No, I didn't join ICPUG (Independent Commodore Products User Group, for
those people lucky enough never to have bought a Commodore 64 or even
the improved Commodore 16 and Commodore Plus 4) basically because the
Commodore 64 was crap and I only owned one for about 11 months. Two
particularly crap things about it for games programming were only one
coordinate for PRINT TAB which meant you couldn't check both
coordinates to see if any UDG's had collided, as well as no sprite
control from BASIC. I modified the hot air balloon sprite program so it
displayed 2 TARDISes which crossed each others' paths, then I got the
Commodore 64 leader of my computer club to add some code which detected
when they collided, but when I asked him how to make them bounce off
each other, he just said "Oh, that would be *very* difficult!" and that
was about the end of it for me.
--- In publicmouth@..., big_mac_tmmm <no_reply@...> wrote:
>
> --- "Steve" wrote:
> >
> > Before anyone bothers to mention it, there were various replacement
> > BASICs on sale for the Commodore 64, but programs written under any
> > of these BASICs would only run if that BASIC had been loaded. They
> > were all Copyright and didn't have any type of code I could include
> > which would allow the programs to run unless the owner had a copy
of
> > that type of BASIC.
>
> Oddly enough, I wasn't going to mention that.
>
> ;-)
>
> Did you ever join ICPUG and make use of their library of Commodore 64
> programs?
>