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TEAM ROBORALLY FUN-LEAGUE

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  • Founder.
    Well, last week (20 Jan) we had another quick Team Roborally after the main games. So I ll continue to cumulate scores. As a quasi-league, just for fun. Last
    Message 1 of 2 , Jan 25, 2008

      Well, last week (20 Jan) we had another quick Team Roborally after the main games.

      So I'll continue to cumulate scores.  As a quasi-league, just for fun.

      Last week's again had its fun moments.  StuartF, the maestro after one game, was scuppered by having AndrewM and KeithD in his team (just joking!), and then by (accidentally) having one route back to the middle-flag-base much harder than the other, and then by crooking the dice-throw such that Stuart's team got the harder route.  It was just enough.  Stuart lost!

      Strangely, it was a Team Roborally where NO robot got junked.  It was still fun:  Team-mates BobR and JosepA approached the enemy flag more or less simultaneously ... so they shot each other (well, JosepA shot team-mate BobR twice).  Which meant that BobR and JosepA had left team-mate GeorgeY as defender, trying to see off all three of the enemy robots coming for our flag ... we knew he could do it ... he crippled Stuart's robot (first-to-a-flag as always), such that it stood no chance of overcoming the game-bias on route-to-middle-flag, even if it was Stuart.

      At the end, we were telling GeorgeY to just hang on and survive, he'd done enough.  He did.  Even with KeithD shooting BobR in the rear as he went for the flag-delivery, the damage was not enough to slow BobR from planting the flag for his team to win.

      So, JosepA, BobR and GeorgeY, beat StuartF, AndrewM and KeithD.  Fun and only took 45 mins.

      UPDATED FUN-LEAGUE:

      POINTS: Regardless of whether you are reduced to junk or not, 4 pts
      if you are on the team that wins ("I sacrificed myself for the Team"),
      0 pts if you are on the team that loses.
      Plus: 1 pt for surviving, 1 pt for being the one to deliver the flag
      (or kill off last opponent), and 1 pt for finishing off an enemy
      robot. No minuses for finishing off a friendly robot - hey, it happens!

      FORMULA FOR RATING AND LEAGUE-POSITION

      Just like in Perikles.  ie. Cumulated points, divided by games played plus one.



       Game 1 of 13 Jan 2008: (2 teams of 3)

      StuartF:........WSFKK.................=8
      DaveB:..........WS....................=5
      JosepA:.........WKjunked by MartialC..=5
      NeilP:..........WS....................=5
      MartialC:.......LSK...................=2
      MichaelY:.......Ljunked by Stuart.....=0
      MichalK:........Ljunked by Josep......=0
      BobR:...........Ljunked by Stuart.....=0

      Game 2 of 20 Jan 2008: (2 teams of 3)

      JosepA..........WS....................=5 pts

      BobR............WSF...................=6 pts

      GeorgeY.........WS....................=5 pts

      StuartF.........LS....................=1 pt

      KeithD..........LS....................=1 pt

      AndrewM.........LS....................=1 pt

      I'm sure you can work out what W,L,S,F and K mean.  OK:  Won, Lost, Survived, Flag-delivered (or else Final enemy robot killed), Killed an enemy robot.

      So the just-for-fun league now looks like this:

      PLAYER........Points......Played.....Rating

      1) JosepA......10..........2..........3.333

      2) StuartF......9..........2..........3.000

      3) GeorgeY......5..........1..........2.500

      4) DaveB........5..........1..........2.500

      5) NeilP........5..........1..........2.500

      6) BobR.........6..........2..........2.000

      7) AndrewM......2..........1..........1.000

      8) KeithD.......2..........1..........1.000

      9) MartialC......2.........1..........1.000

      10)MichaelY......0.........1..........0.000

      11)MichalK.......0.........1..........0.000

      For those who are interested in such things, if a tie, league-position goes to the most recent having a result;  if that is equal, then alphabetical.

      For those interested on how easy it will be to move up, how volatile the formula is, no problem:

      If, say, curently-on-zero MichaelY next did what StuartF did in game one, 8 points, he would rocket up from a rating of 0.000 to one of 2.667, to end up third in the league (or even top if the top one or two took a team-defeat in the same game, and thus lowered their rating to below that 2.667).  Unlikely that both would;  they would be on opposite sides.  If MichaelY or RichardB scored a more-normal 6 points, either or both of them would advance from 0.000 to 2.000, and thus move to mid-table...

       But you get the point that the table is volatile enough to be interesting, and forgiving enough for you to aim high even if you lost your first game?

      OK. enjoy!  Team Roborally is not to be taken seriously - you win and score points if your team wins, even if you were lousy at it and were scrap-metal on Turn3!

       

      Cheers,

      Bob

       

       



      As a filler or ice-breaker, this LBGC Team RoboRally lasts about 1
      hour (less if you simply move the bases closer together). 

    • Founder.
      Updated league (see bottom of post) after: Game 3 of 23 March 2008 (2 teams of 4) AndrewM.......WSF....................... =6 pts
      Message 2 of 2 , Mar 24, 2008
        Updated league (see bottom of post) after:

        Game 3 of 23 March 2008 (2 teams of 4)

        AndrewM.......WSF....................... =6 pts
        StuartF.......WS........................ =5 pts
        BobR..........WS........................ =5 pts
        FelixK........Wjunked by board-laser.... =4 pts
        RichardB .....LS........................ =1 pt
        AllanM........Ljunked by conveyor....... =0 pts
        DaveB.........Ljunked by board-laser.... =0 pts
        RobertF.......Ljunked by board-laser.... =0 pts

        - though it has to be said,RobertF did the most for their team, and
        nearly won it for them. In fact, if only for any outside watchers or
        past members, I'll copy here my mail on how hilariously the game went:

        "It was an epic; 4 of the 8 robos ended as junk. The team of
        AllanM, DaveB, RobertF and RichardB conferred on the fine points of
        TeamRR strategy ... and then decided that, nevertheless, all 4 of
        them would just pile forwards to get our flag. With all of them
        travelling in parallel, the number of times they accidentally shot
        each other ...!

        The other team of FelixK, BobR, StuartF and AndrewM had a much more
        refined strategy. Well, strategy might be a misnomer; Stuart had so
        few forward cards the first 2 or 3 turns that he mainly spun on his
        ass, which we then called a strategy of him hanging back to defend.
        Felix ran forward fast, but then fell foul of a circular double-move
        conveyor belt, which sent him back the way he had come ...
        Fortunately, that accidentally put him in a great position to shoot
        Dave and Allan in the rear, who had got past him and were headed for
        our flag ... so we called that strategy, too. So only Andrew and Bob
        went forward. We managed to shoot each other a few times, but that
        was bad tactics, not at all like the bad strategy of the opposition,
        though you might be hard-pressed to spot the difference!

        Anyway, Allan was soon waving bye-bye as his out-of-control Robo was
        conveyed to oblivion at double speed, miles from anywhere ("The
        cards, the cards!"), with Felix on his tail, and soon getting toasted
        by board-lasers himself.

        Allan cheered them on as his team-mate RobertF slipped past
        permanently-rotating defender Stuart and took our flag; all Robert
        had to do was get to the middle base ...

        On OUR team, Andrew and Bob finally saw the sense of splitting tasks
        instead of friendly-firing on each other. Andrew went for their
        flag; Bob doubled back to defend the middle base from Robert and his
        flag. This trick worked! (mainly because we stopped shooting each
        other!)

        Meanwhile, Dave was a loose cannon in the middle, shooting friend and
        foe alike, until board-lasers got him.

        Dave and Robert and Allan's teammate RichardB played a canny game,
        doing a Grand Tour; he went down one edge, crossed the board picking
        up a flag after Robert had, and then back along the opposite edge.

        So it was quite a finale. In the middle, Bob was defending middle-
        base from Robert bringing the flag to the middle base for victory.
        One of those one-on-ones, with facing each other, shooting each
        other, and pushing each other. Robert got so damaged he went out of
        control and died by board-lasers.

        With the first would-be flag-planter held off and destroyed, that
        still left our Andrew with their flag, and their Richard with our
        flag, racing for the middle. But Andrew had a lead, and made it
        count, planting the flag for victory for Andrew, Stuart, Felix (RIP)
        and Bob.

        As always, chaos ruled, but it was great fun and an exciting climax."

        > So the just-for-fun league now looks like this:

        StuartF leapfrogs JosepA into top spot. BobR and AndrewM move up to
        third and fourth.
        >
        > PLAYER........Points......Played.....Rating
        >
        >
        >
        > 1) StuartF.....14..........3..........3.500
        >
        > 2) JosepA......10..........2..........3.333
        >
        > 3) BobR........11..........3..........2.750
        >
        > 4) AndrewM......8..........2..........2.667
        >
        > 5) GeorgeY......5..........1..........2.500
        >
        > 6) NeilP........5..........1..........2.500
        >
        > 7) FelixK.......4..........1..........2.000
        >
        > 8) DaveB........5..........2..........1.667
        >
        > 9) KeithD.......2..........1..........1.000
        >
        > 10)MartialC.....2..........1..........1.000
        >
        > 11)RichardB.....1..........1..........0.500
        >
        > 12)RobertF......0..........1..........0.000
        >
        > 13)AllanM.......0..........1..........0.000
        >
        > 14)MichaelY.....0..........1..........0.000
        >
        > 15)MichalK......0..........1..........0.000
        >
        > For those who are interested in such things, the formula is:
        cumulated points divided by games played+1. If a tie, league-
        position goes to the most recent having a result - thus saving
        Allan's blushes! (just teasing - my first score was zero, too.)






        --- In lbgc@..., "Founder." <bobroscow@...> wrote:
        >
        >
        > Well, last week (20 Jan) we had another quick Team Roborally after
        the
        > main games.
        >
        > So I'll continue to cumulate scores. As a quasi-league, just for
        fun.
        >
        > Last week's again had its fun moments. StuartF, the maestro after
        one
        > game, was scuppered by having AndrewM and KeithD in his team (just
        > joking!), and then by (accidentally) having one route back to the
        > middle-flag-base much harder than the other, and then by crooking
        the
        > dice-throw such that Stuart's team got the harder route. It was
        just
        > enough. Stuart lost!
        >
        > Strangely, it was a Team Roborally where NO robot got junked. It
        was
        > still fun: Team-mates BobR and JosepA approached the enemy flag
        more or
        > less simultaneously ... so they shot each other (well, JosepA shot
        > team-mate BobR twice). Which meant that BobR and JosepA had left
        > team-mate GeorgeY as defender, trying to see off all three of the
        enemy
        > robots coming for our flag ... we knew he could do it ... he
        crippled
        > Stuart's robot (first-to-a-flag as always), such that it stood no
        chance
        > of overcoming the game-bias on route-to-middle-flag, even if it was
        > Stuart.
        >
        > At the end, we were telling GeorgeY to just hang on and survive,
        he'd
        > done enough. He did. Even with KeithD shooting BobR in the rear
        as he
        > went for the flag-delivery, the damage was not enough to slow BobR
        from
        > planting the flag for his team to win.
        >
        > So, JosepA, BobR and GeorgeY, beat StuartF, AndrewM and KeithD.
        Fun and
        > only took 45 mins.
        >
        > UPDATED FUN-LEAGUE:
        >
        > POINTS: Regardless of whether you are reduced to junk or not, 4 pts
        > if you are on the team that wins ("I sacrificed myself for the
        Team"),
        > 0 pts if you are on the team that loses.
        > Plus: 1 pt for surviving, 1 pt for being the one to deliver the flag
        > (or kill off last opponent), and 1 pt for finishing off an enemy
        > robot. No minuses for finishing off a friendly robot - hey, it
        happens!
        >
        > FORMULA FOR RATING AND LEAGUE-POSITION
        >
        > Just like in Perikles. ie. Cumulated points, divided by games
        played
        > plus one.
        >
        >
        >
        > Game 1 of 13 Jan 2008: (2 teams of 3)
        >
        > StuartF:........WSFKK.................=8
        > DaveB:..........WS....................=5
        > JosepA:.........WKjunked by MartialC..=5
        > NeilP:..........WS....................=5
        > MartialC:.......LSK...................=2
        > MichaelY:.......Ljunked by Stuart.....=0
        > MichalK:........Ljunked by Josep......=0
        > BobR:...........Ljunked by Stuart.....=0
        >
        > Game 2 of 20 Jan 2008: (2 teams of 3)
        >
        > JosepA..........WS....................=5 pts
        >
        > BobR............WSF...................=6 pts
        >
        > GeorgeY.........WS....................=5 pts
        >
        > StuartF.........LS....................=1 pt
        >
        > KeithD..........LS....................=1 pt
        >
        > AndrewM.........LS....................=1 pt
        >
        > I'm sure you can work out what W,L,S,F and K mean. OK: Won, Lost,
        > Survived, Flag-delivered (or else Final enemy robot killed), Killed
        an
        > enemy robot.
        >
        > So the just-for-fun league now looks like this:
        >
        > PLAYER........Points......Played.....Rating
        >
        > 1) JosepA......10..........2..........3.333
        >
        > 2) StuartF......9..........2..........3.000
        >
        > 3) GeorgeY......5..........1..........2.500
        >
        > 4) DaveB........5..........1..........2.500
        >
        > 5) NeilP........5..........1..........2.500
        >
        > 6) BobR.........6..........2..........2.000
        >
        > 7) AndrewM......2..........1..........1.000
        >
        > 8) KeithD.......2..........1..........1.000
        >
        > 9) MartialC......2.........1..........1.000
        >
        > 10)MichaelY......0.........1..........0.000
        >
        > 11)MichalK.......0.........1..........0.000
        >
        > For those who are interested in such things, if a tie, league-
        position
        > goes to the most recent having a result; if that is equal, then
        > alphabetical.
        >
        > For those interested on how easy it will be to move up, how
        volatile the
        > formula is, no problem:
        >
        > If, say, curently-on-zero MichaelY next did what StuartF did in game
        > one, 8 points, he would rocket up from a rating of 0.000 to one of
        > 2.667, to end up third in the league (or even top if the top one or
        two
        > took a team-defeat in the same game, and thus lowered their rating
        to
        > below that 2.667). Unlikely that both would; they would be on
        opposite
        > sides. If MichaelY or RichardB scored a more-normal 6 points,
        either or
        > both of them would advance from 0.000 to 2.000, and thus move to
        > mid-table...
        >
        > But you get the point that the table is volatile enough to be
        > interesting, and forgiving enough for you to aim high even if you
        lost
        > your first game?
        >
        > OK. enjoy! Team Roborally is not to be taken seriously - you win
        and
        > score points if your team wins, even if you were lousy at it and
        were
        > scrap-metal on Turn3!
        >
        >
        >
        > Cheers,
        >
        > Bob
        >
        >
        >
        >
        >
        >
        >
        > As a filler or ice-breaker, this LBGC Team RoboRally lasts about 1
        > hour (less if you simply move the bases closer together).
        >
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