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352Re: In praise of Perikles

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  • Founder.
    Dec 14, 2007
      Oh, and I forgot to mention that it runs at 2-3 hours. A perfect
      medium-length for our club. It has a finite ending. It runs for 3
      turns or wars, and then you count up VP's, rather than conquer-a-
      whole-map. And it's cleverly slightly less prone to Tall Poppy
      Syndrome than most multi-player military games are. The rules are
      fairly simple, the depth and possible strategies large and not

      Another huge plus for it is that there is virtually no boring down-
      time while the other players take their turns. You are always
      intimately affected by what each player does on his turn, so you stay
      interested, actively suggesting he might do X rather than Y, in
      return for which ...

      It worked brilliantly with 4 players; it would be interesting to try
      it with 5 players.


      --- In lbgc@..., "Founder." <bobroscow@...> wrote:
      > Neil picked up a copy of Perikles for £9.99 from TKMaxx, yep that
      > clothing store with branches in Uxbridge, Ealing, Hammersmith (King
      > Street) etc. Yep, £9.99 for a typically £39.99 game! Mind you, my
      > Ealing branch has been out-of-stock of it for 3 visits - no wonder!
      > So we tried it out on 2 Dec. Great. It then got the rare accolade
      > of being played two-sessions-in-a-row, on 9 Dec, and played
      > excellently again, IMHO.
      > We love the game! (see the poll). It is designed by a Martin
      > Wallace, a Brit in the north - who apparently designed another
      > favourite, Railroad Tycoon. Hey we must try his others. George is
      > going to bring one called Liberte.
      > Perikles is, IMHO, a brilliant mix of politics, diplomacy and
      > warfare, with very neat interaction and trade-off between the three.
      > Everywhere I looked, there was an innovative (to me, at least)
      > mechanism which worked superbly - the asymmetric cities, rather
      > all similar; the nominating tiles (get in early or wait till
      > the dagger tiles (which is what makes the nomination tiles a
      > choice); the alpha and beta; the fact that clever nominations can
      > exclude the most powerful from being a candidate, and yet leave him
      > strong influence for next turn; use and exploit a city, it will
      > probably be someone else's next turn; statues, such that, later,
      > there are some cities you WOULD like to inflict a defeat on, and
      > you wouldn't; the VP balance between battles, statues and influence
      > left at the end (perfect); the filling-in of nominations, always a
      > case of who has higher priorities where; the option to trade future
      > influence for troops now (if you have a city with troops to spare);
      > the brilliant combat mechanism, with few modifiers to remember, and
      > yet tactically challenging; the two rounds for a battle, with the
      > first giving you a head-start on the second; the race to become
      > primary attacker (or defender), so that you stand to win or lose
      > VP's at stake when battle is resolved.
      > Plus the tension of defending ALL your battles, or
      > others in to be prime defender, and/or negotiating others in to be
      > allies for no direct gain, but indirect, or a diplomatic quid pro
      > quo; the effect of battle-arrangements on the influence you leave
      > yourself next turn; the effect of battle-outcomes on the value of
      > statues; and on the military strength of a city for next turn; and
      > the limit to 10 cards showing to pick from, such that you can't do
      > whatever you want in any city, you have to choose the best
      > available ... with half an eye on what that would leave the next
      > guys, eg something with a dagger or nomination on it ... but that's
      > in a city I'm not trying to wrest control of ... I could go on ...
      > It's a great game, a great mix of politics, diplomacy, resources
      > battles, without too much in the way of modifiers, accountancy or
      > arcane rules.
      > I recommend it. And this gives me an idea ... see a later post if
      > don't get interrupted.
      > Bob
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