Ian,
Good stuff..!
I have an idea of which nation(s)I'd like to control, but I think the
better option would be to draw them from a hat - that way, there's a
chance that people will be forced (in the nicest way) out of
their "comfort zone".
Between one thing and another, I've had a hectic week, so I've not
had an opportunity to do anything with the information you posted -
Janine was admitted to hospital for a couple of days earlier in the
week so everything else was dropped (she's home now, and feeling a
lot better..)
hugs
Bob
--- In the_kirklees_crusaders@..., "Ian F White"
<iwhite@...> wrote:
>
> Hi Chaps
>
> Returning to the original full map idea, I have uploaded a few
> pictures of various maps for the Hyborian campaign:
> 1. The Nations
> 2. The PC locations
> 3. Civilised provinces
> 4. Terrain
> 5. Income levels
> I have not named the provinces as yet, but that shouldn't take long.
>
> As you can see, I have allocated 10 Nations as PC nations:
> 1. Aquilonia – Feudal England and France
> 2. Asgard – Dark Age Norse
> 3. Hyrkania – Dark Age Mongol
> 4. Khitai – Ancient China (Sorcerous Magic)
> 5. Nemedia – Medieval Germany
> 6. Stygia – Ancient Egypt (Necromantic Magic)
> 7. Turan – Medieval Turkey
> 8. Uttara Kuru – Feudal Japan (Sorcerous Magic)
> 9. Vendhya – Dark Age India
> 10. Zamora – Dark Age Byzantine
> 11. Anything else anyone might like to add..?
> You can either select a first and second choice and I'll assign
> nations, or we can put the above nations in a hat and you can draw
> randomly.
>
> Magic will effectively be dealt with as modifiers or Nation-specific
> strategies during play.
>
> Cheers
> Ian
>
>
> --- In the_kirklees_crusaders@..., "Ian F White"
> <iwhite@> wrote:
> >
> > Hi Chaps
> >
> > I have made the executive decision that our first Hyborian
Campaign
> > should start off relatively small.
> >
> > So, we shall concentrate on the North-Western Nations of the
> > continent. This seems to be the area that most sources agree upon
as
> > far as topography, geographical position and military development.
> >
> > The 17 Nations concerned (and their starting points values) are:
> > Vanaheim (200), Asgard (200), Cimmeria (200), Border Kingdoms
(100),
> > Pictland (200), Aquilonia (400), Nemedia (300), Brythunia (200),
> > Zingara (200), Argos (200), Ophir (200), Corinthia (200), Zamora
> > (200), Koth (300), Shem (200), Khauran (200) and Khoraja (100).
> >
> > The latter two would be under the control of a single player as
they
> > are allied by marriage.
> >
> > Each Nation has its own file document which will be updated as we
> > finalise the data; DBMM style army lists and Provincial /
Personality
> > data. However, as a tester, I have uploaded a preliminary
Aquilonia
> > data sheet already.
> >
> > I have also uploaded the basic rules ideas for discussion and
> > modification.
> >
> > Cheers
> > Ian
> >
>