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Reply | Forward Message #10 of 11 |
Shooting Random Factor

Shooting random factor would simulate poor skill, tiredness, hunger, poor
quality arrows etc. all of which could effect accuracy of shooting.
Would also add a bit more doubt to shootong and help Romans/Spanish troops with
their pilums.

Regards

Eddie




Sun Jun 7, 2009 7:32 pm

edwardmckie
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Message #10 of 11 |
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Rules work very well and give a very enjoyable game however feel you could make them more fun if you added a chance factor to shooting similar to melees ...
edwardmckie
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May 18, 2009
11:57 pm

The idea is that in shooting there are lots of missiles being fired, so that statistically results should be about average. Any reason for adding a chance...
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zedeyejoe
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Jun 2, 2009
10:43 am

Shooting random factor would simulate poor skill, tiredness, hunger, poor quality arrows etc. all of which could effect accuracy of shooting. Would also add a...
edwardmckie
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Jun 7, 2009
7:33 pm

Of course skill and fatigue/lack of ammunition are already covered in the rules. Likewise only being able to shoot for part of a move. If one wanted to allow...
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zedeyejoe
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Jul 16, 2009
11:20 am
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