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515Re: Team Games

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  • George Young
    Jun 27, 2008
      Well my first suggestion would be a team based game called Duel of
      Ages, its always fascinated me playing Ghengas Khan and carrying a
      laser rifle and trying to complete a variety of tournaments. The
      wonderful part of this game is you can coordinate your strategy, with
      some players defending and blocking the opponent while the others make
      a mad dash to steal the points. However not knowing who your partners
      are would definitely change the feel of this game and probably add a
      nice element of luck which the game sometimes lacks.

      Nexus Ops which is a very fun little combat game, probably one of the
      best from AH in the past year might just lend itself to this mechanic
      but this is just a variation on many other war games.

      Last but never least Escape from Colditz, this is an oldie and needs
      not explanation. As the game mechanics work one player plays the
      officers while the others play prisoners. With some work we could
      adapt the rules to enable the guard to work based on a mechanic TBD
      but the prisoners who are teams, and not knowing to start with who is
      on each side have to escape with all members. The Guard could be based
      on a proximately movement mechanic or by introducing an extra player
      to a 4 or 6 player game.

      Escape from Colditz is a unique game in the currently crowdid board
      game market and one that I think LBGC should pay some attention to and
      possibly create our own version. The old Classic was a great game for
      its day and with the minds in this club it could be a Modern Classic.

      Just some thoughts however crazy they may be….

      --- In lbgc@..., "Founder." <bobroscow@...> wrote:
      > Hi folks,
      > My current curiosity is about TEAM board games. I think they add a
      > fun dimension, but there seem to be very few of them, apart from our
      > own RR variant, Team RoboRally?!
      > I don't mean games where you are ALL a team versus the board, e.g,
      > Shadows Over Camelot, Pandemic or Lord Of The Rings; Nor one versus a
      > team (Fury of Dracula). I mean where you are 3 vs 3 etc. Teamwork
      > and high fives, team versus team.
      > Know any? Maybe one of you habitues of BGG can find an old thread
      > that was done on this in the past?
      > I've thought of a twist on team-play that could add fun:
      > Imagine you start game X as 6 players. You are 3 vs 3, but the twist
      > is that you don't know which 3 at the outset ...
      > On Turn 4, you (Player A) learn that Player B is on the opposing team
      > (and he learns that of you). On Turn 6 you learn that Player C is on
      > your team (and he learns that of you). On Turn 8 you learn that
      > Player D is on the oppsing team (and he learns that of you). That
      > still leaves Players E and F that you don't know whether they are on
      > your team or the opposing team... maybe you've worked that out, or
      > maybe you get told one (and thus deduce the other) on Turn 10. Could
      > be fun either way. Either way, you go for a team win, not an
      > individual win. E.g. as soon as 3 are eliminated, one side has won,
      > either 3:0 or 2:1; or else, it's a points/victory-track game and you
      > add your points together.
      > It's a mechanic that's looking for a game!! I think it would add fun
      > and high fives as well as a strategic dimension. But added into what
      > game?!
      > Not Struggle of Empires, 'cos that already has a clever alliances
      > phase. Not Perilkles, where alliances come from what you have to
      > lose or protect re statues. Not Imperial, since the essence is
      > investing in one country after another. Not my Alliance, since it
      > already has bidding for alliances as its main mechanic.
      > Maybe my Conquest. Maybe Apocalypse if we are 6, or an ancient
      > version of Risk. Maybe Game of Thrones!! (expanded version for 6) -
      > like many conquest games, it suffers from the arbitrariness of whom
      > to attack, and team-play could give shape to that? Here's a thought:
      > Look, I know Railroad Tycoon is already a brilliant game ... but
      > imagine playing it one time on this team basis!! ... You would
      > gradually discover who you need to HELP rather than HINDER, because
      > you win by total team score, not individually ... Which has that
      > dimension of high fives at the end that I like in team-play? 3
      > people happy instead of 1?! The other 3 blaming each other ...!
      > Bob
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