468New Improved Werewolf
- Mar 1, 2008Hi folks!
I've now rounded off my version of Werewolf. It went up to 40 or so
roles, and then I cut it down to 19 roles. 24 cards, but 5 of them are
alternates for another 5. So meet 7 new roles.
I've uploaded 3 files to our site's Files: 2 files of cards/roles, and
1 doc of a guide to the sequence of events for the poor moderator.
Meet the Necromancer - he wins if the Wolves win, but only if at least
one wolf is dead, so he may have to switch sides a bit ...
Meet the Sorcerer's Apprentice - he wins if the Sorcerer survives,
even if the Village wins and the Sorcerer loses. But if the Sorcerer
dies, the Apprentice can then only win if he ALSO dies. So he may end
up TRYING to get himself lynched or eaten ...
Meet the Village Tough - he can survive a wolf-attack, but only on
Night 1, so he might put himself forward as a pain or Seer to the
wolves on Day 1 ... thus vying with Stuart for the one they would most
like to kill on the first night ...
Meet the Detective - he starts off already knowing Werewolf 1, the
Seer, the Sorcerer and the Sage!! Unfortunately, he doesn't know which
is which ...
We may never play all 19 roles together. But some viewer might see
this and try it. Meanwhile, we can vary the mix from among the 19 when
next we meet up in a doomed village ...
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