I have added the version 9 rules into the files section and here are a few notes
for the upcoming Version 9.5.27 which I am still working on.
I dug out my "Wooden Ships & Iron Men" rules to see how I could
improve/complicate/"historicalize" it even further...
Expanded the Ship sizes to include "Tiny" Ships. Included historical equivalents
(1st, 2nd, & 3rd Rate SOL and 4th & 5th Rate Frigates).
Amended and added a couple of broadside fire mods…
"RAKE": Is now a DOWN 1 due to being a much smaller target. However, any damage
caused is DOUBLED.! A Stern Rake always causes at least 1 damage if within 4"
range.
"WINDWARD BROADSIDE": Being down wind of a Target gives you UP 1 to hit due to
angle of ship as wind tilts it over. However, the stronger the wind, the higher
the trajectory arc will be. So Ships closer than Wind Strength +1 in Inches may
not be targeted, unless in contact. Conversely, the maximum a ship can fire
LEEWARD is reduced by Wind Strength. Adds tactical flavour with controlled
complexity.
"AT ANCHOR": A Ship can lower its anchors within 12" of a coast or island and
gain an UP2 for a steady fire-platform,
I have also sharpened up a few mechanics and will probably include some examples
of play.
It's a never-ending work-in-progress and things will keep appearing as I read
more about the methodologies and tactics of the period.
Cheers
Ian