/ grenades.
-Squad 2: (I need to clip the vox caster off of my Patrol and glue it
to one of these guys, only Vet sgts can have it in patrols, and it
isn't worth the extra 10 pts.)
+ 1 sgt, 1 missle launcher crew w/ lasguns, 2 vets.
-Fire Support Squad:
+ 1 auto cannon crew w/ lasguns, 1 heavy bolter crew

Now, the table I was using was round w/ a 5 foot diameter, however a
bit of it was taken up w/ the rule book, army list, and Deathworld
codex. So The battle field was probably a little smaller than 3 foot x
five foot.

I threw in the Crashed Aquila from the old starter set,4 trees to mark
the deployment area, and a signal beacon and 2 red 'whippy sticks' to
mark the boundary on the book side.

I actually had an opponent other than myself, however somehow he ended
up playing the Deathworlders.

The Deployment areas were about 6 inches deep and on the opposite
edges w/ out the rule book. This left 48 inches with little cover
between. The objective was total annihilation.

The Problem was, the missile launchers could hit pretty much anything
from any where, very little rubble was tall enough to block the line
of sight.

However what I had failed to notice until they were used is that the
autocannon and Heavy bolter have ranges of 48 inches and 36 inches.

This is what cost the Marines the game. The marines quickly found good
cover, but had a lot of low rolles. The Rocket launcher was able to
take out the Missile team quickly, but was taken out by the Heavy
bolter or autocannon the next turn. The auto cannon could reach most
of the battle field except where the tail of the wreck was blocking
it's line of sight. Despite The Astrates Armor and cover saves, they
were getting lots of low rolls. Auto Cannons only need a 2 to beat a
space marine's toughness. Additionally, the auto cannon was just out
of range of where the marines were in cover.
The Deathworld player had The Heavy bolter in front of the auto
cannon, and a screen of men in front of it. These being beyond 12
inches from the marines, the marines only got one shot a piece, and
had lots of low roles.

The Death world vets won: 468 to 61 points.

#324 From: "Rory Lowings" <rozc19@...>
Date: Fri Oct 10, 2008 9:16 pm
Subject: Re: Re: conversion
angloirishne...
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Eh, so be it. pics may be up by the end of next week if I can get my arse in gear tomorrow morning.

2008/10/10 phillipcurran2008 <phillipcurran2008@...>
 Hmph. Lazy converting, I say.

True but one mans meat is another mans poison. If i had more skill with
green stuff, removing the body armour and sculpting the side buttoning
tunic would be great. The trouble is I don't have the skill or the
time. So it's a compromise between what you want and what you can have.
that aside I look forward to seeing you conversiosn.


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2: Civis britannicus sum

#323 From: "phillipcurran2008" <phillipcurran2008@...>
Date: Fri Oct 10, 2008 8:50 pm
Subject: Re: conversion
phillipcurra...
Offline Offline
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Hmph. Lazy converting, I say.

True but one mans meat is another mans poison. If i had more skill with
green stuff, removing the body armour and sculpting the side buttoning
tunic would be great. The trouble is I don't have the skill or the
time. So it's a compromise between what you want and what you can have.
that aside I look forward to seeing you conversiosn.

#322 From: "phillipcurran2008" <phillipcurran2008@...>
Date: Fri Oct 10, 2008 8:50 pm
Subject: Re: conversion
phillipcurra...
Offline Offline
Send Email Send Email
 
Hmph. Lazy converting, I say.

True but one mans meat is another mans poison. If i had more skill with
green stuff, removing the body armour and sculpting the side buttoning
tunic would be great. The trouble is I don't have the skill or the
time. So it's a compromise between what you want and what you can have.
that aside I look forward to seeing you conversiosn.

#321 From: "Rory Lowings" <rozc19@...>
Date: Fri Oct 10, 2008 5:49 pm
Subject: Re: Re: conversion
angloirishne...
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Hmph. Lazy converting, I say. I've been working on a couple of squads of plastic Praetorians (pics up soon) who hae been considerably further converted and actually look the business. That said, the Pith helmets will be useful, although I find it much simpler to just sculpt 'em on to catachans.

2008/10/10 phillipcurran2008 <phillipcurran2008@...>
With just the addition of some fold back cuffs and epaulettes they'd do
nicely.


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2: Civis britannicus sum

#320 From: "phillipcurran2008" <phillipcurran2008@...>
Date: Fri Oct 10, 2008 3:58 am
Subject: Re: conversion
phillipcurra...
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With just the addition of some fold back cuffs and epaulettes they'd do
nicely.

#319 From: "praetor299th" <babcom@...>
Date: Thu Oct 9, 2008 10:23 pm
Subject: conversion
praetor299th
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Check this out.. For those that can't find the metal figs, try
converting the plastic cadians...

http://www.dakkadakka.com/dakkaforum/posts/list/219323.page

http://www.thewarstore.com/product43048.html

#318 From: "phillipcurran2008" <phillipcurran2008@...>
Date: Sun Oct 5, 2008 1:08 pm
Subject: Re: Where can I get models?
phillipcurra...
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As the Praetorians are basiclly Mordians with pith helmets and are
expensive to buy plastics are a good option.
Wargames Factory is about to release a boxed set and the sprue is here
http://www.wargamesfactory.com/AnnouncementRetrieve.aspx?ID=16056
but the Martini-Henry rifles need a  standard GW las gun end and
magazine added and they'll do a treat.
For metals you can go Black Treee
http://www.blacktreedesign.com/uk/product.php?
productid=25241&cat=2511&page=3
who also do gun crews.
Empress who have a growing range
http://www.empressminiatures.com/page2.htm

or Wargames Foundry
http://www.wargamesfoundry.com/collections/DA/index4.asp

So you'd have a nice force which looked the part, just add some GW bits
and pieces and you're away.

#317 From: "Rory Lowings" <rozc19@...>
Date: Thu Sep 4, 2008 3:11 pm
Subject: Re: Where can I get models?
angloirishne...
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Well, Tsuji, I am currently working on an unholy fusion of Catachan and Cadian parts (with green stuff) in order to create Plastic Praetorians. I will likely be posting pictures of this project on the group website, along with a guide to the procedure.
 
There is always one problem with using historical minatures: From the neck down they are nigh unrecognisable as Praetorians. With single-breasted tunics, no epaulettes, gaiters where there should be jackboots and ephemeral rifles (by 40k standards) they are not much use for Praetorians unless you are prepared to do a considerable amount of sculpting.
 
Pith-Helmeted heads are useful, but foundry do not sculpt in the same 'heroic' scale as GW ( they have normal-sized hands and guns, and are visibly more diminuative).
My recommendation is to use converted plastics (both myself and ColGravis are working on plans) or mordians. Unfortunately, cost is still an issue and thus it may be wiser to find your own way. Those are my present suggestions. For prototype plastic Praetorians, view ColGravis' blog or there are a coupe of pictures in my gallery on the Yahoo group.
 
Good luck,
 
Major of the 58th, Treasurer of the Praetorian Trading Company

2008/9/4 tsujigettan <aubreybrawley@...>
I've been playing 40k for some years now and, fairly reciently started
playing the "one true army" (guard).  I have the special ed box set of
pretorians and LOVE them.  I would like to have an entire army instead
of just a platoon.  I've been having some trouble getting the GW mini's
and was wondering if there was another alternative that is compatible.
What about the Brits from Africa mini's from Foundry? Any other
company's or conversion ideas?
Any help or advice would be great...

Tsuji Gettan


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Mantrae:
1: Bonus ut planto vita est
2: Civis britannicus sum

#316 From: "tsujigettan" <aubreybrawley@...>
Date: Thu Sep 4, 2008 2:49 pm
Subject: Where can I get models?
tsujigettan
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I've been playing 40k for some years now and, fairly reciently started
playing the "one true army" (guard).  I have the special ed box set of
pretorians and LOVE them.  I would like to have an entire army instead
of just a platoon.  I've been having some trouble getting the GW mini's
and was wondering if there was another alternative that is compatible.
What about the Brits from Africa mini's from Foundry? Any other
company's or conversion ideas?
Any help or advice would be great...

Tsuji Gettan

#315 From: "kaine0666" <kain0666@...>
Date: Wed Aug 27, 2008 7:19 am
Subject: Re: Praetorian Fluff
kaine0666
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Mmmm, reading this I'v got some ideas.

1. I'm agree with Col.Gravis about "Praetorian Empire".
I don't like so much the idea of an empire within the Empire.

2. The idea of Centralised planet that had colonised some of planets,
or moons, arround him in his system is quite interesting:

Some of this planets/moons will have rich promethium deposit. Because
this deposits are on moons, and the extreme conditions of explotation
(no oxigen, no gravity, Poison Atmosphere, etc), sentenced criminals
of Praetoria are "volunteers" (aka slaves) to exploit them (with very
poor work conditions and very high casualities within this
workers/slaves).
Obviously, those rich deposits mean that Praetoria have very
important goods for the Empire (I had said Promethium because this is
the gas for some spaceships, tanks, flamers, etc.), and this
justifies the importance of the planet for the Empire.

Operating Companies, obviously, are property of Praetorian Noble
Families.

3. More ideas:
If we link ideas with Victorian English Kingdom we have (more or
less) this:
Great Britain = Praetoria Planet
Colonies = Moons, Planets of Praetorian system
Countries and some important cities of Great Britain = Hive Cities

4. Ideas about rulers:
A Hive World means that there are more than one Hive City. But, there
have to be a capital Hive City, the most important Hive City who
rules the world.
Each Hive City will have his own rulers (Noble Families), but there
will be a prominent Hive City, the Capital of the World, that rules
over everything and everybody.
In this Hive City you can found the Imperial Governor. He can be the
patriarch (or matriarch) of one determined noble family (and the
title will be hereditary, like other planets appeared in Gaunt's
novels )... and his/her counselors can be members of the other nobles
families.
Obviously all noble families of the world will have an embassador in
the Court, and the Imperial Governor wil have an embassador in all
Hive Cities.


What do you think about them?

--- In praetorian-IG@..., "killcavlry" <killcavlry@...>
wrote:
>
> If you want some inspiration as to what system with which to name
your
> regiment...
> British regiments began by being named for their commanders (i.e.
the
> Chelmsford Regiment), then they were given numbers (402nd Regiment
of
> Foot), and finally names (402nd New London Regiment of Foot).
> You could give them three separate names if you really felt like it.
>
> --- In praetorian-IG@..., "Rory Lowings" <rozc19@>
wrote:
> >
> > I reason that as PDF troops they are known by their Hive name, but
> forfeit
> > that when they move to Imperial service. So, my LVIII Fusiliers,
who
> hail
> > from Hive Bombast, were known as the III Bombastic Fusiliers when
> they were
> > part of HDM PDF. I think it's a reasonable system.
> >
> > On 03/02/2008, Ben <wolfblade@> wrote:
> > >
> > > Do you suppose Praetorian regiments are raised by hive, like the
> > > British regiments were raised by county?  i.e. 2nd Warwickshire?
> > >
> > >
> > > --- In praetorian-IG@..., "mk6marine" <mk6marine@>
> > > wrote:
> > > >
> > > > I like the idea.  In many 40K publications, he is referred to
as the
> > > > God-Emperor.  I don't see any reason why the additional or
replacive
> > > > King could not be used.  The concept of an eternal Monarchy
also
> seem
> > > > like an interesting idea.
> > > >
> > >
> > >
> > >
> > >
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> >
> > --
> > Mantrae:
> > 1: Bonus ut planto vita est
> > 2: Civis britannicus sum
> >
>

#314 From: Kain <kain0666@...>
Date: Tue Aug 26, 2008 1:20 pm
Subject: Re: Hello!!!
kaine0666
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OK then. I take it as "official".
 
I see think I must introduce my regiment.
I'm Collecting the Red Company of XXIV Praetorian.
 
I start with a Praetorian City Fight Idea (with greys & shade calours), but finally I decided to go with "classic" colours; Ii think it's more cool :-D.
Then I have to decide the Regiment, and because I have the blocket of limited ed. box, detailing that forces of the box compose two Platoons of Red Company of XXIV Praetorian; I have the Regiment and the Company.
 
Brief history of Red Company: After Battle at Farm Glazzer (battle report of an old WD), the Red Company reestructured his mechanized* structure to an hibrid Company: on foot and mechanized troopers. So the Organigram is more or less like this:
 
Senior Officer
-------------------
Coronel Kaine
Captain Karuthors
 
Company Comisars
----------------------------
Comisar Derek Prince
Comisar Fonbeck
Comisar Teignmouth Melvill
Comisar James Langley Dalton
 
Mechanized Platoons:
------------------------------- 
First (red colour): First Lieutenant Chard
Third (blue colour): Alferez** Shepstone
Fifth (white colour): Alferez Dyson
 
On Foot Platoons:
---------------------------
Second (green colour): Second Lieutenant Bromhead
Fourth (yellow colour): Alferez Mostyn
Sixth (bleck colour): Alferez Covaye
 
There are auxiliar squads and tanks, but this is most important information.
 
The platoon and squad are determined by a circle of colour (half red, company colour, and half of platoon colour) with the number of the platoon on the bayonet sleeve of each trooper; like old mordian imperial guards pictures.
 
* In the told Battle Report, the background of the battle explains that a part of Red Company stands on the farm because his Chimera were damaged and they can't follow march rate of the rest. So, Red Company was a mechanized one. Moreover, if we take on mind other Hive Regiments like Steel Legion, they were mechanized too.
** Alferez is a rank in spanish army between Lieutenant and Sergeant.
 
 
2008/8/26 Rory Lowings <rozc19@...>

No worries about your english... it's better than many english-speakers' on the internet.
 
Well, the Command staff of Praetorian-IG seem to be AWOL at the moment, but I can tell you that the 'official' Praetorian background on the site is taken as canon by everyone, as it is the story of the massacre at Big Toof River. As such it has been retold many a time, but is more or less accepted as official.
As for fan stuff, you may want to look back in the archives at what we've been discussing. There's a fair amount of background material there, and someday I will attempt to write a fan canon which will give Praetoria a fair hearing. When that day comes, I hope y'all will be there!
welcome aboard,
Major of the 58th

2008/8/25 kaine0666 <kain0666@...>
Hello!
I just subscribed now, and I introduce myself.
I'm from Spain, and I play with I.G.

I was looking arround google for praetorian information for my
praetorian army and I find Col.Gravis Blog (congratulations for it) and
this Group.

I have a question about "OficialPraetorianBackground" file.

I have limited edition box set, and with it there were a blocked with
some information about XXIV Praetoria. I think that information was the
only oficial information about Praetorian I.G.

Is all the information of refered file oficial or there are some fan
stuff?

Thanks

NOTE. Sorry about my poor english and I wish you understand all I want
to say ... :-)



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--
Mantrae:
1: Bonus ut planto vita est
2: Civis britannicus sum




--
Nadie me domina. Ningún hombre. Ningún dios. Ningún Antiguo. Ningún Príncipe. ¿Qué es una proclamación de edad para los que son inmortales?
¿Qué es una proclamación de poder para los que desafían a la muerte?
Con tu detestable cacería. Ya veremos a quien arrastro gritando al Averno conmigo.
1 julio de 2006, día de la liberacion

#313 From: "Rory Lowings" <rozc19@...>
Date: Tue Aug 26, 2008 12:36 pm
Subject: Re: Hello!!!
angloirishne...
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Send Email Send Email
 
No worries about your english... it's better than many english-speakers' on the internet.
 
Well, the Command staff of Praetorian-IG seem to be AWOL at the moment, but I can tell you that the 'official' Praetorian background on the site is taken as canon by everyone, as it is the story of the massacre at Big Toof River. As such it has been retold many a time, but is more or less accepted as official.
As for fan stuff, you may want to look back in the archives at what we've been discussing. There's a fair amount of background material there, and someday I will attempt to write a fan canon which will give Praetoria a fair hearing. When that day comes, I hope y'all will be there!
welcome aboard,
Major of the 58th

2008/8/25 kaine0666 <kain0666@...>
Hello!
I just subscribed now, and I introduce myself.
I'm from Spain, and I play with I.G.

I was looking arround google for praetorian information for my
praetorian army and I find Col.Gravis Blog (congratulations for it) and
this Group.

I have a question about "OficialPraetorianBackground" file.

I have limited edition box set, and with it there were a blocked with
some information about XXIV Praetoria. I think that information was the
only oficial information about Praetorian I.G.

Is all the information of refered file oficial or there are some fan
stuff?

Thanks

NOTE. Sorry about my poor english and I wish you understand all I want
to say ... :-)



------------------------------------

Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://uk.groups.yahoo.com/group/praetorian-IG/

<*> Your email settings:
   Individual Email | Traditional

<*> To change settings online go to:
   http://uk.groups.yahoo.com/group/praetorian-IG/join
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<*> To change settings via email:
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--
Mantrae:
1: Bonus ut planto vita est
2: Civis britannicus sum

#312 From: Ben Pilloud <ben.pilloud@...>
Date: Mon Aug 25, 2008 4:23 pm
Subject: Re: Hello!!!
ben.pilloud
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I'm aCatacan player myself, and the next newest member. Wouldn't Know.

--- On Mon, 8/25/08, kaine0666 <kain0666@...> wrote:
From: kaine0666 <kain0666@...>
Subject: [praetorian-IG] Hello!!!
To: praetorian-IG@...
Date: Monday, August 25, 2008, 3:44 AM

Hello!
I just subscribed now, and I introduce myself.
I'm from Spain, and I play with I.G.

I was looking arround google for praetorian information for my
praetorian army and I find Col.Gravis Blog (congratulations for it) and
this Group.

I have a question about "OficialPraetorianB ackground" file.

I have limited edition box set, and with it there were a blocked with
some information about XXIV Praetoria. I think that information was the
only oficial information about Praetorian I.G.

Is all the information of refered file oficial or there are some fan
stuff?

Thanks

NOTE. Sorry about my poor english and I wish you understand all I want
to say ... :-)



#311 From: "kaine0666" <kain0666@...>
Date: Mon Aug 25, 2008 10:44 am
Subject: Hello!!!
kaine0666
Offline Offline
Send Email Send Email
 
Hello!
I just subscribed now, and I introduce myself.
I'm from Spain, and I play with I.G.

I was looking arround google for praetorian information for my
praetorian army and I find Col.Gravis Blog (congratulations for it) and
this Group.

I have a question about "OficialPraetorianBackground" file.

I have limited edition box set, and with it there were a blocked with
some information about XXIV Praetoria. I think that information was the
only oficial information about Praetorian I.G.

Is all the information of refered file oficial or there are some fan
stuff?

Thanks

NOTE. Sorry about my poor english and I wish you understand all I want
to say ... :-)

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