Loading ...
Sorry, an error occurred while loading the content.

482Re: TEAM ROBORALLY FUN-LEAGUE

Expand Messages
  • Founder.
    Mar 24, 2008
      Updated league (see bottom of post) after:

      Game 3 of 23 March 2008 (2 teams of 4)

      AndrewM.......WSF....................... =6 pts
      StuartF.......WS........................ =5 pts
      BobR..........WS........................ =5 pts
      FelixK........Wjunked by board-laser.... =4 pts
      RichardB .....LS........................ =1 pt
      AllanM........Ljunked by conveyor....... =0 pts
      DaveB.........Ljunked by board-laser.... =0 pts
      RobertF.......Ljunked by board-laser.... =0 pts

      - though it has to be said,RobertF did the most for their team, and
      nearly won it for them. In fact, if only for any outside watchers or
      past members, I'll copy here my mail on how hilariously the game went:

      "It was an epic; 4 of the 8 robos ended as junk. The team of
      AllanM, DaveB, RobertF and RichardB conferred on the fine points of
      TeamRR strategy ... and then decided that, nevertheless, all 4 of
      them would just pile forwards to get our flag. With all of them
      travelling in parallel, the number of times they accidentally shot
      each other ...!

      The other team of FelixK, BobR, StuartF and AndrewM had a much more
      refined strategy. Well, strategy might be a misnomer; Stuart had so
      few forward cards the first 2 or 3 turns that he mainly spun on his
      ass, which we then called a strategy of him hanging back to defend.
      Felix ran forward fast, but then fell foul of a circular double-move
      conveyor belt, which sent him back the way he had come ...
      Fortunately, that accidentally put him in a great position to shoot
      Dave and Allan in the rear, who had got past him and were headed for
      our flag ... so we called that strategy, too. So only Andrew and Bob
      went forward. We managed to shoot each other a few times, but that
      was bad tactics, not at all like the bad strategy of the opposition,
      though you might be hard-pressed to spot the difference!

      Anyway, Allan was soon waving bye-bye as his out-of-control Robo was
      conveyed to oblivion at double speed, miles from anywhere ("The
      cards, the cards!"), with Felix on his tail, and soon getting toasted
      by board-lasers himself.

      Allan cheered them on as his team-mate RobertF slipped past
      permanently-rotating defender Stuart and took our flag; all Robert
      had to do was get to the middle base ...

      On OUR team, Andrew and Bob finally saw the sense of splitting tasks
      instead of friendly-firing on each other. Andrew went for their
      flag; Bob doubled back to defend the middle base from Robert and his
      flag. This trick worked! (mainly because we stopped shooting each
      other!)

      Meanwhile, Dave was a loose cannon in the middle, shooting friend and
      foe alike, until board-lasers got him.

      Dave and Robert and Allan's teammate RichardB played a canny game,
      doing a Grand Tour; he went down one edge, crossed the board picking
      up a flag after Robert had, and then back along the opposite edge.

      So it was quite a finale. In the middle, Bob was defending middle-
      base from Robert bringing the flag to the middle base for victory.
      One of those one-on-ones, with facing each other, shooting each
      other, and pushing each other. Robert got so damaged he went out of
      control and died by board-lasers.

      With the first would-be flag-planter held off and destroyed, that
      still left our Andrew with their flag, and their Richard with our
      flag, racing for the middle. But Andrew had a lead, and made it
      count, planting the flag for victory for Andrew, Stuart, Felix (RIP)
      and Bob.

      As always, chaos ruled, but it was great fun and an exciting climax."

      > So the just-for-fun league now looks like this:

      StuartF leapfrogs JosepA into top spot. BobR and AndrewM move up to
      third and fourth.
      >
      > PLAYER........Points......Played.....Rating
      >
      >
      >
      > 1) StuartF.....14..........3..........3.500
      >
      > 2) JosepA......10..........2..........3.333
      >
      > 3) BobR........11..........3..........2.750
      >
      > 4) AndrewM......8..........2..........2.667
      >
      > 5) GeorgeY......5..........1..........2.500
      >
      > 6) NeilP........5..........1..........2.500
      >
      > 7) FelixK.......4..........1..........2.000
      >
      > 8) DaveB........5..........2..........1.667
      >
      > 9) KeithD.......2..........1..........1.000
      >
      > 10)MartialC.....2..........1..........1.000
      >
      > 11)RichardB.....1..........1..........0.500
      >
      > 12)RobertF......0..........1..........0.000
      >
      > 13)AllanM.......0..........1..........0.000
      >
      > 14)MichaelY.....0..........1..........0.000
      >
      > 15)MichalK......0..........1..........0.000
      >
      > For those who are interested in such things, the formula is:
      cumulated points divided by games played+1. If a tie, league-
      position goes to the most recent having a result - thus saving
      Allan's blushes! (just teasing - my first score was zero, too.)






      --- In lbgc@..., "Founder." <bobroscow@...> wrote:
      >
      >
      > Well, last week (20 Jan) we had another quick Team Roborally after
      the
      > main games.
      >
      > So I'll continue to cumulate scores. As a quasi-league, just for
      fun.
      >
      > Last week's again had its fun moments. StuartF, the maestro after
      one
      > game, was scuppered by having AndrewM and KeithD in his team (just
      > joking!), and then by (accidentally) having one route back to the
      > middle-flag-base much harder than the other, and then by crooking
      the
      > dice-throw such that Stuart's team got the harder route. It was
      just
      > enough. Stuart lost!
      >
      > Strangely, it was a Team Roborally where NO robot got junked. It
      was
      > still fun: Team-mates BobR and JosepA approached the enemy flag
      more or
      > less simultaneously ... so they shot each other (well, JosepA shot
      > team-mate BobR twice). Which meant that BobR and JosepA had left
      > team-mate GeorgeY as defender, trying to see off all three of the
      enemy
      > robots coming for our flag ... we knew he could do it ... he
      crippled
      > Stuart's robot (first-to-a-flag as always), such that it stood no
      chance
      > of overcoming the game-bias on route-to-middle-flag, even if it was
      > Stuart.
      >
      > At the end, we were telling GeorgeY to just hang on and survive,
      he'd
      > done enough. He did. Even with KeithD shooting BobR in the rear
      as he
      > went for the flag-delivery, the damage was not enough to slow BobR
      from
      > planting the flag for his team to win.
      >
      > So, JosepA, BobR and GeorgeY, beat StuartF, AndrewM and KeithD.
      Fun and
      > only took 45 mins.
      >
      > UPDATED FUN-LEAGUE:
      >
      > POINTS: Regardless of whether you are reduced to junk or not, 4 pts
      > if you are on the team that wins ("I sacrificed myself for the
      Team"),
      > 0 pts if you are on the team that loses.
      > Plus: 1 pt for surviving, 1 pt for being the one to deliver the flag
      > (or kill off last opponent), and 1 pt for finishing off an enemy
      > robot. No minuses for finishing off a friendly robot - hey, it
      happens!
      >
      > FORMULA FOR RATING AND LEAGUE-POSITION
      >
      > Just like in Perikles. ie. Cumulated points, divided by games
      played
      > plus one.
      >
      >
      >
      > Game 1 of 13 Jan 2008: (2 teams of 3)
      >
      > StuartF:........WSFKK.................=8
      > DaveB:..........WS....................=5
      > JosepA:.........WKjunked by MartialC..=5
      > NeilP:..........WS....................=5
      > MartialC:.......LSK...................=2
      > MichaelY:.......Ljunked by Stuart.....=0
      > MichalK:........Ljunked by Josep......=0
      > BobR:...........Ljunked by Stuart.....=0
      >
      > Game 2 of 20 Jan 2008: (2 teams of 3)
      >
      > JosepA..........WS....................=5 pts
      >
      > BobR............WSF...................=6 pts
      >
      > GeorgeY.........WS....................=5 pts
      >
      > StuartF.........LS....................=1 pt
      >
      > KeithD..........LS....................=1 pt
      >
      > AndrewM.........LS....................=1 pt
      >
      > I'm sure you can work out what W,L,S,F and K mean. OK: Won, Lost,
      > Survived, Flag-delivered (or else Final enemy robot killed), Killed
      an
      > enemy robot.
      >
      > So the just-for-fun league now looks like this:
      >
      > PLAYER........Points......Played.....Rating
      >
      > 1) JosepA......10..........2..........3.333
      >
      > 2) StuartF......9..........2..........3.000
      >
      > 3) GeorgeY......5..........1..........2.500
      >
      > 4) DaveB........5..........1..........2.500
      >
      > 5) NeilP........5..........1..........2.500
      >
      > 6) BobR.........6..........2..........2.000
      >
      > 7) AndrewM......2..........1..........1.000
      >
      > 8) KeithD.......2..........1..........1.000
      >
      > 9) MartialC......2.........1..........1.000
      >
      > 10)MichaelY......0.........1..........0.000
      >
      > 11)MichalK.......0.........1..........0.000
      >
      > For those who are interested in such things, if a tie, league-
      position
      > goes to the most recent having a result; if that is equal, then
      > alphabetical.
      >
      > For those interested on how easy it will be to move up, how
      volatile the
      > formula is, no problem:
      >
      > If, say, curently-on-zero MichaelY next did what StuartF did in game
      > one, 8 points, he would rocket up from a rating of 0.000 to one of
      > 2.667, to end up third in the league (or even top if the top one or
      two
      > took a team-defeat in the same game, and thus lowered their rating
      to
      > below that 2.667). Unlikely that both would; they would be on
      opposite
      > sides. If MichaelY or RichardB scored a more-normal 6 points,
      either or
      > both of them would advance from 0.000 to 2.000, and thus move to
      > mid-table...
      >
      > But you get the point that the table is volatile enough to be
      > interesting, and forgiving enough for you to aim high even if you
      lost
      > your first game?
      >
      > OK. enjoy! Team Roborally is not to be taken seriously - you win
      and
      > score points if your team wins, even if you were lousy at it and
      were
      > scrap-metal on Turn3!
      >
      >
      >
      > Cheers,
      >
      > Bob
      >
      >
      >
      >
      >
      >
      >
      > As a filler or ice-breaker, this LBGC Team RoboRally lasts about 1
      > hour (less if you simply move the bases closer together).
      >
    • Show all 2 messages in this topic