- Jan 15, 2008The rules re influence tiles refer to not picking the same colour in the
round - not phase - but the clarification makes it clear - only one
influence tile per colour per phase - should make it a tighter affair.
The rules re 2 influence cubes (rather than the victory points) for a
defender if no attacker are in the rules - don't know why i missed that
one. Should make the battles phase more interesting as we may well get
less token attacks and players may deliberately avoid attacking to
prevent the defender picking up 3+ victory points for the battles.
In the 3 games played a new player has won twice. Do we need a bonus
point for new players? - i reckon we can abolish that - it does penalise
those of us, yes including me, who played the very first game - we also
don't need to encourage players to play this game - the interest is
Thanks to Josep for pointing out the clarifications on the geek -
although we enjoyed the variant we did play, i think we should start to
play the correct version.
--- In lbgc@..., "jmalmolda" <jmalmolda@...> wrote:
> In the other post you did with the 16 possible outcomes (copied from
> BGG) the rule about getting cubes instead of VPs when a battle is not
> attacked is very clear, we can always change that, but i'd give the
> designer's view a go before deciding
> --- In lbgc@..., "Neil Parker" vedantananda@ wrote:
> > Hi - i'll double check when i get home, but from memory the rules
> > follows:
> > Tile selection - any, but not two of the same colour consecutively
> > including the browns.
> > combat odds - compare attacker STR with defender STR choose
> > column, if more than one column applies the strongest force chooses
> > which to use (ie the most favourable) but only if qualifies eg if
> > qualify for both +2 and 2:1 you pick 2:1, if you have better than
> > but less than 3:1, you have to choose 2:1 - i did look this one up
> > Sunday night.
> > As far as i remember you can qualify for a battle's victory points
> > you are the main attacker or defender and you win. If the battle is
> > contested - or not correctly contested - by one side, the other side
> > will win. If it must be contested to get the points, it would be
> > tempting to ignore defended battles to some extent to deny victory
> > points. Personally i think it works as Athens and Sparta in
> > being the strongest militarily - have the burden of defending more
> > battles, it is right that this should be rewarded. The other cities
> > their advantages too though - eg more choice in where to send their
> > troops.
> > Overall, i think Perikles is a cracking good game which balances
> > simplicity with depth - i love the nomination/voting phase. I do
> > board Josep's points, but i think being too aggressive could
> > you need to have a fair balance of points - i the last game i played
> > scored a lot of points via statues (got three cities on one turn),
> > scored too few points via battles allowing Bob to win with a more
> > balanced portfolio.
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