249RE: [lbgc] musings on new board game idea
- Feb 22, 2007I think you might be onto something - False Beards !!! (So obvious when you
think about it).
Forget about everything else - Give me a game with false beards. I can't
>From: "Neil Parker" <welfarerights@...>_________________________________________________________________
>Subject: [lbgc] musings on new board game idea
>Date: Thu, 22 Feb 2007 08:35:22 -0000
>Secret agents and spies - i'm intrigued already. I guess 1. what era?
>pre-world war one a la 39 Steps - i quite like this as it avoids the
>computer age and gadgets - basically a false beard and personality era,
>or cold war in Europe - equally good. 2. standard board game or card
>based or board based with card driven features? Based on map of UK,
>Europe, World, other country? Players travel between major cities or
>other significant sites. 3. no. of players? 4. Basic plot? Hunt the
>enemy, find the item and take out the enemy. A player/team could have
>open and secret objectives. An open objective could be the main thrust
>of a game with competing agents trying to eg kill Mr Big, stop
>Spectre/Smersh/whatever achieving its objective with added objective for
>each player - which could include extra victory points for taking out
>the competition. One thing i would avoid is old style movement games ie
>hunt for an item rolling d6 for movement. Something a bit more dynamic
>would prove better - maybe each turn players play a card for their
>strategy and this determines/boosts/hinders their movement which could
>be a standard statistic. 5. Other hidden aspects. I love the idea that
>a player may not actually know who else is who in the game and they have
>to take a chance. Is that player your friendly French contact or the
>Just some opening thoughts.
>--- In lbgc@..., "Founder." <bobroscow@...> wrote:
> > I love the idea. I think that inventing games, and also making massive
> > tweaks to existing games, add a big dimension to your interest in the
> > hobby. It doubles the interest. You get a double-kick out of trying
> > out your game-idea, playing, and watching to see how it works.
> > Shall I try to kick this off? I've invented about 30 games, about 8 of
> > them good IMHO. And, as I said to last Sunday's folk, I have long
> > wanted to invent a game based around the theme of secret agents. Maybe
> > it's Casablanca in 1940, maybe it's Berlin in 1960. I have this vision
> > of 5 players not knowing which others are with them and which against
> > them. And you "take out" an enemy agent either by death (pretty
> > final!), or by capture, for deal-making, or by injury (out for a
> > I did a couple of versions but was never happy with them. Maybe this
> > could be the first theme/ half-idea that we work on together? Anyone
> > any good ideas for some interesting mechanics in it?
> > Cheers,
> > Bob
Get Hotmail, News, Sport and Entertainment from MSN on your mobile.
- << Previous post in topic Next post in topic >>