You can set the sort order of messages? Just click on the link in the date column. Your preferences will be remembered, so you don't have to do it again when you return.
Jay, Thank you for your kind comments. Hope that your solo game went okay. Your point about wanting to deploy different types elements on the same group is a...
134
Richard Lee
richard.lee42
Feb 10, 2010 5:24 pm
Dale, I wish you luck with your pre-designed terrain layouts. If you choose that method of terrain selection I suggest that you have a lot of different...
133
Richard Lee
richard.lee42
Feb 10, 2010 4:52 pm
Dale, ... respectively. Any reason you did not make it -1/+0/+1? Not implying I think it is wrong, just curious." I think that the original tactical engine...
132
Dale
dale_hurtt
Feb 10, 2010 3:14 pm
... A lifetime project, I suspect. :) ... I can always use Richard's method when I want a pickup game that is completely different! :) For me, it is about...
131
Jay
brizblogger
Feb 10, 2010 6:10 am
Wow, that IS going to be a mammoth task. OTOH, I guess that researching and gradually compiling the data and resources (plans of game boards and so on) is...
130
Dale
dale_hurtt
Feb 9, 2010 2:43 pm
... I agree. I haven't written the troop deployment rules for DBAS, but I already know I am going to use "quads" as has been discussed on Fanaticus and the...
129
Jay
brizblogger
Feb 9, 2010 7:13 am
Fascinating discussion guys! I'm planning to run a test game of Richard's latest ruleset this evening. It'll be my first solo DBA game in a little while,...
128
Dale
dale_hurtt
Feb 9, 2010 6:19 am
... I hadn't noticed that until you mentioned that. I stopped just before the Tactical Engine section. I noticed the modifiers are +0/+1/+2 for 1-2, 3-4, and...
127
Dale
dale_hurtt
Feb 9, 2010 5:49 am
... CORRECTION: PIP Roll - Number of NPG Elements Lost + Number of Enemy Elements Lost. Of course, the number cannot be greater than the PIP roll itself. So,...
126
Dale
dale_hurtt
Feb 8, 2010 8:27 pm
... True. Given neither side's movement rate doesn't change in Bad Going, I don't see your point yet. ... Big assumption there. You stated previously that the...
125
Richard Lee
richard.lee42
Feb 8, 2010 8:09 pm
Dale, I agree that how aggressive the NPG is in any bound should be affected by the number of pip dice. As you have seen, I have kept the method of throwing 2...
124
Richard Lee
richard.lee42
Feb 8, 2010 7:35 pm
Dale, "Why would you do that with a Bad Going army (facing anything)?" One of the uses of an army whose infantry is auxilia and psiloi is to out-maneuver other...
123
Dale
dale_hurtt
Feb 8, 2010 5:19 pm
When I played my test game last night, I was mainly focused on terrain placement, which is the section of DBAS I am trying to update. However, in order to...
122
Dale
dale_hurtt
Feb 8, 2010 4:37 pm
... I know I am still learning, in that regard. I just did a playtest for the upcoming DBAS version 4 and the point was driven home that not all Bad Going is...
121
Richard Lee
richard.lee42
Feb 8, 2010 7:28 am
Dennis, That sounds interesting. Might try De Bellis Minimus myself some time. Although (at present) I am just trying to cover basic DBA, I have thoughts of...
120
Dennis P. Skea
codekeyguy
Feb 7, 2010 9:39 pm
Yesterday we played a couple of games of De Bellis Minimus (on a 12" square board) It is super fast, and super fun. I'M Considering trying to "solo" it also....
119
Richard Lee
richard.lee42
Feb 7, 2010 6:38 pm
Dale, Many thanks for your extremely helpful feedback. ... With a bad going army I would still prefer to deploy on good going. It may well be useful to fight...
118
Dale
dale_hurtt
Feb 7, 2010 5:12 pm
... Here is my feedback on reading through the document (no playtesting yet). Selection of General * -1 Elephant general when YOU have a total of four or more...
117
Richard Lee
richard.lee42
Feb 7, 2010 2:51 pm
Hello everyone, Here are some notes I made of this afternoon's playtest of 'Solo DBA' v3: Human player was Italian Hill Tribes (1 x cavalry general, 10 x...
116
Richard Lee
richard.lee42
Feb 7, 2010 2:26 pm
Hello everyone, I have just uploaded version 3 of 'Solo DBA'. Still quite a lot to do, but it is taking shape. Will need to playtest it a bit more. I would...
115
soloDBAdevelopment@...
Feb 7, 2010 2:02 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the soloDBAdevelopment group. File :...
114
Richard Lee
richard.lee42
Feb 7, 2010 1:58 pm
Dale, Sorry for the slow reply. I have a strong feeling that I do not always put terrain down to my best advantage. Sometimes what I think would look good or...
113
rob young
garrisonmini...
Feb 5, 2010 8:38 am
Random thought thrown in for discussion and which I haven't thought through myself: Include terrain as part of the army. In other words, a hill up to a certain...
112
rob young
garrisonmini...
Feb 5, 2010 7:31 am
Firstly, this is a solo wargaming site, so choose any method you like! One way would be to use Google Earth or Map and choose a battlefield area, then simply...
111
Dale
dale_hurtt
Feb 5, 2010 2:13 am
All, I am hoping even the non-DBA gamers might be able to chime in on this one. What would be the best way to document how to go about placing terrain? We can...
110
Briz
brizblogger
Feb 4, 2010 9:36 am
... Yes, I reckon there are a lot of complex issues wrapped up in a rather short piece of writing as it currently stands. There's tremendous potential there...
109
Dale
dale_hurtt
Feb 4, 2010 4:45 am
I have finally completed the Excel spreadsheet documenting the army lists with options for selecting a General, the choice I would make, and why. The Caveats...
108
soloDBAdevelopment@...
Feb 4, 2010 4:42 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the soloDBAdevelopment group. File :...
107
Richard Lee
richard.lee42
Feb 3, 2010 10:25 am
Jay, "I suppose that the bit I'm really looking forward to is a revision of the tactical engine" It is on its way, although it may need a few goes at. Richard ...
106
Briz
brizblogger
Feb 3, 2010 9:47 am
I'm sure it'll be worth the wait ;o) I suppose that the bit I'm really looking forward to is a revision of the tactical engine though, which is the bit of De...