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  • Craig Cartmell
    This is the introductory post from the Blog: This set of rules is born of frustration with Games Workshop and Warhammer 40K. GW produce a great range of
    Message 1 of 1 , Jan 19, 2009
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      This is the introductory post from the Blog:

      This set of rules is born of frustration with Games Workshop and
      Warhammer 40K. GW produce a great range of figures, and have created
      an exciting setting for their various science fiction rule sets.
      However, I have always had issues with the core rules and endless
      parade of figure-tied codices and supplements.

      GW have managed to take what was originally a fairly simple skirmish
      set and turn it into a monster. For instance; just to reconcile a
      single unit shooting at another you must calculate the number and
      strength of all the shots; roll a set of dice to see how many hit;
      then roll again using the weapon's strength against the target's
      toughness to see if you wound; and finally the defending player must
      roll a saving throw for every hit that converted into a wound.

      The attack and wounding charts are a statistical nightmare with long
      flat spots in the bell curve caused by too many modifiers being able
      to be applied to a mere six-sided die.

      There is almost no replication of the problems of command and
      control. All units are perfect until broken, there is no reduction in
      effectiveness until that point. Now Space Marines may have this
      perfect ability but the majority of troops do not. GW's response is
      to make less perfect troops run away sooner.

      The source of this lies is that they have scaled up a set of rules
      that were originally envisioned as being for a handful of figures per
      side, and tried to apply it to a game involving scores per side. Thus
      you have the ridiculous spectacle of players regularly rolling over
      forty dice in a single attack.

      The number of exceptions to the rules in the codices and supplements
      ensure lots of head-scratching and rules queries during the game. The
      latest codices are beginning to show the problem GW's editors are
      having with this.
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