Hi Chaps
Returning to the original full map idea, I have uploaded a few
pictures of various maps for the Hyborian campaign:
1. The Nations
2. The PC locations
3. Civilised provinces
4. Terrain
5. Income levels
I have not named the provinces as yet, but that shouldn't take long.
As you can see, I have allocated 10 Nations as PC nations:
1. Aquilonia – Feudal England and France
2. Asgard – Dark Age Norse
3. Hyrkania – Dark Age Mongol
4. Khitai – Ancient China (Sorcerous Magic)
5. Nemedia – Medieval Germany
6. Stygia – Ancient Egypt (Necromantic Magic)
7. Turan – Medieval Turkey
8. Uttara Kuru – Feudal Japan (Sorcerous Magic)
9. Vendhya – Dark Age India
10. Zamora – Dark Age Byzantine
11. Anything else anyone might like to add..?
You can either select a first and second choice and I'll assign
nations, or we can put the above nations in a hat and you can draw
randomly.
Magic will effectively be dealt with as modifiers or Nation-specific
strategies during play.
Cheers
Ian
--- In the_kirklees_crusaders@..., "Ian F White"
<iwhite@...> wrote:
>
> Hi Chaps
>
> I have made the executive decision that our first Hyborian Campaign
> should start off relatively small.
>
> So, we shall concentrate on the North-Western Nations of the
> continent. This seems to be the area that most sources agree upon as
> far as topography, geographical position and military development.
>
> The 17 Nations concerned (and their starting points values) are:
> Vanaheim (200), Asgard (200), Cimmeria (200), Border Kingdoms (100),
> Pictland (200), Aquilonia (400), Nemedia (300), Brythunia (200),
> Zingara (200), Argos (200), Ophir (200), Corinthia (200), Zamora
> (200), Koth (300), Shem (200), Khauran (200) and Khoraja (100).
>
> The latter two would be under the control of a single player as they
> are allied by marriage.
>
> Each Nation has its own file document which will be updated as we
> finalise the data; DBMM style army lists and Provincial / Personality
> data. However, as a tester, I have uploaded a preliminary Aquilonia
> data sheet already.
>
> I have also uploaded the basic rules ideas for discussion and
> modification.
>
> Cheers
> Ian
>