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#125 From: "Ian F White" <iwhite@...>
Date: Fri Aug 29, 2008 12:40 pm
Subject: Forthcoming Wargame Shows
ianwhite63
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Chaps.
I have added a few calendar entries.
We can decide who can make which particular shows via off-Group emails.
Cheers.
Ian

#124 From: ROBERT TAYLOR <robert1967@...>
Date: Tue Aug 19, 2008 3:55 pm
Subject: Re: Files and Links Uploads
robert638727
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Hi mate
 
Not sure if you have plans at the weekend but if Monday doesn't happen it would be nice to meet for DBMM 240.
 
Rob

Ian F White <iwhite@...> wrote:
Chaps.
I have uploaded lots of stuff from the Website.
It has all the links from the Links Page and all of the shows weve done.
Please let me know if I've missed anything.
Alternatively have a go at uploading files and stuff yourselves =)
Cheers
Ian
Ex- KC_WebMaster



#123 From: "Ian F White" <iwhite@...>
Date: Tue Aug 19, 2008 3:01 pm
Subject: Files and Links Uploads
ianwhite63
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Chaps.
I have uploaded lots of stuff from the Website.
It has all the links from the Links Page and all of the shows weve done.
Please let me know if I've missed anything.
Alternatively have a go at uploading files and stuff yourselves =)
Cheers
Ian
Ex- KC_WebMaster

#122 From: the_kirklees_crusaders@...
Date: Fri Jul 11, 2008 1:30 pm
Subject: New file uploaded to the_kirklees_crusaders
the_kirklees_crusaders@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the the_kirklees_crusaders
group.

   File        : /Wargame Development/WarDev_Battlefield.doc
   Uploaded by : ianwhite63 <iwhite@...>
   Description : Notes of Battlefield and Terrain

You can access this file at the URL:
http://uk.groups.yahoo.com/group/the_kirklees_crusaders/files/Wargame%20Developm\
ent/WarDev_Battlefield.doc

To learn more about file sharing for your group, please visit:
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Regards,

ianwhite63 <iwhite@...>

#121 From: the_kirklees_crusaders@...
Date: Fri Jul 11, 2008 1:19 pm
Subject: New file uploaded to the_kirklees_crusaders
the_kirklees_crusaders@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the the_kirklees_crusaders
group.

   File        : /Wargame Development/WarDev_Synopsis.doc
   Uploaded by : ianwhite63 <iwhite@...>
   Description : A brief synopsis of the game

You can access this file at the URL:
http://uk.groups.yahoo.com/group/the_kirklees_crusaders/files/Wargame%20Developm\
ent/WarDev_Synopsis.doc

To learn more about file sharing for your group, please visit:
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Regards,

ianwhite63 <iwhite@...>

#120 From: the_kirklees_crusaders@...
Date: Wed Jul 9, 2008 9:39 am
Subject: New file uploaded to the_kirklees_crusaders
the_kirklees_crusaders@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the the_kirklees_crusaders
group.

   File        : /Wargame Development/WarDev_Quotes.doc
   Uploaded by : ianwhite63 <iwhite@...>
   Description : A few Name suggestions for the game.

You can access this file at the URL:
http://uk.groups.yahoo.com/group/the_kirklees_crusaders/files/Wargame%20Developm\
ent/WarDev_Quotes.doc

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/uk/groups/files

Regards,

ianwhite63 <iwhite@...>

#119 From: "Ian F White" <iwhite@...>
Date: Tue Jul 8, 2008 9:19 am
Subject: New Wargame Development
ianwhite63
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Chaps

This is just a heads-up to let you know that I will be using thie
Group as the discussion area for the development of a new wargame
system.

I have created a new folder and uploaded an Introduction file for
your initial perusal.

The development will be open to any and all members once I get the
basic rules ideas uploaded, so wathch this space for future
developments.

I was hoping the whole process would be a joint KC effort, where
everyone can have their say and input.

Oh yes, the first thing you guys can do is to come up with a catchy
name which encompasses the basic design philosophy as described in
the Introduction document. Thanks.

Cheers for now
Ian

#118 From: the_kirklees_crusaders@...
Date: Sun May 25, 2008 9:40 am
Subject: Partizan '08, 25/5/2008, 10:00
the_kirklees_crusaders@...
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Reminder from:   the_kirklees_crusaders Yahoo! Group
 
Title:   Partizan '08
 
Date:   Sunday 25 May 2008
Time:   10:00 - 17:00
Location:   Kelham Hall, Newark
Notes:   A suggestion for a day out.!
 
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#117 From: "Ian F White" <iwhite@...>
Date: Thu May 15, 2008 2:21 pm
Subject: Project Format Template
ianwhite63
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Chaps,

I have just uiploaded a file which containcs a series of bullwet points
to be considered when organising a demo game at shows.

Please have a look and let me have your comments.

Cheers
Ian

#116 From: the_kirklees_crusaders@...
Date: Thu May 15, 2008 2:18 pm
Subject: New file uploaded to the_kirklees_crusaders
the_kirklees_crusaders@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the the_kirklees_crusaders
group.

   File        : /Project Format Template.doc
   Uploaded by : ianwhite63 <iwhite@...>
   Description : Project Format Template Suggestions

You can access this file at the URL:
http://uk.groups.yahoo.com/group/the_kirklees_crusaders/files/Project%20Format%2\
0Template.doc

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/uk/groups/files

Regards,

ianwhite63 <iwhite@...>

#115 From: "Ian F White" <iwhite@...>
Date: Thu Apr 3, 2008 8:10 pm
Subject: Future Plans for Show Demos
ianwhite63
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Hi Chaps

Been thinking long and hard about future shows and demos we may attend
and what we do if we do.

Basically, I propose a two-pronged assault, determined by whether the
year is odd or even… no, honest =) read on…

I really enjoy doing `anniversary' games, such as Grunwald/Tannenberg
1410 for example. So I propose we do lavish full-scale demos on the
even years, starting with Grunwald in 2010. This means we have a
couple of years to sort it out.

Incidentally and coincidentally, Bob has received the Tannenberg book
and says it would relly be a great opportunity to do a really good
game (800AP per side was mentioned at one point) and also with
tailor-made terrain boards with hills, roads, water features and
buildings perhaps all moulded into the playing surface. Sounds like a
really good idea to me and we can make a really good demo game out of
it with new figures all similarly based.

So that takes care of the even years, even though we will have to
start looking for some for the future (but leave 2012 open – don't
ask; it's a secret.!).

It also leaves this year open for suggestions too, although we are
limited for time, so unless there's an AWI battle you want to do from
1778, or some such game we have at least a slim chance of getting
ready, then we may be stuck.

For the odd years, how about getting ourselves familiar with a set of
Skirmish rules in a larger scale of figure (28mm at least, but up to
40mm might be nice). Such things as Western gunfights, Swashbuckling
(pirates or musketeers), WW2 commando raid, modern, medieval, whatever.

What do you think of all that.?

Cheers
Ian

#114 From: "Robert Taylor" <Robert1967@...>
Date: Wed Apr 2, 2008 11:05 am
Subject: RE: DBMM Armies
robert241167
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Hi guys

 

As you know I have Early Imperial Romans from Book 2 so am thinking of carrying on the theme and going for Byzantines in the later books.

 

From what I have read they seem a strong army and would be realistic opponents for you all.

 

Would that fit in with you all?

 

Robert

 

From: the_kirklees_crusaders@... [mailto:the_kirklees_crusaders@...] On Behalf Of Ian F White
Sent: 02 April 2008 09:40
To: the_kirklees_crusaders@...
Subject: [the_kirklees_crusaders] DBMM Armies

 

Chaps.

I have (sort of) decided to limit myself to one 'Major' and
one 'Minor' army from each book. I thought of one predominantly Irr
and the other predominantly Reg. Which one will be Major or minor
will just `happen' as I see what I like.

By `Minor', I mean to take no further than DBMM100 size or so (max.
200AP to allow various alternative element choices within the 125AP
limit), and `Major' will have the possibility of expanding to 350AP
(and beyond).

As for my actual Army choices then… In reverse book order…

Book IV:
Major = Later Hungarian (this allows us to still be able to put on.
Nicopolis)
Minor = Teutonic Order (when combined with the club DBA army, and
other figures I have, this allows us to do a Tannenberg force. The
above Hungarians can double-up as Polish with specifically `flagged'
command element bases)

Book III:
Major = Undecided as yet (depend on other folks preferences)
Minor = Feudal Spanish (I have the equivalent of about 200AP+
already, which is enough.!)

Book II:
Major = Early Armenian. (Eastern conflicts)
Minor = Syracuse (Western-ish conflicts)

Book I:
Major = Later Assyrian
Minor = Undecided as yet (depend on other folks preferences)

My reasoning (although the book IV is slightly clouded) was to build
some `specific' armies for specific periods. The Medieval stuff I
have allows me to do a variety of different armies using `generic'
element types, but for any new (earlier period) armies that I buy, I
don't want to do this.

What do you chappies think.?

Cheers
Ian


#113 From: "Ian F White" <iwhite@...>
Date: Wed Apr 2, 2008 8:40 am
Subject: DBMM Armies
ianwhite63
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Chaps.

I have (sort of) decided to limit myself to one 'Major' and
one 'Minor' army from each book. I thought of one predominantly Irr
and the other predominantly Reg. Which one will be Major or minor
will just `happen' as I see what I like.

By `Minor', I mean to take no further than DBMM100 size or so (max.
200AP to allow various alternative element choices within the 125AP
limit), and `Major' will have the possibility of expanding to 350AP
(and beyond).

As for my actual Army choices then… In reverse book order…

Book IV:
Major = Later Hungarian (this allows us to still be able to put on.
Nicopolis)
Minor = Teutonic Order (when combined with the club DBA army, and
other figures I have, this allows us to do a Tannenberg force. The
above Hungarians can double-up as Polish with specifically `flagged'
command element bases)

Book III:
Major = Undecided as yet (depend on other folks preferences)
Minor = Feudal Spanish (I have the equivalent of about 200AP+
already, which is enough.!)

Book II:
Major = Early Armenian. (Eastern conflicts)
Minor = Syracuse (Western-ish conflicts)

Book I:
Major = Later Assyrian
Minor = Undecided as yet (depend on other folks preferences)

My reasoning (although the book IV is slightly clouded) was to build
some `specific' armies for specific periods. The Medieval stuff I
have allows me to do a variety of different armies using `generic'
element types, but for any new (earlier period) armies that I buy, I
don't want to do this.

What do you chappies think.?

Cheers
Ian

#112 From: "Ian F White" <iwhite@...>
Date: Tue Apr 1, 2008 3:53 pm
Subject: Re: DBMM Rules Discussions
ianwhite63
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Shooting:

Page 34, Target Choice..
"Otherwise, bows and Shot can only shoot at the valid target not
already being shot at by 3 elements which is most directly in front
of their shooting edge."

Page 34, Multiple Targets...
"If a 2nd or 3rd element shoots at a single enemy element, the
additional elements aid the primary shooter ... More elements have no
extra effect."
"If a primnary shooter whose target cannot shoot back is shot at by a
third party, this is resolved first as a separate combat. If the
other shooting is not is not prevented by the combat result, it uses
the same dice score."

This clarified the situations we encountered on Sunday.

I did spot that Art can ignore (over at or through) enemy Ps. So
perhaps that's why they were not specifically mentioned in
the "Target Choice" paragraph.

There you go.

Cheers
Ian




--- In the_kirklees_crusaders@..., iwhite@... wrote:
>
> Update:
>
> Obviously I meant -1 per overlap, not -11.
>
> Also, it appears I missed the implications of grading factors for
(S)
> quality Kn and Bw.
>
> But, it still seems strange =)
>
> Ian
>
>
>
>
>
>
> "Ian F White" <iwhite@...>
> Sent by: the_kirklees_crusaders@...
> 14/03/2008 08:56
> Please respond to
> the_kirklees_crusaders@...
>
>
> To
> the_kirklees_crusaders@...
> cc
>
> Subject
> [the_kirklees_crusaders] Re: DBMM Rules Discussions
>
>
>
>
>
>
>
>
>
> Here's another one.
> Reason why Kn should NOT assault uphill into double-ranked Bw
behind
> PO.! But once there, they have a better chance of penetrating the
> defences.
>
> Kn bound..
> Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -
11
> per invariable overlap.!)
> Bw are +4 base vs mounted, +1 (Foot upslope in enemy bound), +1
(resr
> support in enemy bound) = +6.
>
> However, in Bw bound...
> Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -
11
> per invariable overlap.!)
> Bw are +4 base vs mounted, no modifiers in own bound = +4.
>
> Knowing this, it seems strange that the Kn would 'dosengage' to be
> disadvantaged again in their next bound.
> I suggest we treat the combat as being in the Bw players bound once
> the Kn have contacted.
>
> Comment.?
>
> Cheers
> Ian
>

#111 From: "Ian F White" <iwhite@...>
Date: Tue Apr 1, 2008 3:26 pm
Subject: AWI and such
ianwhite63
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Okay chaps.

I have created a couple of new folders in the Photos section where you
can upload your pics of last nights AWI game and also any from last
months Nicopolis game at Triples.

Also, could someone send me the QRS for BG! please.?

Cheers
Ian

#110 From: the_kirklees_crusaders@...
Date: Sun Mar 30, 2008 9:41 am
Subject: DBMM100 Tourney, 30/3/2008, 10:00
the_kirklees_crusaders@...
Send Email Send Email
 
Reminder from:   the_kirklees_crusaders Yahoo! Group
 
Title:   DBMM100 Tourney
 
Date:   Sunday 30 March 2008
Time:   10:00 - 17:00
Location:   Latvian Club, Huddersfield
Notes:   A DBMM100 tournament hosted by us and invites sent to Portsmouth, Manchester and local groups. Prizes donated by leading figure manufacturers.
 
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#109 From: "Ian F White" <iwhite@...>
Date: Fri Mar 28, 2008 7:45 pm
Subject: Re: DBMM100 Tournament
ianwhite63
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Chaps.

A 'timely' reminder...

Clocks go forward. Sunday 30 March 01:00 GMT

Cheers
Ian







--- In the_kirklees_crusaders@..., "Robert Taylor"
<Robert1967@...> wrote:
>
>
>
> Hi Bob
>
>
>
> Hope you are well.
>
>
>
> I have my son this weekend but have agreed to drop him off early at 11am
> Sunday.
>
>
>
> I will then come along to the tournament as a paying spectator.
>
>
>
> I look forward to seeing you all there.
>
>
>
> Robert
>
>
>
> From: the_kirklees_crusaders@...
> [mailto:the_kirklees_crusaders@...] On Behalf Of Bob
Mcleish
> Sent: 27 March 2008 18:50
> To: the_kirklees_crusaders@...
> Subject: [the_kirklees_crusaders] DBMM100 Tournament
>
>
>
> Chaps,
>
> This Sunday sees our inaugural DBMM100 tournament at the Latvian
> Club. Prize support currently stands at 3 DBA armies; 1x Essex
> Alexandrian Macedonian, 1x Irregular Miniatures Later Carthaginian
> Army and 1x Corvus Belli Later Carthaginian army (the latter donated
> by me) as well as a cracking mediaeval camp pack from Baueda.. I'll
> have a rake around and see if I can find anything else to chuck into
> the Prize pot...(any and all contributions to this most welcome..)
> Fingers crossed for a half decent turn out.. ;o))
>
> 125AP,chosen from the published DBM/DBMM lists & played on 30"x30"
> boards using the DBMM100 variant rules..
> Each game will last an hour (this includes set up and placement of
> terrain etc - so think ahead!!)
> The £3 entry fee will go towards the room hire, with any excess going
> straight into club funds..
>
> Good luck and I hope to see as many of you there as possible..
>
> Bob Mcleish
>

#108 From: "Robert Taylor" <Robert1967@...>
Date: Fri Mar 28, 2008 3:35 pm
Subject: RE: DBMM100 Tournament
robert241167
Offline Offline
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Hi Bob

 

Hope you are well.

 

I have my son this weekend but have agreed to drop him off early at 11am Sunday.

 

I will then come along to the tournament as a paying spectator.

 

I look forward to seeing you all there.

 

Robert

 

From: the_kirklees_crusaders@... [mailto:the_kirklees_crusaders@...] On Behalf Of Bob Mcleish
Sent: 27 March 2008 18:50
To: the_kirklees_crusaders@...
Subject: [the_kirklees_crusaders] DBMM100 Tournament

 

Chaps,

This Sunday sees our inaugural DBMM100 tournament at the Latvian
Club. Prize support currently stands at 3 DBA armies; 1x Essex
Alexandrian Macedonian, 1x Irregular Miniatures Later Carthaginian
Army and 1x Corvus Belli Later Carthaginian army (the latter donated
by me) as well as a cracking mediaeval camp pack from Baueda.. I'll
have a rake around and see if I can find anything else to chuck into
the Prize pot...(any and all contributions to this most welcome..)
Fingers crossed for a half decent turn out.. ;o))

125AP,chosen from the published DBM/DBMM lists & played on 30"x30"
boards using the DBMM100 variant rules..
Each game will last an hour (this includes set up and placement of
terrain etc - so think ahead!!)
The £3 entry fee will go towards the room hire, with any excess going
straight into club funds..

Good luck and I hope to see as many of you there as possible..

Bob Mcleish


#107 From: "Bob Mcleish" <badly_drawn_bob@...>
Date: Thu Mar 27, 2008 6:50 pm
Subject: DBMM100 Tournament
grumble_goat
Offline Offline
Send Email Send Email
 
Chaps,

This Sunday sees our inaugural DBMM100 tournament at the Latvian
Club. Prize support currently stands at 3 DBA armies; 1x Essex
Alexandrian Macedonian, 1x Irregular Miniatures Later Carthaginian
Army and 1x Corvus Belli Later Carthaginian army (the latter donated
by me) as well as a cracking mediaeval camp pack from Baueda.. I'll
have a rake around and see if I can find anything else to chuck into
the Prize pot...(any and all contributions to this most welcome..)
Fingers crossed for a half decent turn out.. ;o))

125AP,chosen from the published DBM/DBMM lists & played on 30"x30"
boards using the DBMM100 variant rules..
Each game will last an hour (this includes set up and placement of
terrain etc - so think ahead!!)
The £3 entry fee will go towards the room hire, with any excess going
straight into club funds..

Good luck and I hope to see as many of you there as possible..

Bob Mcleish

#106 From: the_kirklees_crusaders@...
Date: Tue Mar 18, 2008 3:05 pm
Subject: New file uploaded to the_kirklees_crusaders
the_kirklees_crusaders@...
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the the_kirklees_crusaders
group.

   File        : /GRUNWALD/Grunwald DBMM - 3.xls
   Uploaded by : ianwhite63 <iwhite@...>
   Description : Grunwald DBMM - 3

You can access this file at the URL:
http://uk.groups.yahoo.com/group/the_kirklees_crusaders/files/GRUNWALD/Grunwald%\
20DBMM%20-%203.xls

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/uk/groups/files

Regards,

ianwhite63 <iwhite@...>

#105 From: the_kirklees_crusaders@...
Date: Sat Mar 15, 2008 9:41 am
Subject: Triples '08, 15/3/2008, 10:00
the_kirklees_crusaders@...
Send Email Send Email
 
Reminder from:   the_kirklees_crusaders Yahoo! Group
 
Title:   Triples '08
 
Date:   Saturday 15 March 2008
Time:   10:00 - 17:00
Location:   Octagon Centre, Sheffield
Notes:   Triples Wargames Show. We are putting on a demo game of Nicopolis as an association with the LALS table.
 
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#104 From: iwhite@...
Date: Fri Mar 14, 2008 9:10 am
Subject: Re: Re: DBMM Rules Discussions
ianwhite63
Offline Offline
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Update:


Obviously I meant -1 per overlap, not -11.

Also, it appears I missed the implications of grading factors for (S) quality Kn and Bw.

But, it still seems strange =)

Ian





"Ian F White" <iwhite@...>
Sent by: the_kirklees_crusaders@...

14/03/2008 08:56

Please respond to
the_kirklees_crusaders@...

To
the_kirklees_crusaders@...
cc
Subject
[the_kirklees_crusaders] Re: DBMM Rules Discussions






Here's another one.
Reason why Kn should NOT assault uphill into double-ranked Bw behind
PO.! But once there, they have a better chance of penetrating the
defences.

Kn bound..
Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -11
per invariable overlap.!)
Bw are +4 base vs mounted, +1 (Foot upslope in enemy bound), +1 (resr
support in enemy bound) = +6.

However, in Bw bound...
Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -11
per invariable overlap.!)
Bw are +4 base vs mounted, no modifiers in own bound = +4.

Knowing this, it seems strange that the Kn would 'dosengage' to be
disadvantaged again in their next bound.
I suggest we treat the combat as being in the Bw players bound once
the Kn have contacted.

Comment.?

Cheers
Ian



#103 From: "Ian F White" <iwhite@...>
Date: Fri Mar 14, 2008 8:56 am
Subject: Re: DBMM Rules Discussions
ianwhite63
Offline Offline
Send Email Send Email
 
Here's another one.
Reason why Kn should NOT assault uphill into double-ranked Bw behind
PO.! But once there, they have a better chance of penetrating the
defences.

Kn bound..
Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -11
per invariable overlap.!)
Bw are +4 base vs mounted, +1 (Foot upslope in enemy bound), +1 (resr
support in enemy bound) = +6.

However, in Bw bound...
Kn are +4 base versus foot, -2 (Kn fighting over PO) = +2. (Also -11
per invariable overlap.!)
Bw are +4 base vs mounted, no modifiers in own bound = +4.

Knowing this, it seems strange that the Kn would 'dosengage' to be
disadvantaged again in their next bound.
I suggest we treat the combat as being in the Bw players bound once
the Kn have contacted.

Comment.?

Cheers
Ian

#102 From: "robert241167" <Robert1967@...>
Date: Thu Mar 13, 2008 9:01 pm
Subject: Good luck for Saturday.
robert241167
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Hi Guys

Thanks for an enjoyable evening at Bob's last night.

Good luck on Saturday and I will see you there at some point of the day.

Robert

#101 From: "Ian F White" <iwhite@...>
Date: Thu Mar 13, 2008 1:43 pm
Subject: Grunwald
ianwhite63
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Chaps

I had a look at the figure requiremenets for Grunwald and after some re-
assesment, it appears that we can manage it between us with the
following requirements...

1. Certain elements from the club Teutonic DBA army will be required
(Might as well paint all of the army; either Bob or me)).
2. 3x elements of Reg Art (I) need to be acquired and painted (I will
do this).
3. Certain elements from Bob, Rupe and Robin will be required. Exact
list to follow.

Cheers
Ian

#100 From: "rupertclamp" <rupertclamp@...>
Date: Thu Mar 6, 2008 5:55 pm
Subject: Re: DBMM Rules Discussions
rupertclamp
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hello all, i've just been looking at the 180% turn milarky...the rule
states that regular land (of any kind), cavalry (of any kind),
disheartened, and light troops can all make an initial or final 180%,
(obviously all at the additional cost(s) ie +1 anyway, then another+1
if inept etc) I keep reading it and rereading it and thats what it
says - I think we have been suffering from DBM/DBA syndrome in our
thinking of the 180% turn rule ie LH only - makes regular 125pt
armies worth the price... rupe

--- In the_kirklees_crusaders@..., "Bob Mcleish"
<badly_drawn_bob@...> wrote:
>
> Interesting stuff.. Coincidentally I just noticed that very same
> thing this morning...
> Anyway, my interesting DBMM discoveries relate to the additional
PiP
> cost for 180 degree turns by groups allowed to do them (LH
basically)
> and the fact that the vast majority of land elements DO NOT
> interpenetrate when recoiling, instead pushing back any elements
> behind them.
> Further to ian's comments re shooters and target priorities below,
> any shooter at an equal distance from two enemy elements can choose
> which to target, but then uses free movment to line up opposite
that
> element chosen as its target.
> I'll update this thread with page numbers for the points I've
> highlighted later today.
>
>
> hugs
> Bob
>
>
>
>
> --- In the_kirklees_crusaders@..., "Ian F White"
> <iwhite@> wrote:
> >
> >
> > Chaps,
> >
> > Here's a thread to air your views and tell everyone about little
> > interesting rules snippets that you have uncovered. =)
> >
> > I'll start with one that cropped up on Monday in my game against
> > Adrian. I just remembered about it and subsequently checked up on
> it.
> >
> > It concerns aiding in shooting. See figure 19 on page 58.
> >
> > A shooter can be aided by a valid friendly missile element (-1 to
> > target) and a supporting element behind it AND/OR the assisting
> > friend (+1 to firer).
> >
> > Also, there is a limit of 2 assisting elements in distant
shooting
> as
> > per `Target Choice' page 34.
> >
> > Also, a shooter shoots at the closest element to an imaginary
line
> > extending perpendicular to the centre of its front edge (as
> > per `Target Choice' again).
> >
> > This will affect us all – especially when the French Knights
charge
> > into range of the Ottoman bow hiding behind their stakes.
> >
> > Cheers
> > Ian
> >
>

#99 From: "Bob Mcleish" <badly_drawn_bob@...>
Date: Thu Mar 6, 2008 3:49 pm
Subject: Re: DBMM Rules Discussions
grumble_goat
Offline Offline
Send Email Send Email
 
Interesting stuff.. Coincidentally I just noticed that very same
thing this morning...
Anyway, my interesting DBMM discoveries relate to the additional PiP
cost for 180 degree turns by groups allowed to do them (LH basically)
and the fact that the vast majority of land elements DO NOT
interpenetrate when recoiling, instead pushing back any elements
behind them.
Further to ian's comments re shooters and target priorities below,
any shooter at an equal distance from two enemy elements can choose
which to target, but then uses free movment to line up opposite that
element chosen as its target.
I'll update this thread with page numbers for the points I've
highlighted later today.


hugs
Bob




--- In the_kirklees_crusaders@..., "Ian F White"
<iwhite@...> wrote:
>
>
> Chaps,
>
> Here's a thread to air your views and tell everyone about little
> interesting rules snippets that you have uncovered. =)
>
> I'll start with one that cropped up on Monday in my game against
> Adrian. I just remembered about it and subsequently checked up on
it.
>
> It concerns aiding in shooting. See figure 19 on page 58.
>
> A shooter can be aided by a valid friendly missile element (-1 to
> target) and a supporting element behind it AND/OR the assisting
> friend (+1 to firer).
>
> Also, there is a limit of 2 assisting elements in distant shooting
as
> per `Target Choice' page 34.
>
> Also, a shooter shoots at the closest element to an imaginary line
> extending perpendicular to the centre of its front edge (as
> per `Target Choice' again).
>
> This will affect us all – especially when the French Knights charge
> into range of the Ottoman bow hiding behind their stakes.
>
> Cheers
> Ian
>

#98 From: "Ian F White" <iwhite@...>
Date: Thu Mar 6, 2008 2:33 pm
Subject: DBMM Rules Discussions
ianwhite63
Offline Offline
Send Email Send Email
 
Chaps,

Here's a thread to air your views and tell everyone about little
interesting rules snippets that you have uncovered. =)

I'll start with one that cropped up on Monday in my game against
Adrian. I just remembered about it and subsequently checked up on it.

It concerns aiding in shooting. See figure 19 on page 58.

A shooter can be aided by a valid friendly missile element (-1 to
target) and a supporting element behind it AND/OR the assisting
friend (+1 to firer).

Also, there is a limit of 2 assisting elements in distant shooting as
per `Target Choice' page 34.

Also, a shooter shoots at the closest element to an imaginary line
extending perpendicular to the centre of its front edge (as
per `Target Choice' again).

This will affect us all – especially when the French Knights charge
into range of the Ottoman bow hiding behind their stakes.

Cheers
Ian

#97 From: iwhite@...
Date: Wed Mar 5, 2008 10:28 am
Subject: Re: Re: Figure Painting Progress Thread
ianwhite63
Offline Offline
Send Email Send Email
 

Tell you what Bob,
Rather than mixing some up for me, how about I bring some figures along one Monday night and we'll use the stuff you already have mixed up.
Much easier I reckon.
Afterwards, I'll invest in a full set of ingredients for myself =)
Cheers
Ian




"Bob Mcleish" <badly_drawn_bob@...>
Sent by: the_kirklees_crusaders@...

04/03/2008 18:55

Please respond to
the_kirklees_crusaders@...

To
the_kirklees_crusaders@...
cc
Subject
[the_kirklees_crusaders] Re: Figure Painting Progress Thread








Ian,

I'll mix you up some if you want to experiment with it...!

hugs
Bob

--- In
the_kirklees_crusaders@..., iwhite@... wrote:
>
> Bob,
> That sounds like a better idea than diluting a pre-pigmented
varnish, like
> I currently do.
> My way was okay for the AWI "campaign-weary" look, but I'd
certainly give
> it a try on my Napoleonics stuff (White German jackets and pants in
> particular)
> See you later
> Ian
>
>
>
>
>
> "Bob Mcleish" <badly_drawn_bob@...>
> Sent by:
the_kirklees_crusaders@...
> 03/03/2008 16:33
> Please respond to
>
the_kirklees_crusaders@...
>
>
> To
>
the_kirklees_crusaders@...
> cc
>
> Subject
> [the_kirklees_crusaders] Re: Figure Painting Progress Thread
>
>
>
>
>
>
>
>
>
> Chaps,
>
> I've been experimenting with a "Magic Wash" technique I read about
> recently; involving "Klear" acrylic floor polish, diluted with
water
> and whatever pigment you fancy - I've used Windsor & Newton peat
> brown ink.. Unlike a straightforward ink wash, the capillary action
> of the floor polish actually "pulls" the pigment into the recesses
of
> the figures, creating great shading, without "dirtying" lighter
> colours, like white, yellow, etc.. It also gives the figure a
tough,
> slightly gloss, acrylic coating. I tried it out on my Skythians and
> was very pleased with the results. It also worked really well on
the
> white armour of some 25mm Old Glory Hoplites I painted a long time
> ago. I'll definintely experiment with different colours, but will
> probably incorporate this into painting/terrain building clinic
type
> thing I'm planning..
>
> hugs
> Bob
>
> --- In
the_kirklees_crusaders@..., "Bob Mcleish"
> <badly_drawn_bob@> wrote:
> >
> > chaps,
> >
> > I seem to have perfected a quick way of doing horses - i've been
> > experimenting on some Skythian Light Horse and managed 10
elements
> in
> > a couple of hours. (DBA army almost done)
> > Samurai looking good! - Cavalry should be finished this weekend,
> > leaving only Bd elements to do. Grumpy do some nice Ming Chinese
> via
> > ERM (who'll be at Triples)
> >
> > hugs
> > Bob
> >
> >
> >
> > --- In
the_kirklees_crusaders@..., iwhite@ wrote:
> > >
> > > Nice one Bob,
> > >
> > > Well I've been working on a few hill terrain pieces for
Grunwald,
> > which
> > > includes the large "Rupert's Hill" - so called because Rupe has
> > made first
> > > call for occupying it.!
> > > This means he will be playing the Teutonic leader Ulrich von
> > Jurgungen in
> > > the game.
> > > Here's a picture of Herr Von Jurgungen for your information...
> > >
> > >
> > >
> > > Cheers
> > > Ian
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > "Bob Mcleish" <badly_drawn_bob@>
> > > Sent by:
the_kirklees_crusaders@...
> > > 27/02/2008 10:46
> > > Please respond to
> > >
the_kirklees_crusaders@...
> > >
> > >
> > > To
> > >
the_kirklees_crusaders@...
> > > cc
> > >
> > > Subject
> > > [the_kirklees_crusaders] Re: Figure Painting Progress Thread
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > cleaned up, assembled & undercoated another 4 elements worth of
> > > samurai cavalry, and some more Hindu Indian cavalry - on barded
> > > horses this time....
> > > These day's off proving quite productive..
> > >
> > > hugs
> > > Bob
> > >
> > >
> > > --- In
the_kirklees_crusaders@..., "Bob Mcleish"
> > > <badly_drawn_bob@> wrote:
> > > >
> > > > ...when I said the horses were a nightmare I meant it - tons
of
> > > > flash, probably something like a 10mm figure worth on each
> > horse..!
> > > > On top of that the majority of them have really fussy
> furniture..
> > > > They look fantastic when they're done, and the samurai riders
> are
> > > > really cool.. Now that I've painted one of each pose things
> > should
> > > > hopefully speed up.
> > > > Next up: more samurai, and some Hindu Indian cavalry.
> > > >
> > > > hugs
> > > > Bob
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --- In
the_kirklees_crusaders@..., "Bob
Mcleish"
> > > > <badly_drawn_bob@> wrote:
> > > > >
> > > > > More samurai completed (the horses are a nightmare..)
> including
> > > the
> > > > > big war drum, based as a baggage element.
> > > > > More Serbian/Hungarian/German (they're pretty generic)
> Knights -
> >
> > > a
> > > > > DBE wedge, and 3 more elements of Kn(S)
> > > > > right, back to it...
> > > > >
> > > > > hugs
> > > > > Bob
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > --- In
the_kirklees_crusaders@..., "Ian F
> White"
> > > > > <iwhite@> wrote:
> > > > > >
> > > > > > Chaps
> > > > > >
> > > > > > I did a little bit more on the Spanish; LH horses, Kn
> shields
> > > and
> > > > > > lances (some cloaks and horse 'blankets'.
> > > > > >
> > > > > > I also started cutting some hill area terrain features of
> > > various
> > > > > > sizes primarily for Grunwald. Probably have some ready
for
> > our
> > > > next
> > > > > > meet. I am using a polistyrene backed timber panel I had
> > spare
> > > =)
> > > > > >
> > > > > > Cheers
> > > > > > Ian
> > > > > >
> > > > > >
> > > > > > --- In
the_kirklees_crusaders@..., "Bob
> > Mcleish"
> > > > > > <badly_drawn_bob@> wrote:
> > > > > > >
> > > > > > > Hi,
> > > > > > >
> > > > > > > Taking a break from painting Samurai I painted up some
> > > > > Irregular
> > > > > > > sheep (manufactured by Irregular, rather than any
> indicator
> > > of
> > > > > the
> > > > > > > sheep's training)and painted the red coats of 4x AWI
> guys..
> > > > > > Although
> > > > > > > flocks are technically Bge(I), I'm just going use them
as
> > > > generic
> > > > > > > baggage elements. I also "found" a bag of Irregular
Wwg's
> > and
> > > > > > > kneeling baggage camels which I bought a while back - I
> > think
> > > > the
> > > > > > > plan was to use those to model my fortified Ottoman
camp -
>
> > a
> > > > > > > perimeter of stakes, kneeling camels and wagon laager
(a
> > bit
> > > of
> > > > > > > everything they have in the DBM list...)
> > > > > > >
> > > > > > > Hugs
> > > > > > > Bob
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --- In
the_kirklees_crusaders@..., "Ian F
> > > White"
> > > > > > > <iwhite@> wrote:
> > > > > > > >
> > > > > > > > Hello Chaps
> > > > > > > >
> > > > > > > > Finally got round to making a start on my huge
backlog
> of
> > > > > > painting
> > > > > > > > projects last night. So I figured I would begin a new
> > > thread
> > > > > > where
> > > > > > > we
> > > > > > > > can all record our progress.
> > > > > > > >
> > > > > > > > I started with the `Trappy' Byzantines;
> > > > > > > > Undercoated, then did the flesh and metal bits
(armour
> > > spear
> > > > > > > points,
> > > > > > > > shield boss, etc) on 1x3Kn (Gen), 3x3Kn, 3x3Cv and
> 2x2LH.
> > > > > > > >
> > > > > > > > Probably won't get any done tonight as my Mum and Dad
> are
> > > > > popping
> > > > > > > over
> > > > > > > > to see us.
> > > > > > > >
> > > > > > > > Cheers
> > > > > > > > Ian
> > > > > > > >
> > > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
>



#96 From: "Bob Mcleish" <badly_drawn_bob@...>
Date: Tue Mar 4, 2008 6:55 pm
Subject: Re: Figure Painting Progress Thread
grumble_goat
Offline Offline
Send Email Send Email
 
Ian,

I'll mix you up some if you want to experiment with it...!

hugs
Bob


--- In the_kirklees_crusaders@..., iwhite@... wrote:
>
> Bob,
> That sounds like a better idea than diluting a pre-pigmented
varnish, like
> I currently do.
> My way was okay for the AWI "campaign-weary" look, but I'd
certainly give
> it a try on my Napoleonics stuff (White German jackets and pants in
> particular)
> See you later
> Ian
>
>
>
>
>
> "Bob Mcleish" <badly_drawn_bob@...>
> Sent by: the_kirklees_crusaders@...
> 03/03/2008 16:33
> Please respond to
> the_kirklees_crusaders@...
>
>
> To
> the_kirklees_crusaders@...
> cc
>
> Subject
> [the_kirklees_crusaders] Re: Figure Painting Progress Thread
>
>
>
>
>
>
>
>
>
> Chaps,
>
> I've been experimenting with a "Magic Wash" technique I read about
> recently; involving "Klear" acrylic floor polish, diluted with
water
> and whatever pigment you fancy - I've used Windsor & Newton peat
> brown ink.. Unlike a straightforward ink wash, the capillary action
> of the floor polish actually "pulls" the pigment into the recesses
of
> the figures, creating great shading, without "dirtying" lighter
> colours, like white, yellow, etc.. It also gives the figure a
tough,
> slightly gloss, acrylic coating. I tried it out on my Skythians and
> was very pleased with the results. It also worked really well on
the
> white armour of some 25mm Old Glory Hoplites I painted a long time
> ago. I'll definintely experiment with different colours, but will
> probably incorporate this into painting/terrain building clinic
type
> thing I'm planning..
>
> hugs
> Bob
>
> --- In the_kirklees_crusaders@..., "Bob Mcleish"
> <badly_drawn_bob@> wrote:
> >
> > chaps,
> >
> > I seem to have perfected a quick way of doing horses - i've been
> > experimenting on some Skythian Light Horse and managed 10
elements
> in
> > a couple of hours. (DBA army almost done)
> > Samurai looking good! - Cavalry should be finished this weekend,
> > leaving only Bd elements to do. Grumpy do some nice Ming Chinese
> via
> > ERM (who'll be at Triples)
> >
> > hugs
> > Bob
> >
> >
> >
> > --- In the_kirklees_crusaders@..., iwhite@ wrote:
> > >
> > > Nice one Bob,
> > >
> > > Well I've been working on a few hill terrain pieces for
Grunwald,
> > which
> > > includes the large "Rupert's Hill" - so called because Rupe has
> > made first
> > > call for occupying it.!
> > > This means he will be playing the Teutonic leader Ulrich von
> > Jurgungen in
> > > the game.
> > > Here's a picture of Herr Von Jurgungen for your information...
> > >
> > >
> > >
> > > Cheers
> > > Ian
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > "Bob Mcleish" <badly_drawn_bob@>
> > > Sent by: the_kirklees_crusaders@...
> > > 27/02/2008 10:46
> > > Please respond to
> > > the_kirklees_crusaders@...
> > >
> > >
> > > To
> > > the_kirklees_crusaders@...
> > > cc
> > >
> > > Subject
> > > [the_kirklees_crusaders] Re: Figure Painting Progress Thread
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > cleaned up, assembled & undercoated another 4 elements worth of
> > > samurai cavalry, and some more Hindu Indian cavalry - on barded
> > > horses this time....
> > > These day's off proving quite productive..
> > >
> > > hugs
> > > Bob
> > >
> > >
> > > --- In the_kirklees_crusaders@..., "Bob Mcleish"
> > > <badly_drawn_bob@> wrote:
> > > >
> > > > ...when I said the horses were a nightmare I meant it - tons
of
> > > > flash, probably something like a 10mm figure worth on each
> > horse..!
> > > > On top of that the majority of them have really fussy
> furniture..
> > > > They look fantastic when they're done, and the samurai riders
> are
> > > > really cool.. Now that I've painted one of each pose things
> > should
> > > > hopefully speed up.
> > > > Next up: more samurai, and some Hindu Indian cavalry.
> > > >
> > > > hugs
> > > > Bob
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --- In the_kirklees_crusaders@..., "Bob
Mcleish"
> > > > <badly_drawn_bob@> wrote:
> > > > >
> > > > > More samurai completed (the horses are a nightmare..)
> including
> > > the
> > > > > big war drum, based as a baggage element.
> > > > > More Serbian/Hungarian/German (they're pretty generic)
> Knights -
> >
> > > a
> > > > > DBE wedge, and 3 more elements of Kn(S)
> > > > > right, back to it...
> > > > >
> > > > > hugs
> > > > > Bob
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > --- In the_kirklees_crusaders@..., "Ian F
> White"
> > > > > <iwhite@> wrote:
> > > > > >
> > > > > > Chaps
> > > > > >
> > > > > > I did a little bit more on the Spanish; LH horses, Kn
> shields
> > > and
> > > > > > lances (some cloaks and horse 'blankets'.
> > > > > >
> > > > > > I also started cutting some hill area terrain features of
> > > various
> > > > > > sizes primarily for Grunwald. Probably have some ready
for
> > our
> > > > next
> > > > > > meet. I am using a polistyrene backed timber panel I had
> > spare
> > > =)
> > > > > >
> > > > > > Cheers
> > > > > > Ian
> > > > > >
> > > > > >
> > > > > > --- In the_kirklees_crusaders@..., "Bob
> > Mcleish"
> > > > > > <badly_drawn_bob@> wrote:
> > > > > > >
> > > > > > > Hi,
> > > > > > >
> > > > > > > Taking a break from painting Samurai I painted up some
> > > > > Irregular
> > > > > > > sheep (manufactured by Irregular, rather than any
> indicator
> > > of
> > > > > the
> > > > > > > sheep's training)and painted the red coats of 4x AWI
> guys..
> > > > > > Although
> > > > > > > flocks are technically Bge(I), I'm just going use them
as
> > > > generic
> > > > > > > baggage elements. I also "found" a bag of Irregular
Wwg's
> > and
> > > > > > > kneeling baggage camels which I bought a while back - I
> > think
> > > > the
> > > > > > > plan was to use those to model my fortified Ottoman
camp -
>
> > a
> > > > > > > perimeter of stakes, kneeling camels and wagon laager
(a
> > bit
> > > of
> > > > > > > everything they have in the DBM list...)
> > > > > > >
> > > > > > > Hugs
> > > > > > > Bob
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --- In the_kirklees_crusaders@..., "Ian F
> > > White"
> > > > > > > <iwhite@> wrote:
> > > > > > > >
> > > > > > > > Hello Chaps
> > > > > > > >
> > > > > > > > Finally got round to making a start on my huge
backlog
> of
> > > > > > painting
> > > > > > > > projects last night. So I figured I would begin a new
> > > thread
> > > > > > where
> > > > > > > we
> > > > > > > > can all record our progress.
> > > > > > > >
> > > > > > > > I started with the `Trappy' Byzantines;
> > > > > > > > Undercoated, then did the flesh and metal bits
(armour
> > > spear
> > > > > > > points,
> > > > > > > > shield boss, etc) on 1x3Kn (Gen), 3x3Kn, 3x3Cv and
> 2x2LH.
> > > > > > > >
> > > > > > > > Probably won't get any done tonight as my Mum and Dad
> are
> > > > > popping
> > > > > > > over
> > > > > > > > to see us.
> > > > > > > >
> > > > > > > > Cheers
> > > > > > > > Ian
> > > > > > > >
> > > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
>

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