Sign In
New User? Sign Up
tdic · Die Is Cast Rules
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
You can search the group for older messages.

Messages

  Messages Help
Advanced
Shooting Random Factor   Message List  
Reply | Forward Message #8 of 11 |
Rules work very well and give a very enjoyable game however feel you could make
them more fun if you added a chance factor to shooting similar to melees

Suggest you chane from original to my idea below.

10.3 Original
Use shooting factors to determine the base
weapon factor against the target and apply the
modifications below. Note there are no random
factors when shooting.
Modifiers
+2 Shooting at short range

+1 Target shieldless
Shooters are Elite

-2 Shooters only able to fire part of move
Target moved over 10
Target in open order or woods
Shooters firing overhead *
Shooters have fired more than 4 times **

-4 Shooting at long range
Target behind walls or constructions

* only those figures actually firing overhead.
** can reload if totally inactive for 2 turns.


10.3 New method
Use shooting factors to determine the base
weapon factor against the target then apply the
modifications below finally add or subtract random factors to
achieve the final total.

Shooting Random Factor
Throw one dice per unit fighting
• regulars use average die
• warriors use normal

Fighting Ability
Poor Seasoned Veteran Elite
Result
1 -4 -2 0 0
2 -3 -1 0 1
3 -2 0 1 2
4 -1 1 2 2
5 0 2 3 3
6 0 2 3 3

Modifiers
+2 Shooting at short range

+1 Target shieldless

-2 Shooters only able to fire part of move
Target moved over 10
Target in open order or woods
Shooters firing overhead *
Shooters have fired more than 4 times **

-4 Shooting at long range
Target behind walls or constructions

* only those figures actually firing overhead.
** can reload if totally inactive for 2 turns.

This is only a suggestion we tried it at my local club in Ayr and this
ammendement worked very well.

Hope this might seem a good idea regards from Ayr.






Mon May 18, 2009 11:57 pm

edwardmckie
Offline Offline
Send Email Send Email

Forward
Message #8 of 11 |
Expand Messages Author Sort by Date

Rules work very well and give a very enjoyable game however feel you could make them more fun if you added a chance factor to shooting similar to melees ...
edwardmckie
Offline Send Email
May 18, 2009
11:57 pm

The idea is that in shooting there are lots of missiles being fired, so that statistically results should be about average. Any reason for adding a chance...
Yahoo Groups
zedeyejoe
Offline Send Email
Jun 2, 2009
10:43 am

Shooting random factor would simulate poor skill, tiredness, hunger, poor quality arrows etc. all of which could effect accuracy of shooting. Would also add a...
edwardmckie
Offline Send Email
Jun 7, 2009
7:33 pm

Of course skill and fatigue/lack of ammunition are already covered in the rules. Likewise only being able to shoot for part of a move. If one wanted to allow...
Yahoo Groups
zedeyejoe
Offline Send Email
Jul 16, 2009
11:20 am
< Prev Topic  |  Next Topic >
Advanced

Copyright © 2009 Yahoo! UK. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help