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Reply | Forward Message #247 of 325 |
Re: [Virtual Eclipse] Re: Gun Sau


Hi David,

>Are you planning on running the games as Live Action Role Playing
>games or pure fighting and Lazer Tag combat?

So far we have only been doing the martial arts side of it, because that's our
main background. I played in a LARP game once here in NZ but I have lost contact
with the guys who were organising them.

>If you are going to run it as a LARP, are you going to use
>Equilibrium as your background or come up with your own background?

I think it would work either way. I'm not qualified to run a LARP game myself
but I reckon a game based on Equilibrium would be awesome! Some of the other
guys on the Gun Sau forum are thinking or ways to do the whole Gun Fu/John
Woo/Matrix style of combat as a game/sport.

>I would think that if someone had a gun kicked out of their hand in >a
>Gun Sau game it could break.

Gun Sau disarms generally involve leverage grips that remove the gun from the
other player's hand without dropping either weapon. Honestly I doubt that
someone would be able to kick a gun out of someone else's had during a Gun Sau
match, but stranger things have happened I guess. Anyway although you can disarm
in Gun Sau it isn't required.

>My only question, apart from those above is what do you do about >the
>martial arts side of the game? Will you only allow martial artists >to
>play or are you developing a game for LARP players (read unskilled
>people) to join in with?

We haven't really thought about using Gun Sau in LARPing per se but it would be
fun if we could figure it all out. One thing I should mention is that Gun Sau
is a pretty skilled style (I have 10 years martial arts training with my dad who
is a MA instructor) so if you were going to use it in a LARP it would probably
work best if the players had quite a lot of training in the style. Players with
a MA background would probably be able to pick it up faster.

>"Every body was GunFu fighting! Hah!"

Doo-doo-doo doo-doo doo doo!

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Tue Dec 21, 2004 5:46 am

michaelmunro...
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Forward
Message #247 of 325 |
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Hi everyone, I'm new here. Mike, age 17, from New Zealand, newbie to LazerTag. I am posting because we (my dad and borther and me) are inventing a new game...
michaelmunro2003
michaelmunro...
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Dec 18, 2004
11:08 pm

Hi Mike, Thanks for posting. ... to ... Equilibrium. ... combat ... flashiness ... Gun Sau sounds like an interesting concept for a Lazer Tag style game. Are...
david_shepheard
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Dec 21, 2004
4:39 am

Hi David, ... So far we have only been doing the martial arts side of it, because that's our main background. I played in a LARP game once here in NZ but I...
Mike Munro
michaelmunro...
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Dec 21, 2004
5:46 am

Hi Mike, ... that's our main background. I played in a LARP game once here in NZ but I have lost contact with the guys who were organising them. It's probably...
david_shepheard
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Dec 21, 2004
6:54 am

Hi David, thanks for taking the time to discuss this seriously! I really appreciate it. ... That's what we figured. If we keep up friendly relations with all...
Mike Munro
michaelmunro...
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Dec 21, 2004
8:32 am

Hi Mike, ... appreciate it. You're welcome. I'm happy to help if I can (or point you somewhere better if I can't). I realise that you are not too likely to...
david_shepheard
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Dec 22, 2004
6:14 am

Hi david, ... If you are willing to make your side of things open source (or have some sort of freebie licence) then you might be able to get some martial...
Mike Munro
michaelmunro...
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Dec 22, 2004
9:27 am

Hi Mike, <snip> ... in ... that ... join ... that's if you're playing points. Maybe for a sci-fi game you could pretend that you get stunned for a period of...
david_shepheard
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Dec 23, 2004
6:00 am

Hi David, ... At the moment Gun sau is only intended for two-person duels but i can imagine the more elaborate long-range "Matrix-like" version involving...
Mike Munro
michaelmunro...
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Dec 23, 2004
7:22 am

Hi Mike, <snip> ... can imagine the more elaborate long-range "Matrix-like" version involving teams. By that stage I hope we'll either have the customised...
david_shepheard
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Dec 27, 2004
5:56 am
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