The First Post
- View SourceThis is the introductory post from the Blog:
This set of rules is born of frustration with Games Workshop and
Warhammer 40K. GW produce a great range of figures, and have created
an exciting setting for their various science fiction rule sets.
However, I have always had issues with the core rules and endless
parade of figure-tied codices and supplements.
GW have managed to take what was originally a fairly simple skirmish
set and turn it into a monster. For instance; just to reconcile a
single unit shooting at another you must calculate the number and
strength of all the shots; roll a set of dice to see how many hit;
then roll again using the weapon's strength against the target's
toughness to see if you wound; and finally the defending player must
roll a saving throw for every hit that converted into a wound.
The attack and wounding charts are a statistical nightmare with long
flat spots in the bell curve caused by too many modifiers being able
to be applied to a mere six-sided die.
There is almost no replication of the problems of command and
control. All units are perfect until broken, there is no reduction in
effectiveness until that point. Now Space Marines may have this
perfect ability but the majority of troops do not. GW's response is
to make less perfect troops run away sooner.
The source of this lies is that they have scaled up a set of rules
that were originally envisioned as being for a handful of figures per
side, and tried to apply it to a game involving scores per side. Thus
you have the ridiculous spectacle of players regularly rolling over
forty dice in a single attack.
The number of exceptions to the rules in the codices and supplements
ensure lots of head-scratching and rules queries during the game. The
latest codices are beginning to show the problem GW's editors are
having with this.