512Re: Team Games
- Jun 17, 2008Its interesting you make this suggestion. I have recently gone
through the rules of a game I picked up a while ago called Blood Feud
in New York which is a mafia domination game for six players who are
all bosses of a family. The snag with it as individuals is its a
player elimination game so someone will end up watching for half the
game unless you invent a house rule. Playing as two teams of three
would hopefully get round this and should fit with the game I think
as there is an aspect of negotiation and cooperation in the game, as
well as alot of fighting.
--- In lbgc@..., "Founder." <bobroscow@...> wrote:
> Hi folks,
> My current curiosity is about TEAM board games. I think they add a
> fun dimension, but there seem to be very few of them, apart from
> own RR variant, Team RoboRally?!
> I don't mean games where you are ALL a team versus the board, e.g,
> Shadows Over Camelot, Pandemic or Lord Of The Rings; Nor one versus
> team (Fury of Dracula). I mean where you are 3 vs 3 etc.
> and high fives, team versus team.
> Know any? Maybe one of you habitues of BGG can find an old thread
> that was done on this in the past?
> I've thought of a twist on team-play that could add fun:
> Imagine you start game X as 6 players. You are 3 vs 3, but the
> is that you don't know which 3 at the outset ...
> On Turn 4, you (Player A) learn that Player B is on the opposing
> (and he learns that of you). On Turn 6 you learn that Player C is
> your team (and he learns that of you). On Turn 8 you learn that
> Player D is on the oppsing team (and he learns that of you). That
> still leaves Players E and F that you don't know whether they are
> your team or the opposing team... maybe you've worked that out, or
> maybe you get told one (and thus deduce the other) on Turn 10.
> be fun either way. Either way, you go for a team win, not an
> individual win. E.g. as soon as 3 are eliminated, one side has
> either 3:0 or 2:1; or else, it's a points/victory-track game and
> add your points together.
> It's a mechanic that's looking for a game!! I think it would add
> and high fives as well as a strategic dimension. But added into
> Not Struggle of Empires, 'cos that already has a clever alliances
> phase. Not Perilkles, where alliances come from what you have to
> lose or protect re statues. Not Imperial, since the essence is
> investing in one country after another. Not my Alliance, since it
> already has bidding for alliances as its main mechanic.
> Maybe my Conquest. Maybe Apocalypse if we are 6, or an ancient
> version of Risk. Maybe Game of Thrones!! (expanded version for
> like many conquest games, it suffers from the arbitrariness of whom
> to attack, and team-play could give shape to that? Here's a
> Look, I know Railroad Tycoon is already a brilliant game ... but
> imagine playing it one time on this team basis!! ... You would
> gradually discover who you need to HELP rather than HINDER, because
> you win by total team score, not individually ... Which has that
> dimension of high fives at the end that I like in team-play? 3
> people happy instead of 1?! The other 3 blaming each other ...!
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