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#11 From: "Yahoo Groups" <group@...>
Date: Thu Jul 16, 2009 11:19 am
Subject: Re: Shooting Random Factor
zedeyejoe
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Of course skill and fatigue/lack of ammunition are already covered in the rules. Likewise only being able to shoot for part of a move.

If one wanted to allow for hunger, real shortage of ammunition then, the shooters skill reduced or shooters already consider to have shot for 3 moves (with no chance of recovery).

#10 From: "edwardmckie" <edwardw@...>
Date: Sun Jun 7, 2009 7:32 pm
Subject: Shooting Random Factor
edwardmckie
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Shooting random factor would simulate poor skill, tiredness, hunger, poor
quality arrows etc. all of which could effect accuracy of shooting.
Would also add a bit more doubt to shootong and help Romans/Spanish troops with
their pilums.

Regards

Eddie

#9 From: "Yahoo Groups" <group@...>
Date: Tue Jun 2, 2009 10:43 am
Subject: Re: Shooting Random Factor
zedeyejoe
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The idea is that in shooting there are lots of missiles being fired, so that statistically results should be about average.

Any reason for adding a chance factor?

BTW I am looking to reprint the rules as hard copy, so now would be a good time to think of any amendments to the rules.

#8 From: "edwardmckie" <edwardw@...>
Date: Mon May 18, 2009 11:57 pm
Subject: Shooting Random Factor
edwardmckie
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Rules work very well and give a very enjoyable game however feel you could make
them more fun if you added a chance factor to shooting similar to melees

Suggest you chane from original to my idea below.

10.3 Original
Use shooting factors to determine the base
weapon factor against the target and apply the
modifications below. Note there are no random
factors when shooting.
Modifiers
+2 Shooting at short range

+1 Target shieldless
Shooters are Elite

-2 Shooters only able to fire part of move
Target moved over 10
Target in open order or woods
Shooters firing overhead *
Shooters have fired more than 4 times **

-4 Shooting at long range
Target behind walls or constructions

* only those figures actually firing overhead.
** can reload if totally inactive for 2 turns.


10.3 New method
Use shooting factors to determine the base
weapon factor against the target then apply the
modifications below finally add or subtract random factors to
achieve the final total.

Shooting Random Factor
Throw one dice per unit fighting
• regulars use average die
• warriors use normal

Fighting Ability
                 Poor       Seasoned         Veteran     Elite
Result
    1               -4          -2              0          0
    2               -3          -1              0          1
    3               -2           0              1          2
    4               -1           1              2          2
    5                0           2              3          3
    6                0           2              3          3

Modifiers
+2 Shooting at short range

+1 Target shieldless

-2 Shooters only able to fire part of move
Target moved over 10
Target in open order or woods
Shooters firing overhead *
Shooters have fired more than 4 times **

-4 Shooting at long range
Target behind walls or constructions

* only those figures actually firing overhead.
** can reload if totally inactive for 2 turns.

This is only a suggestion we tried it at my local club in Ayr and this
ammendement worked very well.

Hope this might seem a good idea regards from Ayr.

#7 From: "p46302775" <paulfarrow@...>
Date: Sat Mar 7, 2009 2:48 am
Subject: Re: Feelling a little lonely
p46302775
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Cheers Mike,
Yes, all 15's except the Lammings which are 25's I painted some 20 years ago.
regards
Paul F
--- In tdic@..., "Mike" <quidveritas@...> wrote:
>
> MJC:  Thanks for the pics.  15's???
>
> --- In tdic@..., "p46302775" <paulfarrow@> wrote:
> >
> > Hi Quidveritas,
> > Since I started you off with this from TMP I thought I'd better take
> > your hint and add some photo's.  The Hastings and Raphia battles were
> > staged at Stockton show in North East England some years back.  We've
> > been putting on two games a year there, one Spring, one Autumn, for
> > about 10 or 15 years, everything from Quadesh to Agincourt, and all
> > points in between.  Sadly, this Autumn show will be the last, due to
> > demise of the venue and ill health of the two organisers
>
> MJC:  This is always a blessing and a problem.  You never know how great you
have things until someone is gone.
>
> MJC:  We turned Tactical Solutions into a non-profit corporation.  The
officers are still the original group (so far) but the Board of Directors are
composed of guys in the 25 to 40 year range (scattered out at 5 year intervals).
Gives them a inside track and immediate ability to influence things.  Hopefully
will ensure the organization survives us.
>

#6 From: "Mike" <quidveritas@...>
Date: Thu Mar 5, 2009 11:17 pm
Subject: Re: Feelling a little lonely
quidveritas
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MJC:  Thanks for the pics.  15's???

--- In tdic@..., "p46302775" <paulfarrow@...> wrote:
>
> Hi Quidveritas,
> Since I started you off with this from TMP I thought I'd better take
> your hint and add some photo's.  The Hastings and Raphia battles were
> staged at Stockton show in North East England some years back.  We've
> been putting on two games a year there, one Spring, one Autumn, for
> about 10 or 15 years, everything from Quadesh to Agincourt, and all
> points in between.  Sadly, this Autumn show will be the last, due to
> demise of the venue and ill health of the two organisers

MJC:  This is always a blessing and a problem.  You never know how great you
have things until someone is gone.

MJC:  We turned Tactical Solutions into a non-profit corporation.  The officers
are still the original group (so far) but the Board of Directors are composed of
guys in the 25 to 40 year range (scattered out at 5 year intervals).  Gives them
a inside track and immediate ability to influence things.  Hopefully will ensure
the organization survives us.

#5 From: "p46302775" <paulfarrow@...>
Date: Fri Sep 5, 2008 4:01 pm
Subject: Re: Feelling a little lonely
p46302775
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Hi Quidveritas,
Since I started you off with this from TMP I thought I'd better take
your hint and add some photo's.  The Hastings and Raphia battles were
staged at Stockton show in North East England some years back.  We've
been putting on two games a year there, one Spring, one Autumn, for
about 10 or 15 years, everything from Quadesh to Agincourt, and all
points in between.  Sadly, this Autumn show will be the last, due to
demise of the venue and ill health of the two organisers
regards
Paul F

--- In tdic@..., "Mike" <quidveritas@...> wrote:
>
> Hello All,
>
> Joined to learn a bit about "The Die is Cast".
>
> Have I stumbled into the virtual dessert?
>
> This group needs some pics amoung other things.
>
> mjc
>

#4 From: tdic@...
Date: Thu May 29, 2008 7:28 am
Subject: New file uploaded to tdic
tdic@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the tdic
group.

   File        : /Rules/thedieiscast.pdf
   Uploaded by : zedeyejoe <group@...>
   Description : Current version of the rules

You can access this file at the URL:
http://uk.groups.yahoo.com/group/tdic/files/Rules/thedieiscast.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/uk/groups/files

Regards,

zedeyejoe <group@...>

#3 From: "Justin Taylor" <group@...>
Date: Thu May 29, 2008 7:13 am
Subject: More questions and a reply
zedeyejoe
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Received the CD today. Thanks for the quick service, first brief scan
of the
rules looks like exactly what I was looking for.
I have a couple of queries I hope you can answer.

I noticed that the movement chart in the rule book is a bit jumbled. I
assume the playsheet is correct for the rules. Please can you confirm.

Also, there are many tables / charts in the rules that are not on the
playsheet. Will this be an update later on or is there a second page
with these charts on that is currently missing?




OK so I looked at this and then replied:

Thank you, I hope you find the rules interesting. They are 'mature' (have
been in use for several years) but you are right, I put them in front
of my
(new) local club and a couple of points came up, so am looking to revise
them.

Points they noted:

Where are casualties removed from and that the distance of telling an
opponent that they should move first/second, is too short. So I know
that a new version is needed, so now is the time to mention new ideas.

You are right, the movement chart on page 9 is jumbled, don't know how
that
happened. Will revise and relist on the Yahoo group.

What short of stuff should be included on the quick reference sheet?

I will post your email on the Yahoo group so that everyone can see and
comment.

On to Die is Cast v2.0

#2 From: "Justin Taylor" <group@...>
Date: Mon Apr 7, 2008 3:42 pm
Subject: Updated rules
zedeyejoe
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In looking at the rules myself last week I noticed that the last line
of the morale results was misaligned. So have corrected that section 13.8

I have also added a conversion of the new Field of GLory stats to Die
is Cast terms, section 18.1

New version of the rules has been posted to the files section.

#1 From: "Mike" <quidveritas@...>
Date: Thu Apr 3, 2008 5:28 am
Subject: Feelling a little lonely
quidveritas
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Hello All,

Joined to learn a bit about "The Die is Cast".

Have I stumbled into the virtual dessert?

This group needs some pics amoung other things.

mjc

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